Carbineer Archive

Thread: Carbineer/Ranger for PVE only

smugglinmolson
Sun Mar 28, 2004 7:26 am
#1

Just curious if a carbineer/ranger would be a good hunting class for PVE. I have a rifleman already on another character and would like to try carbine.


Thoughts?



[Thiev Highwind] [Dark Jedi]
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nnnnnnnnnnndg):
ggggggggggggggggggggggggggg)

A dark past...with a darker future...

"Thiev left his city of Ghost Town as a notorious Smuggler in search of a lost friend...
He returned years later as a Jedi and found his city in ruins...the dark side became his only friend..."

Ajo79
Sun Mar 28, 2004 3:27 pm
#2

Well, being a Master Rifleman as late as this week I can say that master rifleman is very powerful in PvE. I doubt Carbineer is as good as rifleman for PvE, especially if you're gonna soloplay much.


I'm aiming for just what you are, Carbineer/Ranger, just need to master Creature Handling so I can drop it and start leveling scout+ranger. I'm doing this cause I want to. If i would want power I'd stay Rifleman+CH.





Ajo Nibor | Ryler Erlovski | Rofy Vrell
Tic Nibor | Jovy Rellno | Inyra D'Forge & Li'wyn Daine
Eclipse - Citizen of Mos Mosel

Xieflow
Sun Mar 28, 2004 10:44 pm
#3

I know that Ranger is a profession I really like to have in my group for PvE combat (I would say almost as much as Doctor)

Ranger has the creature tracking abilities and the like, which make Krayt hunts and the like a lot smoother.
rhian_tarq
Mon Mar 29, 2004 12:56 am
#4

I'd personally go with heavy swordsman for pve O.o



Rhiannon
Tarquinas Galaxy
EisMan_Buckeye
Mon Mar 29, 2004 4:36 pm
#5






novamarine wrote:



A Ranger 0040 with Master Carbineer would make a VERY fun PvE character.






/agree


I have tossed around the decision of going ranger or not many times. My buddy was a Master Ranger/Master Rifleman way back in the day (pre-T21, pre-FOTM). He liked it. I loved the fact that he could track down creatures from about 1km (I think it was about that far). Oh how I wish he were still a Ranger, it would come in handy finding those pesky Krayts lol.



__________________________________________
EisMan Buckeye [COG]
Mercenaries do it for money
[Master of Carbines] [Retired Mercenary]
__________________________________________


Kevy
Tue Mar 30, 2004 1:12 am
#6

When I was trying to decide whether to go Rifleman or Carbineer along with Master Ranger, I figured that rifleman would be the best in theory, being able shoot a critter to death without it ever aggroing you - the carbineer would be more fun for PvE "duels" like, going crazy at shorter range, "sparring" with your prey. With a carbine, you give your prey a chance, and you're more suicidal/crazy, if you will. You have better capabilities to screw tih your quarry, making the dizzy, falling down, etc. Just, all around more fun, if less effective.








Kevy Junior






Artisan: [4-4-4-4] | Marksman: [2-4-4-4] | Scout: [4-2-4-4]













"When you get to the end of your rope, tie a knot and hang on." - Theodore Roosevelt


novamarine
Tue Mar 30, 2004 1:33 am
#7


Something to consider...


The ranger trapping line is not very useful and the camping line is basically just for show. The wayfaring line offers some bonuses if you are willing to collect all the resources to make camo kits. The tracking line is excellent and very useful for the tracking and the creature harvesting.


A Ranger 0040 with Master Carbineer would make a VERY fun PvE character.


I speak from experience but your mileage may vary.

Message Edited by novamarine on 03-29-2004 03:34 PM

GarthVapour
Wed Mar 31, 2004 12:32 am
#8

I was a carbineer 4,4,3,4 and master ranger. Found it very wanting. The tracking line was ok (500m range) but thats all i found usefull. There isnt alot of difference between ranger and scout (nothing that justifies the skill point investment).


I've started up the path of master carbine, master 2 handed swords, and everything else into medic.





--------8<---------------------------------------------------------------------------
Ytossk (hatched April 05)- Bounty Hunter Extraordinaire.
Imperial Shocktrooper, Hutt Thug

There ain't nothin that can't be fixed by a bigger gun.


Survived SWG Beta 3, Classic SWG, CU, NGE, ToOW beta

Wideshot
Wed Mar 31, 2004 3:35 am
#9

Master Ranger and working up Carbineer here. Definately the most effective (power wise) ranged combination for the ranger seems to be rifleman. That said scout traps work well for PvE soloing if kiting is your thing(note the irony of not mentioning ranger traps) and the ranger/ carbineer combo works OK for non-medical group support (PvE).

You wont make a top flight damage dealer this way, but I find the combination fun for being able to solo on mid level planets and personally interesting for presenting more tactical options than just a pure combat template.

I say this because both professions seem to lack 'raw power' compared to most others, but have quite a few interesting tricks (state effects for carbineer) to pull out of their sleeves, which holds allot more interest for me.

Again, doesnt leave allot of room for healing, but if you can afford Doc buffs it is only ever Mind that you will go down to (and a a ranger only ever if you try to take down an even opponent before hiting burst run) and brandy etc can help allot here.
wilibus
Wed Mar 31, 2004 8:05 am
#10

I happen to be a Master Ranger and Master Carbineer, in PvE it always worked out great for me, never had a single complaint about it. Well maybe one, the skill point usage for Ranger is very high. You should take Nova's advice though. I can over what i see as the benefits of each tree.


Wayfaring - While grouping camo kits are handy especially if you are helping out other guildies as an escort while leveling especially on places like Endor and Dathomir. The terrain negoation skill is pretty much wasted since after the scout tree is just goes toward crawl speed, unless you plan on milking aggro herbivores and need to crawl up to them, no real point.


Tracking - Undeniably the best part about being a ranger. Tracking is alot of fun, as well this also includes the bonuses to harvesting which alot of people pick up ranger for.


Fronteering - Like Nova said is mostly for show, but it is a good show those camps look great, plus there is plenty of room in them so they are much more suitable as a mobile healing station, which isnt really required in the game, i wish there were longer harder drawn out missions that actually required the use of this type of thing, but until they change that.


Trapping - Pretty much the same as the scout tree, no really useful traps in the line here, unless dizzy has an effect in PvE i am unaware of. If you are planning on using your traps on any of the big boys i suggest you pick this tree up. Adhesive Mesh is your friend, can any other carbineers here kite rancors? I can! Rescue is also helpful, but since we aren'ta tanking class by any means not really worth using.










Lawke Eislen | Carbine Extraordinaire | Imperial Pilot Ace
Avaris Eislen | Procurer of Combat Fashions | Kintan, Naboo

smugglinmolson
Mon Jun 28, 2004 5:43 am
#11

Just curious if a carbineer/ranger would be a good hunting class for PVE. I have a rifleman already on another character and would like to try carbine.


Thoughts?



[Thiev Highwind] [Dark Jedi]
(g
nnnnnnnnnnndg):
ggggggggggggggggggggggggggg)

A dark past...with a darker future...

"Thiev left his city of Ghost Town as a notorious Smuggler in search of a lost friend...
He returned years later as a Jedi and found his city in ruins...the dark side became his only friend..."

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