Carbineer Archive

Thread: Can some High level Carbineer please do us a favor?

RPGMan
Wed Sep 17, 2003 10:26 am
#1

Can you please post the statistics on the Carbineer special moves? The Pisoleer coorispodent took the time to figure out the damage multipliers, delay, and dps on each move, can someone please take the time to do it for the Carbine special moves?


PISTOLEER ABILITIES:


NOVICE PISTOLEER
Health Shot 2 2.00 2.00 1.00 (needs to be MUCH higher damage)
LEVEL1
Point Blank Single 2 3.00 1.75 1.71 (= marksman) RANDOM HAM
Disarming Shot 1 2.00 2.30 0.87 (broken) RANDOM HAM?
Pistol Melee Defense 1 2.90 2.30 1.26 Fix Acttion Cost! RANDOM HAM


LEVEL2
Double Tap 2.80 2.00 1.40 (worse than marksman)RANDOM HAM


LEVEL3
Body Shot 3 2.50 2.40 1.04 (worse than BS2) HEALTH TARGET
Stopping Shot 4.70 4.00 1.18 (worse than overcharge1!) RANDOM HAM
Pistol Melee Defense 2 4.00 2.50 1.60 (broken) RANDOM HAM


LEVEL4
Point Blank Area 2 4.30 3.00 1.43 (broken) RANDOM HAM
Fan Shot 4.00 2.40 1.66 (same as marksman) RANDOM HAM


MASTER PISTOLEER
Disarming Shot 2 2.75 2.50 1.10 (broken) RANDOM HAM?
Multi-target Shot 4.25 3.50 1.21 (broken), RANDOM HAM



That is all the Pistoleer moves, can someone please post the Carbineer information?




________________________________________________________
Smellzs Feeshy -CMPNY-
Master Rifleman
Master Marksman
Teras Kasi 0/0/2/4
Novice Medic
Intrepid
RPGMan
Wed Sep 17, 2003 10:33 am
#2

btw, the numbers go Damage/Delay/DPS consecutively.



________________________________________________________
Smellzs Feeshy -CMPNY-
Master Rifleman
Master Marksman
Teras Kasi 0/0/2/4
Novice Medic
Intrepid
Matatodos
Thu Sep 18, 2003 6:25 am
#3

I would do this, but I'm not quite sure how you tell what the modifyer is... example...

Say I have a 20-200 laser carb and I hit for 400 damage. How do I tell what the base damage of the hit is? Just by the numbers there's no way of telling because it could be that I hit for 80 and the multiplier is 5 or I could have hit for 200 and the multiplier is 2... so how can I see the base damage?



Matatodos Casador
WTS
Thu Sep 18, 2003 7:42 am
#4



Matatodos wrote:
I would do this, but I'm not quite sure how you tell what the modifyer is... example...

Say I have a 20-200 laser carb and I hit for 400 damage. How do I tell what the base damage of the hit is? Just by the numbers there's no way of telling because it could be that I hit for 80 and the multiplier is 5 or I could have hit for 200 and the multiplier is 2... so how can I see the base damage?




you can't as far as i know. you would have to take many shots, open up the combat screen, and take down the average of all your shots.



Arandis
Master Smuggler (Imperial FP for 125 credits each)
Agathon
12 point MDE, 12 point MAS, 14 point Master Artisan

Vendors at -3979 3643 Naboo, outside Theed

RPGMan
Thu Sep 18, 2003 9:04 am
#5

You shoot your carbine for a few minutes, and you memorize the highest you hit for with that move. The highest may not be the absolute highest, but it will be close enough. Then you take that highest and divide by the damage on your carbine. That would be the mulitplier. To get the delay on each weapon. Use a stopwatch and fire the same move over and over again for lets say 60 seconds. After you are done, count up all the times you shot and divide 60 by that number. For example, if you shot 20 times in 60 seconds, 60/20 = 3. That means that that special move would have a delay of 3 seconds. For dmg per second, just take the mex dmg you do per move, and divide by the delay. That simple.


I would love to do this myself, but I am just a novice Carbineer with intermediate special abilities.




________________________________________________________
Smellzs Feeshy -CMPNY-
Master Rifleman
Master Marksman
Teras Kasi 0/0/2/4
Novice Medic
Intrepid
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