Carbineer Archive

Thread: PISTOLEERS Issues and how they got a response

Annex
Wed Sep 17, 2003 10:58 am
#1

RPGMan
Wed Sep 17, 2003 11:09 am
#2

Maybe he got a response because he actually bothered to do testing. All Carbineers seem to do is list weather or not it is low, medium, or high dmg. No damage multipliers, no delay, and no Damage per Second. All of that is listed with the Pistoleer moves. Until someone does the testing and posts it, asking to be fixed is useless.



________________________________________________________
Smellzs Feeshy -CMPNY-
Master Rifleman
Master Marksman
Teras Kasi 0/0/2/4
Novice Medic
Intrepid
Assagi
Wed Sep 17, 2003 12:43 pm
#3

OK since the pistoleers have gotten a response from Holo (http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=549984&view=by_date_ascending&page=1), I decided to blatenty copy them in the hopes that we can also see our profession getting some much needed attention for fixes.


As Jaegen88 pointed out in his post most of us just want our profession to be usable and we are not trying to compare Carbineer with other professions but to have it fixed so it is usable as it supposed to be so we need to confirm whats broken and usless and have facts and figures to present to devs, so i am asking you guys to help post here information about what we need to present to the devs, which i then clean up and compile the information into another post for the devs.



Zulustrike

Matatodos
Wed Sep 17, 2003 1:21 pm
#4

It's not just about being low med high damage shots... many things are broken in other ways...


Area attacks only damage the target on the first shot. They only do area damage after the other monsters have been aggro'd.


ActionShot 2 - There is some debate over whether it is supposed to hit multiple targets as it does. See problem with area attacks.


FullAutoSingle 1 - this is supposed to blind, stun and dizzy. Dizzy lasts for 0 seconds. Stun is broken. According to its description, it should cause 1 missed combat turn and lowered stats. I have tested this with a fellow carbineer and it does neither. Blind appears to have no effect on melee attacks, only ranged attacks.


Scatter shot - this appears to be working ok but the damage amounts do not show properly. All hits register as 1 damage.


Wild shot - this works as promised. It stuns the target. Problem is, as mentioned above,stun is broken. See problem with area attacks.


Leg shot 3 - does the same damage as legshot 2.


Cripple shot - this is an ok attack but I don't really see it as crippling. If blind,stun dizzy worked on fullautosingle 2, this would not be a very good attack. Maybe we can get it to do some massive wounds.


Burst shot 1 - what is this even for? Really? When you have fullAuto and cripple shot? Burst shot doesn't do more than either of those, so this is worthless.


Burst shot 2 - no better than burst shot 1.


Suppression fire 2 - doesn't work.


FullAutoArea 1 and 2 - same problems as FullAutoSingle. Blind, dizzy and stun are broken. See problem with area attacks.


Charge Shot 1 - this is actually bugged but in a positive way for us.


Charge Shot 2 - doesn't do group knockdown. Doesn't even knock down the target. See problem with area attacks.


We are the only fighting class that gets no new special at master. We have the lowest +speed modifiers of any class by far.




Matatodos Casador
Indicant
Wed Sep 17, 2003 1:31 pm
#5

Yeah, what he said. Thanks Matatodos.
Kyfekicker
Wed Sep 17, 2003 2:43 pm
#6

Burst shot 1 - what is this even for? Really? When you have fullAuto and cripple shot? Burst shot doesn't do more than either of those, so this is worthless.


---------


I'm comparatively new to carbineer, having dabbled in numerous professions, but when you're at the bottom end of novice, Burst Shot 1 seems to me to be a reasonably good attack. I hit for 1700+ with a decent laser carbine using this attack. Nothing else I have grabbed up to now does anywhere near as much damage. As I said howewever, I am comparatively new to the profession, and I'm unaware of what kind of power the crippling shot etc kicks out. Please feel free to tell me it gets better


I only know one other carbineer in game....... hmmmmm.......


Legshot3 is definitely legshot2 in disguise though. I am curious, I have to admit, does crippling shot do more damage than burst shot?





Dar'Mortan
TKA
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