Carbineer Archive
Thread: Reporting for duty, again
JanuHull wrote:
So here I was, minding my own business, recovering from crazy GCWburnout in EQ2, when along came this message that the CU turned out pretty awesome. Well doom on me, it actually looks pretty good.
I'm liking a lot of the mechanics changes, but I've found a few hiccups in our specials.
1) I'm getting the KD failure messageon Improved ChargeShot, but the target still goes down.
2) FullAutoArea and its successor don't give me any indication of the damage I do to the other targets in the area. (This is somewhat annoying, as you might imagine.)
3) Suppression Fire doesn't seem to suppress much.
Hopefully this news isn't too out of date.
Welcome back man ![]()
Haven't heard of #1 ever happening before, steps to reproduce the bug if would be awesome. #2 happens with all cone/AoE attacks now that a MOBs health bar doesn't appear unless it's targeted. Really annoying. As for #3, yeah, Suppression Fire is worthless. Half the time it won't fire. When it does, it has like a .3 damage mod on it and never applies any states that I've seen even when the Movement Hinderence icon shows up (which it frequently does not)
You got it:
Step 1:Find a bol
Step 2: Fire Improved ChargeShot
Step 3: Message triggers, bol goes down like a drunken prom date (you hope, anyway, you can never tell till it falls).
Message Edited by Killa-Kell-Krushin on 05-13-2005 12:33 PM
I'd agree crippling shot isa real winner for kiting melee mobswhen combined with scout 3XXX. I planned on carbs from the beginning with this character and decided not to pick up BH because it has become such a FOTM thing, besides my character is a criminal not a hunter or them.
So ya, I am gonna Master carbs and use some rifle support with it. They need to fix some of our specials certainly, and I am still carbineer for life ![]()
Message Edited by Xoreshear on 05-13-2005 03:57 PM