Carbineer Archive
Thread: Special Attack Stats
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Zocima
Fri Sep 19, 2003 3:01 pm
#1
I'm probably not the only one wondering this, but...
How the hell are we supposed to know how effective our special
attacks are? I don't think it should be an issue to list the
Damage, HAM mods, and other effects of the special attacks we
gain. Doesn't it make sense that a combat specialist would
understand the exact effect of his attacks?
I've never seen any listings of the attack mods, so I assume
one doesn't exist. If I'm wrong, please, for the love of God,
reply and tell me where to find them.
I think this would make a great Friday Feature.
Don't you think?
--Senor--
How the hell are we supposed to know how effective our special
attacks are? I don't think it should be an issue to list the
Damage, HAM mods, and other effects of the special attacks we
gain. Doesn't it make sense that a combat specialist would
understand the exact effect of his attacks?
I've never seen any listings of the attack mods, so I assume
one doesn't exist. If I'm wrong, please, for the love of God,
reply and tell me where to find them.
I think this would make a great Friday Feature.
Don't you think?
--Senor--
drossik
Fri Sep 19, 2003 5:32 pm
#2
scroll to to combat chat,will tell u exactly what u are hitting them for and vice cersa.or you could just look at the numbers over their head if you have that enabled
Zocima
Fri Sep 19, 2003 9:50 pm
#3
That's not my point. I know which of my attacks is the most effective
in general, and I know which ones cost me the most HAM. I also know that
there are secondary effects to certain attacks, but I don't know exactly
what they are. No one in the game does. We can only speculate. Shouldn't
a character have a good understanding of the effects of an attack?
There are damage modifiers, HAM modifiers, and percentage chances for status
effects and posture change to take into consideration. I would like to
know the exact mod's applied to individual attacks.
This seems to be one of the largest areas of missing information in the
game. It was great that they changed weapon descriptions to include the
damage type, and this would be another positive step in helping combat
classes understand their capabilities.
~~ Senor ~~
in general, and I know which ones cost me the most HAM. I also know that
there are secondary effects to certain attacks, but I don't know exactly
what they are. No one in the game does. We can only speculate. Shouldn't
a character have a good understanding of the effects of an attack?
There are damage modifiers, HAM modifiers, and percentage chances for status
effects and posture change to take into consideration. I would like to
know the exact mod's applied to individual attacks.
This seems to be one of the largest areas of missing information in the
game. It was great that they changed weapon descriptions to include the
damage type, and this would be another positive step in helping combat
classes understand their capabilities.
~~ Senor ~~
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