Carbineer Archive

Thread: LegShot4 for MasterCarb! Agree?

SithLizard
Mon Nov 10, 2003 7:35 pm
#1

Well most of us carbineers have asked that our MASTER box count for something more significant. How about something like Leg Shot 4?


Here is my proposal, and I feel it is a reasonable request of the Devs:


Leg Shot 4


- targets Action pool only


- slightly more damage than Leg Shot 3 (say 20% increase)


- Stun or Dizzy (but not both)component lands 75% chanceon each hit



Is this a REASONABLE addition to make the Carbineer Master box more meaningful?I think so.


Is this TOO GOOD TO BE TRUE that the Devs wont even bother considering it? I dont think so.


Agree? Disagree?

Lhargylflharfh
Mon Nov 10, 2003 7:44 pm
#2

If the devs made legshot 4 chances would be that it would be broken...and then they would nerf it.



- NGE Doubleplusungood
Rishathra
Mon Nov 10, 2003 10:56 pm
#3



REASONABLE? I think so.


TOO GOOD TO BE TRUE Definitely.


I can't remember what thread this was in, so this was not my idea, but I like it and it makes sense.


1.)Fixburst shot 2 by giving it the attributes of crippling shot.


2.) Make crippling shot into a high damage action targeting attack, more damage than leg shot 3 (if it actually worked like it was supposed to, feh) but applied to a single target, not AOE (again, like leg shot 3 is supposed to be, but isn't).


3.) Fix leg shot 3 to be like the devs described it - 2.5 damage modifer and AOE. Currently it is the same as leg shot 2, with only a 2x modifier and single target.





I am a Rebel With Connections
...has become an Ace Pilot in nine squadrons.
Blue Glowie MCH
NGE Cancellation Bug
SkyyZeRo
Tue Nov 11, 2003 3:27 am
#4

why? so it can do the same output as legshot2? I don't even use legshot anymore
Mynroe
Tue Nov 11, 2003 7:52 am
#5

if they give carbines legshot4, then they will have to give rifle headshot4 and pistol bodyshot4.


but i agree that we need SOMETHING at master, especially since we are the only one of the three that doesn't have a spec at master.




-=-=-
Jenyme Fujikuro - Starsider - Ranger 4344, Sharpshooter 1102
-fishing-- the only nerf-free pasttime left-
Draccuss
Tue Nov 11, 2003 9:58 am
#6

I think that every elite profession needs some better incentives at the master level. Bragging rights alone would loseits appeal very quickly. I think a special shot at master level is a good idea, I also think some sort of uber carbine weapon would be sweet at master. Something to differentiate the men from the boys so to speak.



____________________________________________________
Draccus - Chilastra Server
Swordsman, Fencer, Tera Kasi
IFC - Fooville - Naboo
Aram1
Tue Nov 11, 2003 10:18 am
#7

Every elite combat profession do get new specials at master, only carbineer does not. The only other professions in the game that lack anything new at master are squad leader, creature handler, and smuggler I think.
Valin_Horn
Tue Nov 11, 2003 12:05 pm
#8

smugglers get a 25% reduction on the cost of faction perks at master.



Citizen of GATcity
GAT mini-god of blunt answers
gpunk
Tue Nov 11, 2003 1:27 pm
#9

Rish's post is more along the right lines. The only real problem I see is that I don't think the DEVs will do a whole lot of reworking of the skills (what specials go with each special). From the feel of the specials though, that suggestion seems to be the way it SHOULD be.


I have, recently, seen legshot 3 hit multiple targets. First time ever I have noticed it. Yes, I did wet myself in disbelief. I believe it is on a cone effect and not on an AOE (a cone being...well, a cone and an AOE being a radius around the target and grounded from that target). Actionshot 2 works like this (cone effect). The closer I am, the fewer mobs I hit. If I pull back to 60m, the cone has more time to "widen" and hits more of the creatures. This is where I think legshot 3 is borked. The cone does not seem to "widen".



At any rate, I don't think adding another not so working special is the way to go. At least you are thinking of possibilities though.






__________________
"I am not Oobacca, I am Not Oobacca"
gpunk
Tue Nov 11, 2003 1:33 pm
#10

Oh! I forgot to say: Nice use of COLOR!




__________________
"I am not Oobacca, I am Not Oobacca"
Mik-Kael
Tue Nov 11, 2003 2:40 pm
#11

Master Carbineer Ablity



Takedown Shot - This should be the typical Carbine assault move of planting two shots in the chest then one in the head to finish them off. It should do high damage to the health poll and medium to the mind.




Mi-Kael Luminus
Alliance Starfighter Pilot

SithLizard
Tue Nov 11, 2003 4:09 pm
#12






Draccuss wrote:
I think that every elite profession needs some better incentives at the master level.




Well they already said that it is important that the Master Box means something.Isn't that what the CH changes are all about? Yes yes, I believe so. The CH changes will greatly reward those who reach the Master CH box.


So likewise, IMHO the Carbineer Master Box should be something to strive for.

Hacar
Tue Nov 11, 2003 4:14 pm
#13

From Hacar I don't agree but their is a good reason why. Leg Shot 3 is supposed to be the most powerfull attack but they the stupid galaxy server had to nerfed it and bodyshot 3 and head shot3. personally, I think they should make legshot3 give the same damage as single auto fire but aim for leg and only stun. the reason they nerfed it is because the stupid bounty hunters kept asking it to be nerfed because they are loosers and wants to be God. Which i think its stupid they listen to him, they only got 4 bars to fill while we have 16 plus master to fill. they only got to fill 2 bars for pistal to get eye shot which isn't what I care what I care is they nerfed bodyshot3 which you need to fill 3 bars to get. I think Legshot3 and bodyshot3 and head shot3 should be more powerfull then the 2 versions and i think the only way a bounty hunter should be more powerfull then master carbineer or pistaleer is they became a master bounty hunter and fill in 16 bars because only needing to 4 to be better is stupid. Their for legshot3 needs to be unnerfed and be more powerfull.
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