Carbineer Archive
Thread: Weapons should attack the same pool as specials.
this is basicly a cut and paste from my post on the pikeman boards but i am posting it here and on the swordsman and rifleman boards too.
one thing i have been thinking about for a while now and have even posted before on this subject is thatevery class that does not attack health with their special moves is less effective. this is pikemen, carbiners, swordmen, and riflemen or anyone that cant just spam special moves.
if you just auto attack a given target you notice that your attacks hit in about a 60/30/10 split, that means 60% hits health and 30% action and about 10% mind. with carbineers and pikemen their special moves hit action but the ham costs are so high that they cant spam legshots or leghits or actionhits. so if your forced to do mostly autoattacks then lots of dammage is wasted on a pool that your notable to bleed. i just about gave up on bleed attacks when i was out hunting nyms because even with 2 action bleeds, one at 600 or so and the other at 1k or so i still killed them by droping the health bar. this is with the only special moves i used being sweep and actionhit 1 and 2. i was basicly told to do more leghits when i brought this up but if i was not a medic then i would not be able to fight as well as i do anyhow.
i think thereal solution is to make weapons attack their special pool more so maybe its like 30%/50%/20% for pikemen/carbineers with things swaped around for the different weapons so it would be 50/30/20 for pistoleers/fencers and 30/20/50 for riflemen/swordsmen. this way you your autoattacks compliment your special moves. it seems to melike the least they can do if they are not going to change the HAM costs.
this would also help us with specials that dont attack a speciffic pool also by having them more likely to attack the pool that compliments their weapon
this just makes sence to me based on the descriptions of the weapons but let me know what you think about this too.
this is basicly a cut and paste from my post on the pikeman boards but i am posting it here and on thecarbineer and rifleman boards too.
one thing i have been thinking about for a while now and have even posted before on this subject is thatevery class that does not attack health with their special moves is less effective. this is pikemen, carbiners, swordmen, and riflemen or anyone that cant just spam special moves.
if you just auto attack a given target you notice that your attacks hit in about a 60/30/10 split, that means 60% hits health and 30% action and about 10% mind. with carbineers and pikemen their special moves hit action but the ham costs are so high that they cant spam legshots or leghits or actionhits. so if your forced to do mostly autoattacks then lots of dammage is wasted on a pool that your notable to bleed. i just about gave up on bleed attacks when i was out hunting nyms because even with 2 action bleeds, one at 600 or so and the other at 1k or so i still killed them by droping the health bar. this is with the only special moves i used being sweep and actionhit 1 and 2. i was basicly told to do more leghits when i brought this up but if i was not a medic then i would not be able to fight as well as i do anyhow.
i think thereal solution is to make weapons attack their special pool more so maybe its like 30%/50%/20% for pikemen/carbineers with things swaped around for the different weapons so it would be 50/30/20 for pistoleers/fencers and 30/20/50 for riflemen/swordsmen. this way you your autoattacks compliment your special moves. it seems to melike the least they can do if they are not going to change the HAM costs.
this would also help us with specials that dont attack a speciffic pool also by having them more likely to attack the pool that compliments their weapon
this just makes sence to me based on the descriptions of the weapons but let me know what you think about this too.
this is basicly a cut and paste from my post on the pikeman boards but i am posting it here and on the swordsman andcarbineer boards too.
one thing i have been thinking about for a while now and have even posted before on this subject is thatevery class that does not attack health with their special moves is less effective. this is pikemen, carbiners, swordmen, and riflemen or anyone that cant just spam special moves.
if you just auto attack a given target you notice that your attacks hit in about a 60/30/10 split, that means 60% hits health and 30% action and about 10% mind. with carbineers and pikemen their special moves hit action but the ham costs are so high that they cant spam legshots or leghits or actionhits. so if your forced to do mostly autoattacks then lots of dammage is wasted on a pool that your notable to bleed. i just about gave up on bleed attacks when i was out hunting nyms because even with 2 action bleeds, one at 600 or so and the other at 1k or so i still killed them by droping the health bar. this is with the only special moves i used being sweep and actionhit 1 and 2. i was basicly told to do more leghits when i brought this up but if i was not a medic then i would not be able to fight as well as i do anyhow.
i think thereal solution is to make weapons attack their special pool more so maybe its like 30%/50%/20% for pikemen/carbineers with things swaped around for the different weapons so it would be 50/30/20 for pistoleers/fencers and 30/20/50 for riflemen/swordsmen. this way you your autoattacks compliment your special moves. it seems to melike the least they can do if they are not going to change the HAM costs.
this would also help us with specials that dont attack a speciffic pool also by having them more likely to attack the pool that compliments their weapon
this just makes sence to me based on the descriptions of the weapons but let me know what you think about this too.
the reason y they hit health more then action and action more then mind because health has the arms, forearms, hands, and chest, for action its legs and feet, for mind its just the head. thats basicly y we hit health the most and also mind is the only pool that cannot be healed by a medic so its great for pvp
i dont know where everybody sees mobs that always has more health than action or mind. i see it as being random with variances. i see lots of mobs with one stat being up to and maybe even over 10% different than the average but they always also have 1 pool thats smaller than any other. so it seems to me that the total HAM basicly averages out but as said there can be more of one than the others.
some points that kind of blow my idea out of the water is that if riflemen and swordsmen hit mind so much it would make then way overpowered in PvP. on top of that it would cut down on every non health professions effectiveness in a group, think how much good you would do if you where in a group with a pistoleer, it just changes it to a fight to see who can drop their bar first. i guess the real solution whoud be to reduce the ham costs to almost nothing on the first level of the special attacks, if you could spam headhit1 like pistoleers can spam bodyhits then it would considerably raise your effectiveness soloing.
still working this out, feedback is still apreciated ![]()
Makarish,
I disagree with you, if we only hit mind then we would be useless in multi weapon groups. All you would see are H. Swordsman/Rifleman groups, Pistoleer/Fencer groups, Carabiner/Pikeman groups. Well you'd see BH's in multiple groups, and the TKA's as well.