Carbineer Archive
Thread: dizzy+kd
Cheerz,
Cayne
I'm just curious how much the dizzy timer will be 'improved'... seeing as it's now 6 months after the game came out and they finally decide to fix it. I'm keeping my hopes up there (I'm gonna master carbineer soon, finally), but I will never count on it (especially being right on the first try -_-)
Don't expect ChargeShot2 to be fixed....
I also can NOT hold a creature down once my pet has landed Dizzy, which seems strange....oh what was I thinking, that is par for the course for SOE.
All creatures get up from kd even if they are dizzy. Even TKA kd/dizzy special wont stop that. Where you will definitely see this advantage is if you PvP. Use your full auto single (once the dizzy is fixed on it), then chargeshot1 and they wont be getting up right away.
TAfirehawk wrote:
Don't expect ChargeShot2 to be fixed....
I also can NOT hold a creature down once my pet has landed Dizzy, which seems strange....oh what was I thinking, that is par for the course for SOE.
Well that sucks, I PvE 99% of the time....
Dizzy specials for pets is a waste then, grrrr. Does that seem right? OH WELL, doesn't surprise me from SOE.