Carbineer Archive

Thread: Template advice from the pros, please

Smuggler4ever
Fri Jun 25, 2004 5:04 am
#1

Ok, I'm not a carbineer yet. But I have been one, and I'm a persistant lurker in your forums. The threads that I have read in here remind me of carbineer, and how much fun it was (had to drop it because of prof conflict the first time ). But now, I've decided to go back to it. However, in what capacity I go back to it is the question. I could make the decision on my own, but there are a lot of skilled carbineers here, as the forums are always active, and you have a very dedicated correspondent to help you out. So I ask for your help on this, please. Which template would be more fun, and still be nice in combat, both PvE and PvP: MCarb/MDoc, or MCarb/BH 3400 (both for jedi hunting and because I can't see anywhere else the skill points can usefully go)? Thanks a lot for any imput you offer


I'll also try to be around in here more often, and try to put back what I take (advice-wise).




Reiver Sha'das, Bothan Extraordinaire
Master Pikeman | Swordsman | TKA | Doctor


novamarine
Fri Jun 25, 2004 7:10 am
#2

I have been both of those builds and they are in a way polar opposites. One is an offensive machine and one is a nice support character. It really comes down to do you want to be rambo or a "paladin." In addition, carb/doctor can be an extremely good anti-CM character which is of great value in group PvP.


One very important point to consider is that doctors need meat unless you plan on buying all your meds. You might considering going carbineer/BH and using the scout skills (and you might even want to grab the ranger 00X0 line until you are forced to drop it) to gather meats. Collect huge stockpiles of nice herbivore and avians means for yourself. At the same time, spend your cash on skill tapes and just hang onto them until the revamp. Then once you have the meats, switch over to doctor. You will lose some speed but hopefully your tapes will help reduce the sting.


In addition, while you are BH/carb you can begin collecting important doctor resources such as class 4 petro, dolovite iron, good domesticated oats, dantooine berries, lok wild wheat, reactive gas and tatooine fiberplast.


This is ultimately the path I did though mostly by accident. Now I am a doctor with a backpack of extremely good meats and very nice reources.


A doctor is really only as good as his resources.
Bennyboy4308
Fri Jun 25, 2004 7:27 am
#3


I was Doctor/Carbineer first. It was fun and I hate standing in line for buffs, the play style really didn't suit me. I like to solo PvP alot. I only stayed that template for a week or two. The fight for example that convinced me to change was when I loaded into Coronet solo. I found a good number of rebels there including some CMs and TKAs and such. Sure I was able to keep myself dot free, and my massive level of mind buffs and the ablity to heal myself, I stayed alive quite awhile. I was only able to kill a couple of the CMs who were unarmored. I just wasn't able to scratch anyone else's armor.I suppose I should have stayed with it until I got some skill tapes but I like my decision.


BH's speed, accuracy, and single target states is really nice. Granted you'll no doubt die alot more from lack of defenses and healing, but you'll be able to take people down with you. I seem to excell against ranged professions including riflemen, but I have trouble taking down melee stackers because of thier huge amount of state defenses.


I've had a few thoughs about dropping BH though, but since I've read a few rumors of the combat rebalance, I want to wait to see if having excess speed and accuracy will do.

Message Edited by Bennyboy4308 on 06-25-2004 09:29 AM



~Enaw~ [PV/XF Da 800g3ym@n] <RebelemO FactKr>
jfang
Fri Jun 25, 2004 7:40 am
#4






novamarine wrote:

I have been both of those builds and they are in a way polar opposites. One is an offensive machine and one is a nice support character. It really comes down to do you want to be rambo or a "paladin." In addition, carb/doctor can be an extremely good anti-CM character which is of great value in group PvP.


One very important point to consider is that doctors need meat unless you plan on buying all your meds. You might considering going carbineer/BH and using the scout skills (and you might even want to grab the ranger 00X0 line until you are forced to drop it) to gather meats. Collect huge stockpiles of nice herbivore and avians means for yourself. At the same time, spend your cash on skill tapes and just hang onto them until the revamp. Then once you have the meats, switch over to doctor. You will lose some speed but hopefully your tapes will help reduce the sting.


In addition, while you are BH/carb you can begin collecting important doctor resources such as class 4 petro, dolovite iron, good domesticated oats, dantooine berries, lok wild wheat, reactive gas and tatooine fiberplast.


This is ultimately the path I did though mostly by accident. Now I am a doctor with a backpack of extremely good meats and very nice reources.


A doctor is really only as good as his resources.






One thing I will point out is that rumors as to the meat (and other) requirements of doctors is greatly exaggerated. I'm going to use very rough numbers and lots of rounding because I'm feeling lazy...


Assume you are spending 50 cpu for avian meat, which is arather high price(herbivore meat "only" adds 50 strength or 120 effective strength for a buff, so can be ignored if you want). For 100k, you can still get 2k meat. That will be enough for about 100 buffs, or approximately 10 per stat (given problems with making schematics, and what not). At 25 uses a piece (rather low), that is still 250 full sets of buffs.


Assuming your aren't selling buffs packs, or actively selling buffs, that's enough to last you at least 2 or 3 months... For the cost of one krayt carbine (which may or may not get a good slice).


You will want to harvest everything machine harvestable to save money, and if you want to include ACRDMs (herbivore meat) the calculation change... But really it is not implausibly to do MD without every harvesting any meat.


9,730... and still considering holy vengeance...


(Now if you want to *really* have fun, ask me about combat medic resource requirements, especially in regards to the *cough* hard *cough* doctor requirements... )
ShAdOw_00
Sat Jun 26, 2004 1:07 am
#5

hmmm



____________________________________________________
"Standing between the Darkness and the Light there I stand always, to protect those who cannot protect themselves, and here I stand a "Shadow".......*Bang*

"My icon might be a ST, but that's because I killed a ST and robbed him of his armor, hehehe."
RhettSarlin
Sat Jun 26, 2004 7:31 am
#6

sorry i'm not actually responding to your post itself, i just thought i had to comment on how amusing i find your handle to be when you ask such things



_________________________________________________________________


Artisan 4/4/0/3, Novice Tailor, MASTER CARBINEER!(why are you laughing???), Medic 4/4/4/4, Scout 4/0/0/0, Freelance Pilot 2/3/3/2
Carbineer Forever
"DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DIE DI-" *dies*
Smuggler4ever
Sun Jun 27, 2004 4:19 am
#7




Indeed, I agree. Wish I could change it, because I stopped my thoughts on smuggler like, 3 days after I started playing. If I ever got an alt, though, he'd be a smuggler, I think. Just for RP as a pirate, but still.


As for the help, I thank you guys. I've decided to stick with MDoc/MCarb for right now, since I've just mastered doc, but if I find that is lacking in my eyes, I'll try to get BH up and see how that goes. hehe just need to get me some custom guns, since all the ones I have are stock model, and have at max +18 to range

Message Edited by Smuggler4ever on 06-27-2004 07:20 AM




Reiver Sha'das, Bothan Extraordinaire
Master Pikeman | Swordsman | TKA | Doctor


walkinwookiee
Sun Jun 27, 2004 2:16 pm
#8

what about TKM with feign death and carbineer how would that compair to BH/carbines cause right now i cant' deside which i want to do



not trying to take ur thread just though we could continue it



Finnigan For'wards
Squad Leader~Squad Leader~Squa...le...Offwhaticer?
~death from heaven~
+Obital Strike+
Bumbofett
Sun Jun 27, 2004 3:24 pm
#9

against a melle defence stacker assuming they have no ranged proffs then there is always a good tactic to killll them never get closer than 30 meters to them. they cant kill what they cant hit. Oh yea i see one other big plus to having bh carbine crippling shot against a enemy thats dizzy kd seems as if it would be deadly to me.
Hav0c
Mon Jun 28, 2004 8:37 am
#10

I am going MCarb / MSwords just so I can dizzy/KD them and then hit them with a really big sword. Mwahahahahaha. Don't know if it's 'uber' but it sounds like fun so sue me



Watph Brilo
Master Bounty Hunter

'I am Jack's broken heart'
AdmiralSpy
Mon Jun 28, 2004 6:42 pm
#11






Smuggler4ever wrote:



As for the help, I thank you guys. I've decided to stick with MDoc/MCarb for right now, since I've just mastered doc, but if I find that is lacking in my eyes, I'll try to get BH up and see how that goes.



Be careful that your view of it isn't skewed by the raw specials, accuracy and speed of a BH Carbineer. The reason you may be finding Doc/Carbineer rather sub-par is probably due to the fact that you may not be having much Carbine Speed SEAs (if you do, terribly sorry, heh), which are absolutely required for any simple Master Carbineer.


Consider the math.. which is pretty much everywhere on these forums. At the simple Master Carbineer level of +60 speed, you will be firing your weapon at its actual speed. Considering a regular Laser Carbine that isn't stocked is about 3.4 - 3.5 speed with 55-300 damage (maybe less.. /shrug).. that's almost a 4 second delay onCrippleShot.. which is terrible!.


Add +25 speed SEAs to that, and you can cap any weapon at 2.7 speed or so (CrippleShot.) But since you're a Doctor, odds are you'd be using FullAuto, which caps at a slower speed, and hence requires less SEAs.


That said, if you're poisoned as a BH/Carbineer, you're dead. Simple as that. As mentionned in the threads above.. it's really a matter of your style of play.




Addy | 'Addy
ex-Photographer
Forever Carbineer
Smuggler4ever
Mon Jun 28, 2004 10:39 pm
#12

Surprisingly, though, I'm actually having a lot of fun leveling it up. It's not as bad as I thought it would be to start, but I'm also pulling in decent money by grinding as well.


I know about the SEA's, and that's sort of a problem, since I can't really tell how I feel by only having +60, yet I run the risk of them being useless if I decide to go the BH carb as well. But I figure I'll worry about that when I get to it, since right now it's not turning out too bad. Just got a run of every carbine that's worth something (although they're all just normal vendor model, nothing special about them), and I've noticed that with damage slices but speed powerups, they're working out really well. The slowest I have is 2.6 powerupped, so it's pretty nice. The damage gets slighted, but oh well, it's good enough to grind with. I'll have to get some krayt stuff once I get high enough for it to actually matter (since I don't see how krayt would be anything but a waste to a 1002 carbineer, hehe).


I can almost forsee myself dropping doc for the BH though,since I'm more used to being a charging PvPer, instead of holdingto the back of the group and healing and such.But, I'll figure it out when I get there




Reiver Sha'das, Bothan Extraordinaire
Master Pikeman | Swordsman | TKA | Doctor


BigRy
Tue Jun 29, 2004 2:29 am
#13

Hi i just wanted to ask why Nova says to hang onto the tapes until the revamp? I recently mastered carbineer and currently have +25 accuracy while moving and about +8 speed and ive already put them on pieces of armour/clothing!


Is this bad? should i have waited?


Thx
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