Carbineer Archive
Thread: Template: tkm, doc 4030, carb 0400 with a nasty mindfire dot...
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fenian_man
Wed Feb 02, 2005 11:02 pm
#1
Carbine dot (e11) 98% potency strength 274 duration 174.
Anyone ever dabble in carbs as a tkm/doc?
AdmiralSpy
Thu Feb 03, 2005 10:52 am
#2
The question at hand here is really one of viability in dabbling into Carbineer "just to use" the Mind fire Carb. My advice is no, for a simple reason.
The lack of speed means that you'd be firing this weapon even slower than the weapon speed itself.. so assuming its in the 3.0 to 5.0 range (most looted Carbines are), you'd be shooting it like once every 4 to 6 seconds, unless you speed-sliced/powered up it, but then you're reducing its condition pretty fast, etc. You could use Carbine Speed stims when using it.. buuuut.. its a hassle, if anything.
You've primarily got most skillpoints into the accuracy, so odds are you'd hit close to the rate at which Master Carbineers do.. and as a TKM you could probably intimidate stackers (and nullifiying their CoB) to make it easier on you. 98% potency is pretty sweet, so I'm guessing it would stick every 2 shots or so (because you'd be missing stackers who dodge/evade, etc.)
That amounts to being able to use your Mind Fire maybe every 8 seconds or so. If that's worth it to you, then by all means, go ahead. If you love TK/Doc so much, then your suggested template is probably viable.. but do know that you could be about 8 to 10 times more effective if you were a speed-capped Master Carbineer in using that DoT.
It's your call.. doesn't hurt to try it out anyway.. if it doesn't work, you can always go back to TK/Doc with something else.
The lack of speed means that you'd be firing this weapon even slower than the weapon speed itself.. so assuming its in the 3.0 to 5.0 range (most looted Carbines are), you'd be shooting it like once every 4 to 6 seconds, unless you speed-sliced/powered up it, but then you're reducing its condition pretty fast, etc. You could use Carbine Speed stims when using it.. buuuut.. its a hassle, if anything.
You've primarily got most skillpoints into the accuracy, so odds are you'd hit close to the rate at which Master Carbineers do.. and as a TKM you could probably intimidate stackers (and nullifiying their CoB) to make it easier on you. 98% potency is pretty sweet, so I'm guessing it would stick every 2 shots or so (because you'd be missing stackers who dodge/evade, etc.)
That amounts to being able to use your Mind Fire maybe every 8 seconds or so. If that's worth it to you, then by all means, go ahead. If you love TK/Doc so much, then your suggested template is probably viable.. but do know that you could be about 8 to 10 times more effective if you were a speed-capped Master Carbineer in using that DoT.
It's your call.. doesn't hurt to try it out anyway.. if it doesn't work, you can always go back to TK/Doc with something else.
Feomatar
Thu Feb 03, 2005 12:39 pm
#3
Wouldn't it be way more effective to become a CM since you are master medic anyway? The dot tree would cost exactly the same amount of skillpoints, but it would be stronger, you wouldn't miss, etc...
fenian_man
Sat Feb 05, 2005 11:29 am
#4
I am loading clothes/armor with speed tapes, each tape at least +5 carbine speed. I figure i can get +25-35 carbine speed with tapes, and if i have to, load a speed powerup.
I will use cone aoe specials, set multiple heads on fire with two or three shots, with a sprinkle of states, and change to tkm/doc.
And, regarding CM, it is not the same skill point wise.
Carb 0400 = 49 sp
to add CM to doc 4030/tkm..
marksman 0004 = 29
nov CM = 6
CM 7 boxes = 26
sum = 61 assuming CM 3004 or whatever the CM partial template to use good poisons, and, i just hate CM's period. I like to shoot things.
schmirgo
Mon Feb 07, 2005 3:01 pm
#5
fenian_man wrote:I figure i can get +25-35 carbine speed with tapes, and if i have to, load a speed powerup.
+25 is the max you can get with attachements, everything over +25 is wasted
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