Carbineer Archive
Thread: Can some High level Carbineer please do us a favor?
Can you please post the statistics on the Carbineer special moves? The Pisoleer coorispodent took the time to figure out the damage multipliers, delay, and dps on each move, can someone please take the time to do it for the Carbine special moves?
PISTOLEER ABILITIES:
NOVICE PISTOLEER
Health Shot 2 2.00 2.00 1.00 (needs to be MUCH higher damage)
LEVEL1
Point Blank Single 2 3.00 1.75 1.71 (= marksman) RANDOM HAM
Disarming Shot 1 2.00 2.30 0.87 (broken) RANDOM HAM?
Pistol Melee Defense 1 2.90 2.30 1.26 Fix Acttion Cost! RANDOM HAM
LEVEL2
Double Tap 2.80 2.00 1.40 (worse than marksman)RANDOM HAM
LEVEL3
Body Shot 3 2.50 2.40 1.04 (worse than BS2) HEALTH TARGET
Stopping Shot 4.70 4.00 1.18 (worse than overcharge1!) RANDOM HAM
Pistol Melee Defense 2 4.00 2.50 1.60 (broken) RANDOM HAM
LEVEL4
Point Blank Area 2 4.30 3.00 1.43 (broken) RANDOM HAM
Fan Shot 4.00 2.40 1.66 (same as marksman) RANDOM HAM
MASTER PISTOLEER
Disarming Shot 2 2.75 2.50 1.10 (broken) RANDOM HAM?
Multi-target Shot 4.25 3.50 1.21 (broken), RANDOM HAM
That is all the Pistoleer moves, can someone please post the Carbineer information?
Say I have a 20-200 laser carb and I hit for 400 damage. How do I tell what the base damage of the hit is? Just by the numbers there's no way of telling because it could be that I hit for 80 and the multiplier is 5 or I could have hit for 200 and the multiplier is 2... so how can I see the base damage?
Matatodos wrote:
I would do this, but I'm not quite sure how you tell what the modifyer is... example...
Say I have a 20-200 laser carb and I hit for 400 damage. How do I tell what the base damage of the hit is? Just by the numbers there's no way of telling because it could be that I hit for 80 and the multiplier is 5 or I could have hit for 200 and the multiplier is 2... so how can I see the base damage?
you can't as far as i know. you would have to take many shots, open up the combat screen, and take down the average of all your shots.
You shoot your carbine for a few minutes, and you memorize the highest you hit for with that move. The highest may not be the absolute highest, but it will be close enough. Then you take that highest and divide by the damage on your carbine. That would be the mulitplier. To get the delay on each weapon. Use a stopwatch and fire the same move over and over again for lets say 60 seconds. After you are done, count up all the times you shot and divide 60 by that number. For example, if you shot 20 times in 60 seconds, 60/20 = 3. That means that that special move would have a delay of 3 seconds. For dmg per second, just take the mex dmg you do per move, and divide by the delay. That simple.
I would love to do this myself, but I am just a novice Carbineer with intermediate special abilities.