Carbineer Archive

Thread: Full Auto Area....

Taladien
Tue Sep 16, 2003 11:18 am
#1

Both of these DO work! everyone needs to quit their griping hat these moves do not work. they work best at around 50m from a group of things. I tried this out several times on a group of Tuskans. Spammed Full Atuo Area2 a 3 times and I had a couple of dead tuskans. It may not be very accurate, but it DOES work.
Kowo
Tue Sep 16, 2003 1:46 pm
#2

yeah they do work when you have aggro, ever tried FFA's on non-aggroed mobs?


Because if you did that, you would do damage to 1 mob and aggro those that are close by without doing any damage to them.




____________
Kowo A'mokk / Starsider
Taladien
Tue Sep 16, 2003 2:00 pm
#3

Yes I ahve tried it on non-agro mobs. It does work there too. Like I said before, these work best at around 50m. Think about it, your basically firing a wave infront of you. not very effective on things that is 25m or closer to you. Use some STragedy guys. These 2 specials work. I've tested them time and time again with all the carbines that we are certified for. If something is too close to you and u want to hit something that is away from it, switch to the target that is further away and I you will hit the one infront of you and cause dmg to it and dmg to the thing your aiming at. Stop griping that these dont work, your just not using them properly.

R3dj4ck
Tue Sep 16, 2003 2:35 pm
#4

Taladien,


I get varying results depending on the carbine i'm using. If my laser carbine, then yes, 50m is ideal (since it's the laser's ideal range). But when using my trusty ee3 (ol betsy) 27m works best.


Also, faa doesn't seem to damage additional targets in your cone on the first volley if they aren't engaged with you or a group member already. as2's aoe posture down does appear to work off of the first volley, although i'm not sure about the bleed.

Taladien
Tue Sep 16, 2003 2:52 pm
#5

ack! EE3 is way too accurate for this move. I use a really good Elite carbine and these skills make it worth while actually having. Try the DXR6 and the DH17 snubnose carbines and you'll get various results. It does work, each carbine is just acts differently in situations. Everyone just gots to figure out on how it works for them and use it to their advantage.
Karikaru
Tue Sep 16, 2003 6:10 pm
#6

so far i was only able to get FAA to work once properly :/



Test Center: Tarryn -Fencer|CH
Jaques- Tailor|Merchant|Master Artisan
Chilastra-Tarryn Hailfire -Gimped Carbineer-
Leader of the Tuskens Bane Security Force
Kinsei
Tue Sep 16, 2003 9:20 pm
#7

I just got this today (since I had 40k of combat xp left over from pistoleer) and there seems to be a problem with the initial attack. The initial attack will register hits (if they do hit and not miss) on the mobs that are within the "cone" of fire in your Combat window but the damage does not register on the creature it supposedly hit. All it does is make the creature aggro on you without having taken the damage it supposedly got dealt with.


This is only a problem with the initial attack. The damage that registers in the Combat window does not actually affect the creature damage wise. All other attacks after that fired within the "cone" of fire actually take the hits that was registered for them.


I've tried this out on several creatures all bunched up together so it's not just social aggros. And some of these creatures don't even help each other out.


This part of the ability is definitely broken.




* * *
- Slowly taking over the Universe, one profession at a time.
Former Musician, Dancer, Swordsman, Creature Handler, Combat Medic, Pistoleer, Bounty Hunter, Tailor, Architect, Rifleman, Pikeman, Fencer, Teras Kasi Artist, Image Designer, Carbineer, Smuggler, Doctor.

Currently a Spy.
Good bye, choices. We will miss you!

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Aynsun
Wed Sep 17, 2003 1:52 am
#8

Full auto area is working real nicely for me. I send pet(s) to tank and get aggro then I go to 50m with my laser carbine and prone/kneel. Then actionshot2 (maybe 1 as well) and then full auto areas until they drop. It eats up fast my action pool tho so had to take novice medic...


and SOE pleaselower mobs resist to posture change in AS, they resist it way too often




Account cancelled and business closed, Bye bye all
HeDrums
Wed Sep 17, 2003 8:01 am
#9

They sure do resist posture change a lot now... and a couple of other issues: they bounce back up so fast it's almost funny-looking, and then the 30s timer starts and you can't knock 'em down again for ages. As far as I can tell, if you can fire in one second, you *might* get a shot off while the beast is down... but probably not. And you have to "spam" it with KD or posture changes (but watch every hit for the actual change) and then whack it with something big like Cripple while it's down.
Matatodos
Wed Sep 17, 2003 8:13 am
#10

The initial attack will not register damage on any non aggro'd monsters, even if a hit is registered. In addition to that, the dizzy lasts for 0 seconds. Stun does not do what it says it does (as far as I could tell testing with my other carbineer friend it does nothing). Blind does not affect melee attacks. Other than that it works just great.



Matatodos Casador
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