Carbineer Archive
Thread: Posture change
Just to clear things up, is the timer on just the reuse of a posture change move, or is the timer on BOTH the reuse and the time a player is stuck in that position? Personally I think that it should be on both, cuz problem before was that people would spam it and the other person would have no way of fighting back because of constant posture changing. If the timer was placed on both of these factors, you'd eliminate the cheap way of preventing someone from fighting back.
why would they nerf posture change? because of obscene numbers of carbineers abusing action shot? no.. its because of suppression fire 1 the level 4 skill in marksman..
why didnt they just put a 30 sec timer on that, and have it scale so that action shot 1 and 2 arent completly worthless.