Carbineer Archive
Thread: Weapons??
SandeeAggo wrote:
I too am a re-noob to carbineer (i was almost master carbs this time last year on my old character before holocron said "The path to the force is Armorsmith"...or something like that...). from my understanding, the counterattack skill is still broken (after 1.5 years of online game). i believe that if it ever does get fixed, it will balance out the lack of defensive skills. couple counterattack from carbines, with the dodge from pistols and you shouldn't hardly get hit. not to mention all the food/drinks available. PvE should be super easy as carbineer, im having a blast taking out multiple mobs with action shot 2, and the other cone attacks. on top of that, i picked up charge shot2 last night !!! i cant wait to test it on the canyon corsairs tonight !! and im anxiously waiting sunday afternoon for some good pvp rumbles to see if it stands up better than master pistoleer did. i wish i could remember how many points i had and what template i was looking at last night. but i think it went something like this.....
Master Carbs
Pistols 4 0 4 0
BH 3 4 0 0
i was sort of day dreaming while i was looking at a future template but i wanted to keep the pistol dodge/def vs trees. cant remember if i have the points off the top of my head (i should be working..but i dont like this ship, so not working as hard as i should). good luck at finding your template.
There wasa thread that show'd potential new carbines. im sure other classes are getting upgrades as well also. for now, im happy with our current selection, just wish we had a more range (variety) of damage types. looks like we're limited to energy, acid, and a non-AP heat gun (i haven't fully looked into this though, i may be wrong).
Sandee Aggo
Corbantis
When you hold a carbine you can't dodge/block.. only counterattack.
!!!! WHAT? WOW, didn't know that. Thanx for the info there.
Tumbler2002 wrote:
When you hold a carbine you can't dodge/block.. only counterattack.
!!!! WHAT? WOW, didn't know that. Thanx for the info there.
well
you can
but your dodge modifier from pistols, or block mod from rifleman, WILL not be in effect, block only works with polearms and rifles, dodge for pistols and fencer, counter attack for swordie and carbineer
you can dodge/block. but the chances are so low it probably wouldnt be that noticeable.
mrmark200000 wrote:
Tumbler2002 wrote:
When you hold a carbine you can't dodge/block.. only counterattack.
!!!! WHAT? WOW, didn't know that. Thanx for the info there.
well
you can
but your dodge modifier from pistols, or block mod from rifleman, WILL not be in effect, block only works with polearms and rifles, dodge for pistols and fencer, counter attack for swordie and carbineer
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you can dodge/block. but the chances are so low it probably wouldnt be that noticeable.
TAfirehawk wrote:
Well the Dodge Food ups the % so it will matter.....I haven't personally used that food but have heard numerous reports.
It helps by approximately doubling (45% chance) your natural chance to dodge, I believe. That means that as a Fencer, suppose you dodge 1 in 3 times, you'd be dodging 2 in 3 times.
As a Carbineer, suppose you dodge 1 in 10 or even 1 in 15 times, that'd only bring you to 2 in 10, which isn't much of a boost. But it helps nonetheless.