Carbineer Archive

Thread: Reporting for duty, again

memnoch37
Fri May 13, 2005 1:51 pm
#1






JanuHull wrote:

So here I was, minding my own business, recovering from crazy GCWburnout in EQ2, when along came this message that the CU turned out pretty awesome. Well doom on me, it actually looks pretty good.


I'm liking a lot of the mechanics changes, but I've found a few hiccups in our specials.


1) I'm getting the KD failure messageon Improved ChargeShot, but the target still goes down.


2) FullAutoArea and its successor don't give me any indication of the damage I do to the other targets in the area. (This is somewhat annoying, as you might imagine.)


3) Suppression Fire doesn't seem to suppress much.


Hopefully this news isn't too out of date.






Welcome back man


Haven't heard of #1 ever happening before, steps to reproduce the bug if would be awesome. #2 happens with all cone/AoE attacks now that a MOBs health bar doesn't appear unless it's targeted. Really annoying. As for #3, yeah, Suppression Fire is worthless. Half the time it won't fire. When it does, it has like a .3 damage mod on it and never applies any states that I've seen even when the Movement Hinderence icon shows up (which it frequently does not)








Memnoch

JanuHull
Fri May 13, 2005 2:39 pm
#2

You got it:



Step 1:Find a bol


Step 2: Fire Improved ChargeShot


Step 3: Message triggers, bol goes down like a drunken prom date (you hope, anyway, you can never tell till it falls).


At least that's how it was happening this afternoon.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

JanuHull
Sat May 14, 2005 12:13 am
#3

So here I was, minding my own business, recovering from crazy GCWburnout in EQ2, when along came this message that the CU turned out pretty awesome. Well doom on me, it actually looks pretty good.


I'm liking a lot of the mechanics changes, but I've found a few hiccups in our specials.


1) I'm getting the KD failure messageon Improved ChargeShot, but the target still goes down.


2) FullAutoArea and its successor don't give me any indication of the damage I do to the other targets in the area. (This is somewhat annoying, as you might imagine.)


3) Suppression Fire doesn't seem to suppress much.


Hopefully this news isn't too out of date.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

Killa-Kell-Krushin
Sat May 14, 2005 12:28 am
#4

Have u checked the combat tab to see if it lists the damage done to other targets in the area? As far a supression fire goes, I dropped it using respec once I trained it and picked up crippling shot instead since it appears to be more useful right now.

Message Edited by Killa-Kell-Krushin on 05-13-2005 12:33 PM



Killa-Kell Krushin
MBH, MCarb

"I got GladBags with enemies,
Cut up so they remember me,
Soakin in Henesy so they relatives know its me..."
Xoreshear
Sat May 14, 2005 12:53 am
#5





I'd agree crippling shot isa real winner for kiting melee mobswhen combined with scout 3XXX. I planned on carbs from the beginning with this character and decided not to pick up BH because it has become such a FOTM thing, besides my character is a criminal not a hunter or them.


So ya, I am gonna Master carbs and use some rifle support with it. They need to fix some of our specials certainly, and I am still carbineer for life


Message Edited by Xoreshear on 05-13-2005 03:57 PM



Zashar Shasp
Naval Pilot of the Imperial Inquisition
"Eradicating blind romantics stewed in tripe anywhere they are found."
TAfirehawk
Tue May 17, 2005 8:48 pm
#6

Welcome back!!!



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

-Honsen-
Tue May 17, 2005 9:03 pm
#7

give it a little janu, very soon you will work out its little quirks and know it like the back of your hand. im so happy with the CU now that i have my first prof back, carbs.



Xand'er
[Fish in a] [SONL][Man Suit]
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