Carbineer Archive
Thread: DPS formula?
can some one post the formula used to calculate Damage per second? trying to pick between an EE3 and a laser carbine but they look just about the same to me.
jojo (intrepid)
(MinDamage + MaxDamage) / (2 * Speed)
Thats your average damage per second.
This is not EQ, so thats not everything. Take into account ideal range, range modifiers, HAM cost, and wound chance as well. And don't forget the armor-rating piercing that each different model has.
yeah i did think about the other stuff but i didnt know how to compare a 15-192 4.7 delay to a 54-134 3.8 delay.
armor-rating piercing ... where is this info found?
jojo
I will post my notes here about Armor Rating (piercing and protection) here as well. I don't mind.
Ok, lets see...
Ok, everyone single weapon and armor has an armor rating. 0 (none), 1 (light), 2 (medium), 3 (heavy). 0 is the lowest, 3 is the highest. If you wear clothing, you will have 0 Armor Rating. ALL player crafted armor has an armor rating of 1. Bone armor and Composite armor have the same armor rating, just different resistances and special costs.
I'll list the Weapons and their AR (armor rating)s.
DH17 / Snub / CDEF / EE3 0
E11 / DXR6 / Elite Carbine1
Laser Carbine 2
Now, Let's say I have a E11 (AR1) and I attack someone wearing Full Chitin (AR1). There will be no increase or decrease in damage. So If I attack someone and do 100 base damage, I will do 100 base damage (X2 or whatever for the skill modifyer). Such as 200 action damage for Leg Shot 2 (100 x 2).
Now, lets say I have a DH17 (AR0) and attack that same person wearing Full Chitin (AR1). Because his armor is tougher than the penetration on my weapon, I will do 50% less damage (Base Damage x .5). So, I fire and do 100 base damage but because he is wearing armor I will do 50% less (100 x .5 = 50) and end up doing 50 base damage instead. That'd be 100 action damage with leg shot 2.
Ok, now I'm using a Laser Carbine (AR2) and I'm attacking the same guy wearing Full Chitin(AR1). Because my weapon can penetrate his armor, I will do 25% more damage. So I hit that guy for 100 base damage and because I penetrate his armor I do 25% more damage (100 x 1.25 = 125). So now that leg shot 2 will do 250 action damage against him.
Ok, now I'm using the DH17 (AR0) again and I fight a Giant Sand Beetle (AR2). I fire and hit for 100 base damage. But because it's armor is so strong, I will do 50% less damage x 50% less damage (100 x .5 x .5 = 25). So now my shot, which was originally 100, is now 25. Therefore, that leg shot 2 is now 50 damage.
Ok, now I have a laser carbine (AR2) and I fire at a Minor Worrt (AR0). I fire at it and hit for 100 base damage. Because it has no armor, I will do 25% more damage x 25% more damage (100 x 1.25 x 1.25 = 156). So, with leg shot 2, that 156 base damage will turn into 312 action damage.
There you go, I hope you learn from it
That's a bit to take in.
SOJ,
hey i was wondering where your getting the armor penetration info from? i personally believe it cause i have seen cases against armored monsters where my laser carbine will net me 2k more exp than a pistol user, both of us using the best weapons on our server.
anyways, a few people on my server boards were wondering where this info comes from and i am too now that they have mentioned.
thanks for your help if you have the time to post!
Hey SOJ,
you seem to know whats going on. Can you enlighten me on the purpose of the wound chance? Does that have any practical value PVE or is that a PvP thing only?
Thanks!
-Gravaar
You can test this stuff by using weapons. For instance, I use my laser carbine on a Tortur. It has 0 armor rating. I look at my combat spam and it says that I did 713 damage to it. Now, that's my base damage X the multiplyer for my skill (say 178 x 4). Ok, the combat spam says "713" damage but above the Tortur's head it'll say -1059. After fiddling around with a calcuator, I figured out that I did 50% more damage (or 25% x 25%). It actually comes out to 1114, but.. if you take into effect the monster's resistance to Energy (5% or .05) then you will see that it comes out to 1059. I don't know if It's exact but it has to be pretty close.
As for wounds. Wound percent means your chance of doing wounds to your target. If you wound your target, you make them lose their maximum stats. Also, if you wound them, you can couse the target to bleed. The higher the wound chance the higher the chance you will be able to do this.
Pistols:
Every pistol but the SR Combat Pistol has an AR of 0. The SR Combat Pistol has a AR of 1. I'm not too sure on the scatter pistol but I think it has an AR of 1.
Rifles:
I would like to mention that I have no idea about the lightning rifle or the bowcaster.
CDEF / DLT20 / DLT20a / SG82 / Spraystick 0 AR
Tusken / Jawa Ion Rifle: 1 AR
E11 Rifle / Laser Rifle: 2 AR
T-21 3 AR
Now, armor rating doesn't mean everything. You MAY want to keep around a weapon with good armor rating for when you come upon those Krayts or etc.. but it isn't exactly neccessary.