Carbineer Archive

Thread: What is the ACC cap for carbines??

Daft-invader
Fri Feb 04, 2005 10:12 am
#1

Yeh so can any1 tell me plz and as it the same cap for all proffs?






Aziri
BH In training

"Ancient weapons and hokie religions are no match for a good blaster at your side, kid"
Knightcrest
Fri Feb 04, 2005 10:16 am
#2


*Edit* Double Post

Message Edited by Knightcrest on 02-04-2005 11:17 AM



Colonel Valdan Nightwind
Captain of the Wrath of Night
Elder Smuggler/Master Pilot
Kylin Nightwind - Jedi/Alliance Ace & Tyrin Nightwind - TnT Engineering 3781, 4123 outside Doaba Guerfel, Corellia
Sylow
Fri Feb 04, 2005 10:21 am
#3

True. The limit is, how much are you ready to spend to improve your chance to hit from 97% to 98%...






Learn to sing!
Infinity - Papyn Biboon
MSL, MCarb Grunt Leader
Daft-invader
Fri Feb 04, 2005 12:14 pm
#4






Sylow wrote:

True. The limit is, how much are you ready to spend to improve your chance to hit from 97% to 98%...




kewl thx







Aziri
BH In training

"Ancient weapons and hokie religions are no match for a good blaster at your side, kid"
AdmiralSpy
Fri Feb 04, 2005 2:15 pm
#5






dsurfman wrote:

theoretically what would it take to hit 100%...




It's impossible since there's a natural percentage to miss (or rather there's a natural chance of evading / dodging / blocking / counterattacking) an attack regardless of the profession.


As such, it's generally agreed that the 'effective' accuracy cap is around 250-300 or so.. which is easy to reach with high-ideal-accuracy carbines, citros snowcakes and of course SEAs.





Addy | 'Addy
ex-Photographer
Forever Carbineer
wilibus
Fri Feb 04, 2005 3:26 pm
#6

As far as i have been able to see. The real ticket to accuracy is what addy said, high acc weapons and snow cake.

As far as the base stats i never really noticed a difference between the +155 I have with Master Carbineer and SEA's and when i had BH Carbines.








Lawke Eislen | Carbine Extraordinaire | Imperial Pilot Ace
Avaris Eislen | Procurer of Combat Fashions | Kintan, Naboo

dsurfman
Fri Feb 04, 2005 6:06 pm
#7

I have never really used snowcake. Traditionally my stomach is full of brandy and ahrissa. Course I only PvE really. But I got this super nice laser with a 225 Mind Poison for 125s this week. What would I need to know to PvP?



Celehorn
Imperium Securis
AdmiralSpy
Fri Feb 04, 2005 6:25 pm
#8






dsurfman wrote:

I have never really used snowcake. Traditionally my stomach is full of brandy and ahrissa. Course I only PvE really. But I got this super nice laser with a 225 Mind Poison for 125s this week. What would I need to know to PvP?




Check out the Carbineer PvP guide in the FAQ. It's pretty general in that it addresses the standard tactics regardless of exactly what your Carbineer build is, but it's also specific in the means that can be employed to bring certain opponents down.


Snowcake isn't required in PvP, and I myself don't frequently use it, but it's very effective nonetheless. Ultimately, you'd want to use your Mind Poison carbine with an area attack if you're going against a group of people - using FullAutoArea2 is a natural choice simply because it can inflicts states as well.


Otherwise, it's just a matter of opening up with the DoT, sticking it, and then following through with the standard Carbineer PvP tactics. Potency is the ultimate factor in deciding how effective your DoT carbine is.. naturally having more accuracy helps land those shots better on stackers... but a low potency weapon will rarely stick, for example.


225 Mind Poison alone also isn't enough to necessarily start PvPing out of the blue, sadly. Considering the fact that a simple Combat Medic can throw a single poison that's about 2 to 3 times that strength, and that we've had to deal with CMs since launch, wasting the uses on your nice DoT carbine just to see it in action might not be wise. Because we cannot specifically target the Mind Pool, you'd only really want to bust out that weapon if you're grouped with Mind hitters and don't mind using state-inducing specials only. In this sense, you'd be acting as a support role to apply the DoTs and states as well as the posture changes so that your teammates could move in for the kill.

Message Edited by AdmiralSpy on 02-04-2005 08:27 PM



Addy | 'Addy
ex-Photographer
Forever Carbineer
dsurfman
Sat Feb 05, 2005 1:27 am
#9

theoretically what would it take to hit 100%...



Celehorn
Imperium Securis
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