Carbineer Archive
Thread: Need help with my Carbine Set
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dsurfman
Thu Feb 03, 2005 7:48 pm
#1
Hey fellas...
In my set of carbines I have the following (new tonight mainly)
all are sliced;
Krayt EE3
Dam: 143/354
Speed: 1.9
Ideal range: +66@27m
Krayt DRX-6
Dam: 137/264
Speed: 2.3
Ideal Range: +65@22m
Krayt Enhanced E11
Dam: 99/242
Speed: 1.2
Ideal: +64@30m
But I cant decide how to augment my set with a Laser. Here are my choices....
Krayt Laser
Dam: 100/484
Speed: 3.6
Ideal +67@50m
or
Krayt Laser
Dam: 83/438
Speed: 2.9
Ideal: +70@ 50m
I am not speed capped by tapes or BH. I am a MWS/ Master Carbineer. So which of the two do you guys think I should take?
GeekLordAragorn12
Thu Feb 03, 2005 8:40 pm
#2
dsurfman wrote:
Hey fellas...
In my set of carbines I have the following (new tonight mainly)
all are sliced;
Krayt EE3
Dam: 143/354
Speed: 1.9
Ideal range: +66@27m
Krayt DRX-6
Dam: 137/264
Speed: 2.3
Ideal Range: +65@22m
Krayt Enhanced E11
Dam: 99/242
Speed: 1.2
Ideal: +64@30m
But I cant decide how to augment my set with a Laser. Here are my choices....
Krayt Laser
Dam: 100/484
Speed: 3.6
Ideal +67@50m
or
Krayt Laser
Dam: 83/438
Speed: 2.9
Ideal: +70@ 50m
I am not speed capped by tapes or BH. I am a MWS/ Master Carbineer. So which of the two do you guys think I should take?
2.9 one. With crippling shot, at mcarbs, you'll be doing basically the same amount of damage. You'll also be shooting alot quicker.
TAfirehawk
Fri Feb 04, 2005 6:59 am
#3
It is no contest at only +60 Carbine Speed......you MUST have the absolute fastest speed possible with Slicing and PU's.
In fact, CripplingShot will NOT be the highest DPS Special or fastest kill time Special. The FAQ has all the formula and examples 
Zarqon
Fri Feb 04, 2005 9:56 am
#4
TAfirehawk wrote:
It is no contest at only +60 Carbine Speed......you MUST have the absolute fastest speed possible with Slicing and PU's.
In fact, CripplingShot will NOT be the highest DPS Special or fastest kill time Special. The FAQ has all the formula and examples
I must admire your motivation to continue posting this. In my experience most people doesn't listen at all to arguements containing real facts.
In some previous cases where people have askedthe "which weapon do I take" questions, I have done a calculation for the weapons and presented my results clearly showing that one weapon would be better then the other in every situation imaginable. Still, after my post a lot of people posted about how they would pick the lesser weapon anyway because of all kinds of strange (and wrong) reasons. Don't know whether to laugh or cry sometimes hehe
Anyway, probably good that you as a correspondant haven't given up yet ![]()
JonnyBravo
Fri Feb 04, 2005 2:15 pm
#6
It's amazing what the FAQ turns up...you might try looking at it 
Actual Firing Speed, DPS and Damage vs. Speed Slice Info
This information is based on the work done by TAfirehawk
The Actual Firing Speed calculation is:
[(100 - Player Mod) / 100] * Weapon Speed * Special Delay = Actual Speed
This equation works for all fighting professions. The Player Mod is from your Skill Sheet with bonuses up to +25 for Skill Enhancing Attachments. A pure Master Carbineer get +60 and then you can add Master Marksman for +65 for a maximum of +85/+90 without any Bounty Hunter skills. The Weapon Speed comes directly from the Examine Window of each weapon. The Special Delay is typically found in each profession's forum.
For example, lets take an average Laser Carbine at 2.4 speed with 45-280 damage using BurstShot1 in the beginning stages of Carbineer, +35 Carbine Speed:
A) [(100 - 35) / 100] * 2.4 * 2.0 = 3.12 sec Actual Speed.
Now lets move up to Master Carbineer using CrippleShot with the same weapon:
B) [(100 - 60) / 100] * 2.4 * 2.5 = 2.40 sec Actual Speed.
Now throw in +20 attachments and we begin to see large improvements:
C) [(100 - 80) / 100] * 2.4 * 2.5 = 1.20 sec Actual Speed.
The progression to faster firing speed is not linear. This of course rewards the Master levels more but at the same time makes leveling more difficult. Also NOTE as of this writing all professions CAN NOT fire faster than once per second with any weapon using any special.
The DPS calculation is:
{[(Min Damage + Max Damage) / 2] * Special Damage Modifier} / Actual Firing Speed = DPS before Mitigation, Armor, or Resists
The Min Damage and Max Damage are listed in the Examine Window for each weapon along with the the Weapon Speed number. The Special Damage Modifier should be listed with the Special Delay on each profession's forum. NOTE: careful attention must be paid to where the "Mysterious 1.5X" multiplier is added. As Carbineers we include the 1.5X into the Special Damage Modifier as Nova got the figures from ACTUAL in-game testing. Some other professions base their Specials off the "standard/default attack" which is 1.5 * Weapon Damage.
Lets continue the above examples to calculate DPS.
A) {[(45 + 280) / 2] * 6.0} / 3.12 = 312.5 DPS
B) {[(45 + 280) / 2] * 7.5} / 2.40 = 507.8 DPS
C) {[(45 + 280) / 2] * 7.5} / 1.20 = 1015.6 DPS
As you can see, the Speed greatly affects the amount of damage you can expect to do on any given creature/person. Please remember there are other factors to the actual damage done; damage type of weapon, armor piercing of weapon, armor rating of target, resist % of target, to hit %, and your accuracy.
Comparison of Damage Slices vs. Speed Slices:
Lets continue on with the Laser Carbine above, that I listed with about a 30% Speed Slice. Now the actual data on this weapon will vary from server to server but for this math comparison it doesn't matter. It also does not matter if the Special Damage Modifier is used as it would just multiply each number by the same modifier. The same goes for Actual Firing Speed (until the 1.0 Speed Cap is reached, but more on that later).
Unsliced Laser Carbine with 3.5 speed and 45 - 280 damage, which is [(45 + 280) / 2] / 3.5 = 46.4 DPS
1) 30% speed slice makes it 2.45 speed and 45 - 280 damage, which is 66.3 DPS
2) 30% damage slice makes it 3.5 speed and 58.5 - 364 damage, which is 60.4 DPS
From the data above, when the % of the slice is the same, Speed is a higher DPS than Damage. Powerups can also change what slice you want, but for the most part people don't keep their weapons powerup'd 100% of the time. It is important to NOTE that when a player hits the 1.0 Speed Cap a speed slice will NOT improve the overall DPS.
1.0 Speed Cap in more detail.
As of this writing all professions CAN NOT fire faster than once per second with any weapon using any Special. For a Carbineer we don't have to worry about the Speed Cap until near or beyond Master. Lets look at capping our slowest Specials (i.e. those with a special delay of 2.5).
The calculation to find what weapon speed you hit the cap for is:
Actual Speed / [(100 - Player Mod) / 100] / Special Delay = Weapon Speed
Substitute special delay of 2.5 and actual speed for 1.0:
40 / (100 - Player Mod) = Weapon Speed to Cap CrippleShot/ScatterShot2/BurstShot2/WildShot2
For example:
I) Mid-level Carbineer with +40 Carbine Speed will need a 0.67 Weapon Speed to Cap
II) Master Carbineer with +60 Carbine Speed will need a 1.00 Weapon Speed to Cap
III) Master Carbineer and Master Marksman with +65 Carbine Speed will need a 1.14 Weapon Speed to Cap
IV) Master Carbineer and +10 Attachments with total +70 Carbine Speed will need a 1.33 Weapon Speed to Cap
V) Master Carbineer and +20 Attachments with total +80 Carbine Speed will need a 2.00 Weapon Speed to Cap
VI) Master Carbineer and Master Marksman and +25 Attachments with a total of +90 Carbine Speed will need a 4.00 Weapon Speed to Cap
Most Carbines are easy to find under 4.00 Weapon Speed, so at +90 Carbine Speed it becomes easy to fire EVERY Special once every second. You can also add in +Carbine Speed from Bounty Hunter for a +115 Carbine Speed without any Attachments, but as you can see above, going above +90 Carbine Speed has little effect.
Summary
Each character has different skill modifiers and weapons so there is no single answer to "what is the best carbine?" But this information can be easily figured while at a vendor sorting through stats on available Carbines. It is important to remember that a Speed-Sliced Weapon will out-damage an identical Carbine Sliced for Damage until you hit the 1.0 Speed Cap. At that point and only at that point a Damage Slice is better (not counting Powerups).
Actual Firing Speed, DPS and Damage vs. Speed Slice Info
This information is based on the work done by TAfirehawk
The Actual Firing Speed calculation is:
[(100 - Player Mod) / 100] * Weapon Speed * Special Delay = Actual Speed
This equation works for all fighting professions. The Player Mod is from your Skill Sheet with bonuses up to +25 for Skill Enhancing Attachments. A pure Master Carbineer get +60 and then you can add Master Marksman for +65 for a maximum of +85/+90 without any Bounty Hunter skills. The Weapon Speed comes directly from the Examine Window of each weapon. The Special Delay is typically found in each profession's forum.
For example, lets take an average Laser Carbine at 2.4 speed with 45-280 damage using BurstShot1 in the beginning stages of Carbineer, +35 Carbine Speed:
A) [(100 - 35) / 100] * 2.4 * 2.0 = 3.12 sec Actual Speed.
Now lets move up to Master Carbineer using CrippleShot with the same weapon:
B) [(100 - 60) / 100] * 2.4 * 2.5 = 2.40 sec Actual Speed.
Now throw in +20 attachments and we begin to see large improvements:
C) [(100 - 80) / 100] * 2.4 * 2.5 = 1.20 sec Actual Speed.
The progression to faster firing speed is not linear. This of course rewards the Master levels more but at the same time makes leveling more difficult. Also NOTE as of this writing all professions CAN NOT fire faster than once per second with any weapon using any special.
The DPS calculation is:
{[(Min Damage + Max Damage) / 2] * Special Damage Modifier} / Actual Firing Speed = DPS before Mitigation, Armor, or Resists
The Min Damage and Max Damage are listed in the Examine Window for each weapon along with the the Weapon Speed number. The Special Damage Modifier should be listed with the Special Delay on each profession's forum. NOTE: careful attention must be paid to where the "Mysterious 1.5X" multiplier is added. As Carbineers we include the 1.5X into the Special Damage Modifier as Nova got the figures from ACTUAL in-game testing. Some other professions base their Specials off the "standard/default attack" which is 1.5 * Weapon Damage.
Lets continue the above examples to calculate DPS.
A) {[(45 + 280) / 2] * 6.0} / 3.12 = 312.5 DPS
B) {[(45 + 280) / 2] * 7.5} / 2.40 = 507.8 DPS
C) {[(45 + 280) / 2] * 7.5} / 1.20 = 1015.6 DPS
As you can see, the Speed greatly affects the amount of damage you can expect to do on any given creature/person. Please remember there are other factors to the actual damage done; damage type of weapon, armor piercing of weapon, armor rating of target, resist % of target, to hit %, and your accuracy.
Comparison of Damage Slices vs. Speed Slices:
Lets continue on with the Laser Carbine above, that I listed with about a 30% Speed Slice. Now the actual data on this weapon will vary from server to server but for this math comparison it doesn't matter. It also does not matter if the Special Damage Modifier is used as it would just multiply each number by the same modifier. The same goes for Actual Firing Speed (until the 1.0 Speed Cap is reached, but more on that later).
Unsliced Laser Carbine with 3.5 speed and 45 - 280 damage, which is [(45 + 280) / 2] / 3.5 = 46.4 DPS
1) 30% speed slice makes it 2.45 speed and 45 - 280 damage, which is 66.3 DPS
2) 30% damage slice makes it 3.5 speed and 58.5 - 364 damage, which is 60.4 DPS
From the data above, when the % of the slice is the same, Speed is a higher DPS than Damage. Powerups can also change what slice you want, but for the most part people don't keep their weapons powerup'd 100% of the time. It is important to NOTE that when a player hits the 1.0 Speed Cap a speed slice will NOT improve the overall DPS.
1.0 Speed Cap in more detail.
As of this writing all professions CAN NOT fire faster than once per second with any weapon using any Special. For a Carbineer we don't have to worry about the Speed Cap until near or beyond Master. Lets look at capping our slowest Specials (i.e. those with a special delay of 2.5).
The calculation to find what weapon speed you hit the cap for is:
Actual Speed / [(100 - Player Mod) / 100] / Special Delay = Weapon Speed
Substitute special delay of 2.5 and actual speed for 1.0:
40 / (100 - Player Mod) = Weapon Speed to Cap CrippleShot/ScatterShot2/BurstShot2/WildShot2
For example:
I) Mid-level Carbineer with +40 Carbine Speed will need a 0.67 Weapon Speed to Cap
II) Master Carbineer with +60 Carbine Speed will need a 1.00 Weapon Speed to Cap
III) Master Carbineer and Master Marksman with +65 Carbine Speed will need a 1.14 Weapon Speed to Cap
IV) Master Carbineer and +10 Attachments with total +70 Carbine Speed will need a 1.33 Weapon Speed to Cap
V) Master Carbineer and +20 Attachments with total +80 Carbine Speed will need a 2.00 Weapon Speed to Cap
VI) Master Carbineer and Master Marksman and +25 Attachments with a total of +90 Carbine Speed will need a 4.00 Weapon Speed to Cap
Most Carbines are easy to find under 4.00 Weapon Speed, so at +90 Carbine Speed it becomes easy to fire EVERY Special once every second. You can also add in +Carbine Speed from Bounty Hunter for a +115 Carbine Speed without any Attachments, but as you can see above, going above +90 Carbine Speed has little effect.
Summary
Each character has different skill modifiers and weapons so there is no single answer to "what is the best carbine?" But this information can be easily figured while at a vendor sorting through stats on available Carbines. It is important to remember that a Speed-Sliced Weapon will out-damage an identical Carbine Sliced for Damage until you hit the 1.0 Speed Cap. At that point and only at that point a Damage Slice is better (not counting Powerups).
AdmiralSpy
Fri Feb 04, 2005 2:24 pm
#7
Or, in short, if you compare both Carbines for a Master Carbineer with no speed mods (+60), you get:
Krayt Laser #1 100/484 @ 3.6
MAX DPS: 656
PvE (no armor): 984
PvP (light armor): 205
PvP (light + mitigation): 169
with the best special being FAS2 (656 DPS)
OR
Krayt Laser #2 83/438 @ 2.9
MAX DPS: 727
PvE (no armor): 1090
PvP (light armor): 227
PvP (light + mitigation): 183
with the best special being FAS2 (727 DPS)
Carbine #2 no doubt!
dsurfman
Sat Feb 05, 2005 1:24 am
#10
So most definetly the 2.9. Alright. I dont know how to calculate the DPS of those to compare them...Is there a calculator I can use...
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