Carbineer Archive
Thread: Full Auto Area....
yeah they do work when you have aggro, ever tried FFA's on non-aggroed mobs?
Because if you did that, you would do damage to 1 mob and aggro those that are close by without doing any damage to them.
Yes I ahve tried it on non-agro mobs. It does work there too. Like I said before, these work best at around 50m. Think about it, your basically firing a wave infront of you. not very effective on things that is 25m or closer to you. Use some STragedy guys. These 2 specials work. I've tested them time and time again with all the carbines that we are certified for. If something is too close to you and u want to hit something that is away from it, switch to the target that is further away and I you will hit the one infront of you and cause dmg to it and dmg to the thing your aiming at. Stop griping that these dont work, your just not using them properly.
Taladien,
I get varying results depending on the carbine i'm using. If my laser carbine, then yes, 50m is ideal (since it's the laser's ideal range). But when using my trusty ee3 (ol betsy) 27m works best.
Also, faa doesn't seem to damage additional targets in your cone on the first volley if they aren't engaged with you or a group member already. as2's aoe posture down does appear to work off of the first volley, although i'm not sure about the bleed.
I just got this today (since I had 40k of combat xp left over from pistoleer) and there seems to be a problem with the initial attack. The initial attack will register hits (if they do hit and not miss) on the mobs that are within the "cone" of fire in your Combat window but the damage does not register on the creature it supposedly hit. All it does is make the creature aggro on you without having taken the damage it supposedly got dealt with.
This is only a problem with the initial attack. The damage that registers in the Combat window does not actually affect the creature damage wise. All other attacks after that fired within the "cone" of fire actually take the hits that was registered for them.
I've tried this out on several creatures all bunched up together so it's not just social aggros. And some of these creatures don't even help each other out.
This part of the ability is definitely broken.
Full auto area is working real nicely for me. I send pet(s) to tank and get aggro then I go to 50m with my laser carbine and prone/kneel. Then actionshot2 (maybe 1 as well) and then full auto areas until they drop. It eats up fast my action pool tho so had to take novice medic...
and SOE pleaselower mobs resist to posture change in AS, they resist it way too often