Carbineer Archive

Thread: Weapons should attack the same pool as specials.

Makarish
Wed Sep 03, 2003 5:14 pm
#1

this is basicly a cut and paste from my post on the pikeman boards but i am posting it here and on the swordsman and rifleman boards too.



one thing i have been thinking about for a while now and have even posted before on this subject is thatevery class that does not attack health with their special moves is less effective. this is pikemen, carbiners, swordmen, and riflemen or anyone that cant just spam special moves.


if you just auto attack a given target you notice that your attacks hit in about a 60/30/10 split, that means 60% hits health and 30% action and about 10% mind. with carbineers and pikemen their special moves hit action but the ham costs are so high that they cant spam legshots or leghits or actionhits. so if your forced to do mostly autoattacks then lots of dammage is wasted on a pool that your notable to bleed. i just about gave up on bleed attacks when i was out hunting nyms because even with 2 action bleeds, one at 600 or so and the other at 1k or so i still killed them by droping the health bar. this is with the only special moves i used being sweep and actionhit 1 and 2. i was basicly told to do more leghits when i brought this up but if i was not a medic then i would not be able to fight as well as i do anyhow.


i think thereal solution is to make weapons attack their special pool more so maybe its like 30%/50%/20% for pikemen/carbineers with things swaped around for the different weapons so it would be 50/30/20 for pistoleers/fencers and 30/20/50 for riflemen/swordsmen. this way you your autoattacks compliment your special moves. it seems to melike the least they can do if they are not going to change the HAM costs.


this would also help us with specials that dont attack a speciffic pool also by having them more likely to attack the pool that compliments their weapon


this just makes sence to me based on the descriptions of the weapons but let me know what you think about this too.




____________________________________________________________________________

Makarish the Master Doctor/ Novice Musician of Chilastra
Colonel Krith'cha Torak the Master Swordsman/ Master Brawler/ Master Fencer/ TKA of Chilastra
Proud member of Sacred Nemesis - www.SacredNemesis.com
Makarish
Wed Sep 03, 2003 5:18 pm
#2

this is basicly a cut and paste from my post on the pikeman boards but i am posting it here and on thecarbineer and rifleman boards too.



one thing i have been thinking about for a while now and have even posted before on this subject is thatevery class that does not attack health with their special moves is less effective. this is pikemen, carbiners, swordmen, and riflemen or anyone that cant just spam special moves.


if you just auto attack a given target you notice that your attacks hit in about a 60/30/10 split, that means 60% hits health and 30% action and about 10% mind. with carbineers and pikemen their special moves hit action but the ham costs are so high that they cant spam legshots or leghits or actionhits. so if your forced to do mostly autoattacks then lots of dammage is wasted on a pool that your notable to bleed. i just about gave up on bleed attacks when i was out hunting nyms because even with 2 action bleeds, one at 600 or so and the other at 1k or so i still killed them by droping the health bar. this is with the only special moves i used being sweep and actionhit 1 and 2. i was basicly told to do more leghits when i brought this up but if i was not a medic then i would not be able to fight as well as i do anyhow.


i think thereal solution is to make weapons attack their special pool more so maybe its like 30%/50%/20% for pikemen/carbineers with things swaped around for the different weapons so it would be 50/30/20 for pistoleers/fencers and 30/20/50 for riflemen/swordsmen. this way you your autoattacks compliment your special moves. it seems to melike the least they can do if they are not going to change the HAM costs.


this would also help us with specials that dont attack a speciffic pool also by having them more likely to attack the pool that compliments their weapon


this just makes sence to me based on the descriptions of the weapons but let me know what you think about this too.




____________________________________________________________________________

Makarish the Master Doctor/ Novice Musician of Chilastra
Colonel Krith'cha Torak the Master Swordsman/ Master Brawler/ Master Fencer/ TKA of Chilastra
Proud member of Sacred Nemesis - www.SacredNemesis.com
Makarish
Wed Sep 03, 2003 5:23 pm
#3

this is basicly a cut and paste from my post on the pikeman boards but i am posting it here and on the swordsman andcarbineer boards too.



one thing i have been thinking about for a while now and have even posted before on this subject is thatevery class that does not attack health with their special moves is less effective. this is pikemen, carbiners, swordmen, and riflemen or anyone that cant just spam special moves.


if you just auto attack a given target you notice that your attacks hit in about a 60/30/10 split, that means 60% hits health and 30% action and about 10% mind. with carbineers and pikemen their special moves hit action but the ham costs are so high that they cant spam legshots or leghits or actionhits. so if your forced to do mostly autoattacks then lots of dammage is wasted on a pool that your notable to bleed. i just about gave up on bleed attacks when i was out hunting nyms because even with 2 action bleeds, one at 600 or so and the other at 1k or so i still killed them by droping the health bar. this is with the only special moves i used being sweep and actionhit 1 and 2. i was basicly told to do more leghits when i brought this up but if i was not a medic then i would not be able to fight as well as i do anyhow.


i think thereal solution is to make weapons attack their special pool more so maybe its like 30%/50%/20% for pikemen/carbineers with things swaped around for the different weapons so it would be 50/30/20 for pistoleers/fencers and 30/20/50 for riflemen/swordsmen. this way you your autoattacks compliment your special moves. it seems to melike the least they can do if they are not going to change the HAM costs.


this would also help us with specials that dont attack a speciffic pool also by having them more likely to attack the pool that compliments their weapon


this just makes sence to me based on the descriptions of the weapons but let me know what you think about this too.




____________________________________________________________________________

Makarish the Master Doctor/ Novice Musician of Chilastra
Colonel Krith'cha Torak the Master Swordsman/ Master Brawler/ Master Fencer/ TKA of Chilastra
Proud member of Sacred Nemesis - www.SacredNemesis.com
Grainy62
Wed Sep 03, 2003 6:18 pm
#4

the reason y they hit health more then action and action more then mind because health has the arms, forearms, hands, and chest, for action its legs and feet, for mind its just the head. thats basicly y we hit health the most and also mind is the only pool that cannot be healed by a medic so its great for pvp





Grainy Kai- Master Swordsman, former Novice CH 3/2/2/3, master medic-1st holo-, novice carbineer-2nd holo-
Wanderhome Galaxy
JustinSane007
Wed Sep 03, 2003 6:20 pm
#5

I'd be up for adjusting it so you hit your specific pool more than the others. I always assumed it was like that.



JustinSane - Master Carbineer/Musician - Chilastra
Ororji - Master Musician/Teras Kasi - Kettemoor

CH, Marksman, Scout, Carbineer, Bio Engineer, Medic, Combat Medic, Merchant, Artisan, Dancer, Image Designer, Entertainer, Musician....all to get to Jedi.
Phrakture
Wed Sep 03, 2003 6:59 pm
#6

Thats a dumb idea if they want to make the game more group oriented.. you'd have to only group say TKAs and pistoleers to do any good... or pikemen and carbineers....



Dr. Phrakture, D.D.S. Combat Medic, Surgeon, Carbineer - Starsider
Argaven
Wed Sep 03, 2003 10:43 pm
#7

that's a great idea Makarish. i'm currently a Novice swordsman / novice medic and I NEVER use my special attacks. I always only use my normal attack because I take less damage during a fight over all if I don't use my special attacks. But, if instead of about aHAM 60/30/10% split if my hits were HAM 10/30/60% then I would be able to throw in a bleed attack at the beginning of combat and be a lot more effective. As things are it's pretty pathetic that I can't use my special attacks due to the huge HAM costs of my Two-handed curved sword.
Jezekiell
Thu Sep 04, 2003 1:04 am
#8

It's a nice idea on paper, but if we hit the mind pool with 60% of our normal swings, couppled with our mind bleed 2 and mind hit 3 we would be infinate more powerfull since most mobs have most H, then A, and then M stats in that order. We'd make short work of alot more creatures alot faster then we are doing now. I just dont see it working out as well ballanced.
Makarish
Thu Sep 04, 2003 10:47 am
#9

i dont know where everybody sees mobs that always has more health than action or mind. i see it as being random with variances. i see lots of mobs with one stat being up to and maybe even over 10% different than the average but they always also have 1 pool thats smaller than any other. so it seems to me that the total HAM basicly averages out but as said there can be more of one than the others.


some points that kind of blow my idea out of the water is that if riflemen and swordsmen hit mind so much it would make then way overpowered in PvP. on top of that it would cut down on every non health professions effectiveness in a group, think how much good you would do if you where in a group with a pistoleer, it just changes it to a fight to see who can drop their bar first. i guess the real solution whoud be to reduce the ham costs to almost nothing on the first level of the special attacks, if you could spam headhit1 like pistoleers can spam bodyhits then it would considerably raise your effectiveness soloing.


still working this out, feedback is still apreciated




____________________________________________________________________________

Makarish the Master Doctor/ Novice Musician of Chilastra
Colonel Krith'cha Torak the Master Swordsman/ Master Brawler/ Master Fencer/ TKA of Chilastra
Proud member of Sacred Nemesis - www.SacredNemesis.com
Bosyn-Dallas
Thu Sep 04, 2003 11:05 am
#10

Makarish,



I disagree with you, if we only hit mind then we would be useless in multi weapon groups. All you would see are H. Swordsman/Rifleman groups, Pistoleer/Fencer groups, Carabiner/Pikeman groups. Well you'd see BH's in multiple groups, and the TKA's as well.




*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
Mischa Zarovich - I AM the scum of the Galaxy!
Master TK/ Master Smuggler - Tempest
BoyOfLight
Thu Sep 04, 2003 11:46 am
#11

hes not saying ONLY hit mind hes saying the weapon u use hits more into the stat your specials go for.. As our main specials go for mind. about 50% of our attack should hit the mind. While peoples specials who go for Action that 50% should go for action




Egnar/Egnards Atop
Tarquinas Legion
Grand High Troll of The Troll Order/A Ninja of One
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