Carbineer Archive
Thread: idea for new carbineer skill...
I like the idea besides wild shot 2 is yet another broken skill
Master cm/Master carbinerr
Well beserk doesnt increase attack speed, it just adds +75 damage to each attack I believe.
Seems like a good idea, but would it be all that useful at master? I mean you'll hit the speed cap and most of that speed would be a waste. Masters already shoot at cap with 2.5 speed guns, so why would they need to use a special to increase their speed? Guns cant currently shoot faster than 1.0
yeah...i was just refering to berserk, meaning that it would be like a temporary boost. then maybe instead of firing speed perhaps it could lower the timer between specials? say they lower the ham costs in general but under this boost they go up some (but not as high as they currently are) to help balance. then you could rattle off chargeshots and crippleshots much faster, however the risk you run is running out of ham faster too. obiviously a timed /healdamage could keep you gunning though ![]()