Carbineer Archive

Thread: The Best Animal for XP

jedimaster1141
Sat Jun 26, 2004 4:54 pm
#1

The animal i have found to be the best animal for any combat xp is definatly the huurton stalker. If they r to hard at first hunt savage quenkers first.


Peace


HERCULES

Of the Flurry server
TAfirehawk
Sat Jun 26, 2004 6:26 pm
#2

There are no longer any creatures, that anybody has proven yet, that are any better than anything else.


The savage quenkers were the last "exploit" to get "fixed". So just go kill anything on just about any planet.



Simply keep track of XP gained per buff session....





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

LiftTicket
Sat Jun 26, 2004 6:31 pm
#3

mynocks are the best....go to lok and kill mynocks if u dont believe me



Ernesto Moonstrider
Master swordsman
Master tka
Master brawler
medic 4-1-4-0
Chilastra
JerikArca
Sat Jun 26, 2004 8:21 pm
#4

tusken raider



"If we make enough of a fuss we might get the attention of the devs."
"Long Live the Empire"
Colonel Nom Anor
Smuggler4ever
Sun Jun 27, 2004 4:15 am
#5

Nah, the best is the 7km jog across Endor that I got on my last buff session. Oh wait, that's not a creature...


Really, just get buffed and run all over Endor. You'll get tons of exp, just watch for poisons




Reiver Sha'das, Bothan Extraordinaire
Master Pikeman | Swordsman | TKA | Doctor


DarthHossith
Sun Jun 27, 2004 5:54 am
#6

I did pretty well last night in the Geo Bio Lab where those guards constantly respawn


I also did well on Tatooine with desert squills... please note, I had a Tank



Hosoke Enaitol - Eclipse
Carbineer - No matter what the NGE says
Commander:Nightfall Leigon, protectors of HyperDrive Radio

L-a-O
Sun Jun 27, 2004 6:29 am
#7

I have to aggree that endor is the best xp ....what i did lvl22 bio cat 3 days on endor 1 buff session per day and now MCH :}




-Enna' Mee- LoW -Mauro Picotto-
Galaxy Traders
Galaxia, Corellia

This is why vets are angry


TheSIthian
Mon Jun 28, 2004 7:46 am
#8

Regular baz natch missions for 4700 on Dathomir nets you 3800 xp per animal killed if your grouped. They also have no resists to heat so your laser works wonders with the armor piercing. I get between 20-32k xp per lair.
TAfirehawk
Mon Jun 28, 2004 9:55 am
#9






TheSIthian wrote:
Regular baz natch missions for 4700 on Dathomir nets you 3800 xp per animal killed if your grouped. They also have no resists to heat so your laser works wonders with the armor piercing. I get between 20-32k xp per lair.





**edit**.....EE3 is heat and Laser is energy.....



Oh wait a minute, maybe he is referring to the FIREHAWK with its AP2 and Heat damage





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Brilyn
Mon Jun 28, 2004 10:19 am
#10

Go to Endor.


Do Gurreck Forest Stalker missions. 9.5k credits per mission, roughly 3.6k Carbine XP per critter. No group.


(you'll want a DXR-6 Carbine. 50% Laser Resist, 20% Acid. In practice, I find the DXR does more damage, and eats my HAM a little less)


They have about a 8-9k HAM.



Avoid Aracnes. Aracnes = bad.



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
TAfirehawk
Mon Jun 28, 2004 1:00 pm
#11






TheRealStarlighter wrote:

Trust me, I have 10 times as many anti-CM posts as you.







/whisper Let's gang up on him......


Oh wait, we would have to be about 100m from him to survive....nevermind.....






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

jfang
Tue Jun 29, 2004 12:45 am
#12


I just had an interesting idea. What if you had a weapon with cross-damage types listed. So you could have Firehawk (for example) do either 50% energy 50% heat damage, or do 100% damage in whichever the target had less resistance.


This would make more sense with grenades more than anything (50% kinetic, 50% stun, for example), but just a thought.


9,688 more to go...
TheRealStarlighter
Tue Jun 29, 2004 12:51 am
#13






jfang wrote:


I just had an interesting idea. What if you had a weapon with cross-damage types listed. So you could have Firehawk (for example) do either 50% energy 50% heat damage, or do 100% damage in whichever the target had less resistance.


This would make more sense with grenades more than anything (50% kinetic, 50% stun, for example), but just a thought.


9,688 more to go...






Devs don't have enough time to Nerf CM properly let alone code cool things.



Orange
and Pink
DA ULTIMATE TAG TEAM
Page 1 of 2
Previous Next