Carbineer Archive

Thread: Posture change

Daikun
Fri Aug 22, 2003 8:54 am
#1

Just to clear things up, is the timer on just the reuse of a posture change move, or is the timer on BOTH the reuse and the time a player is stuck in that position? Personally I think that it should be on both, cuz problem before was that people would spam it and the other person would have no way of fighting back because of constant posture changing. If the timer was placed on both of these factors, you'd eliminate the cheap way of preventing someone from fighting back.

JRotten
Thu Sep 04, 2003 7:14 pm
#2

why would they nerf posture change? because of obscene numbers of carbineers abusing action shot? no.. its because of suppression fire 1 the level 4 skill in marksman..


why didnt they just put a 30 sec timer on that, and have it scale so that action shot 1 and 2 arent completly worthless.


Thalos77
Thu Sep 04, 2003 8:31 pm
#3

the posture down nerf has killed big game hunting. Granted I am not that far up the Carbineer profession (I am leveling Commando too), but one of my favorite things was finding a group or huf duns, Torturs or humbabas and soloing them one at a time. It was easy.../actionshot2 then shoot for a few seconds till they recover, then do it again. but not anymore...I have to wait 30s to posture then down again but they get back up in 5s then trample the s*** outta me while Im running like hell. guess thats one way to force people to group..DUH
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