Carbineer Archive

Thread: if im a master carbineer and I have +192 -0.50 tissues....

inkhead
Mon Jun 13, 2005 3:46 pm
#1

what can I make that would be a good pvp based carbine...would it even be worth it to use these tissues?



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Xiomburg
Mon Jun 13, 2005 3:48 pm
#2






inkhead wrote:

what can I make that would be a good pvp based carbine...would it even be worth it to use these tissues?





How many times does it stack? You need 4 for a E-11 Mark II Carbine (the best PvP carbine)



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inkhead
Mon Jun 13, 2005 3:49 pm
#3


dont knowbut im gonna assume 4 since it has a little 4 next to it



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weaponmaster88
Mon Jun 13, 2005 4:49 pm
#4

go with the E11 mark2 or Elite carbine, they both cap at the same stats i belive, that will make you an awsome PvP carbine



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inkhead
Mon Jun 13, 2005 5:29 pm
#5

ya thats probably what im gonna do.....so do you guys think that with the tissue its gonna cap out so I can spend points on the dps and sac?



Bahbeih


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Quandry
Mon Jun 13, 2005 8:09 pm
#6

Well i just used some 160 ish tissues for 2 weapons. One is a low sac weapon at 73 sac. With what was left over i got the damage up to about 950 or so...resorces will vary this anyway. I also used an imp park stock pre cu with the damage and speed mods on it. Made another one more middle of the road for pvp to try and match my converted with about the same damage tissues. Told the 12 point smith (Memnohcca). to keep the sac between 85 and 90 and dump the rest into damage. Ended up at around 1050 damage and 87 sac...also with an imp stock. Wile it has the +22 acc bonus the converted one hits the damage cap and shoots about .4 faster with a sac of 94...tough call personaly. But the low sac one seems to be the best for all around. I droped it in a adk and my converted one is also in an adk so i use the converted one till my action is about half then switch to the low sac kryte one. Both have 29% sac pups on em...sac on the low with pup is 54!! Great for those long fights with krytes : ). I think ill take the slight damage hit and adk the balance verson for pvp as the acc will compinsate and come in handy...just need to find another one heh.

I used some smaller tissues i had with good damage to see how things worked out a bit as i got a good relationship with my smith. To get both max sac at 73 and max damage with the experimentation points needed to keep the low sac it would take a tissue with about 280 max damage. Mem uses the best resorces around his powerhandlers are closer to perfict than i thought possable. You cant get both max damage and low sac. I say pick one and see how good the other turns out. Then get more tissues and do the opposite.



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inkhead
Tue Jun 14, 2005 5:21 pm
#7

it has been done


the crowd cheers *HAAAAAAAAAAAAAAAAAA*


would anyone like to see it ?





Bahbeih


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Grunt-Spit
Tue Jun 14, 2005 11:37 pm
#8

ive been hunting lots of krayts lately as they are easily soloable withthe "root/snare - Rinse/repeat" tactic. im gunna put my next set of good dmg/speed tissue in a dxr6, YES they have low base DPS, butthe estimated DPS isnt a good thing to grade ur wep on, i have over 140 speed withcarbines,and i find the dxr6 is good dmg with slow speed, BUT with my high speed modifier it seems a VERYunnoticible difference, i think with a really good tissues a preCU imp retreatscope(or stock i dunno)and a good slice these guns have a very good potential for those riflers who root and move out of range.
or if u have a root u can root and move out of some elses range and still get ur carbine speed/acc mods. dont know if u can get the SAC down low enough on them, i like any gun under 85 SAC. but since its really been a neglected wep post cu imma put some money into 1 and see how that goes, it may be a good little secret weapon if u can get a really good 1.

and yes i know im a horrible typer



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Nyyxx
Wed Jun 15, 2005 12:06 am
#9






inkhead wrote:

ya thats probably what im gonna do.....so do you guys think that with the tissue its gonna cap out so I can spend points on the dps and sac?





yes. when he hits damage capmake sure the WS spends the remainder in SAC until 73 and then move to something else.



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jason67
Thu Jun 16, 2005 7:59 am
#10

As a 12pt FS MWS let me just help you out a little since I'd hate to see those tissues wasted....


First off, when the WS makes your ABPH's have him invest the points into SAC until it reaches -8, should take 9 exp points depending on success. The remaining 3 pts should go into speed. If he gets an amazing on the SAC he may be able to hit -8 in 8 pts and put 4 pts into speed.


Second. If you can find a smith that has pre-curb comps have them use a pre-curb Stock on your carbine, it won't have any damage mods like the pre-curb Imp stocks, but it will have -20 SAC allowing him to put more points into damage in the final combine while still keeping an extremely low SAC.


Third, I'm assuming the ABRB and the scope will also be pre-curb, if not find a smith that has them and go to him or purchase the comps from him if he's willing. Short of the ABPH's everything else put into this weapon should be pre-curb.


fourth, on the final combine have him max out Damage first. It will probably take about 10-11pts but he should be able to calculate out what the stats will be within a few points. After Damage is maxed or close to it, then the rest of the points should be put into SAC.



This should yeild the highest damage/sac for the weapon while maintaining reasonable speeds.


1 - you exp SAC on the ABPH because the main stats to be concerned with are Damage/SAC, speed is typically of little concern. The return per point is much higher for SAC than it will be fore points invested into damage which yeild very little return on the investment.


2 - Imp stock vs pre-curb stock is really a preference issue, but with those tissues I do not think you will needed the boost to damage, instead you will probably cap damage as it is with those tissues, and you will be benefited much more by using a stock that will reduce your SAC significantly. The speed on the imp stock is negligable so I wouldn't even consider that in the equation (it shows as -.5 speed, but in reality in the final weapons it translates into a mere -.05 which won't really even be noticed).


3 - pre-curb components have a much higher damage to sac ratio than anything that can currently be crafted even with perfect resources.


4 - again this is kind of up to preference, but I find that it's much more important to hit your target "harder", especially in PvP than it is to spam constant shots. If you setup your base ranged attack as your default it gives you an attack with little to no SAC cost to use while your action regens slightly making you do more overall DPS.



Hope that info helps and I've love to see the finished product, it's a shame your not on my server as i would craft it for you just so i could see the stats those tissues would allow .


P.S. - the number in the corner of the tissues is how many are in the set so if a number '4' is there then you have a set of '4' tissues. Also I'm assuming your smith knows this already but if he is unable to use the last tissue in the set after they are unstacked (should always be unstacked prior to being put in the factory) then if he simply drops it in his house and then picks it back up he will then be able to use it. If you do not unstack the tissues then they will all be counted as a single tissues and only 1 item will be made.







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Nyyxx
Thu Jun 16, 2005 8:11 am
#11






inkhead wrote:

it has been done


the crowd cheers *HAAAAAAAAAAAAAAAAAA*


would anyone like to see it ?







do you need a drumroll?



-Nyyx-
Vox Noctis
s Storm Squadron Aces
Lil Shop of Vox, Krath, Naboo
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inkhead
Fri Jun 17, 2005 12:51 am
#12

yes can you play taps? for the memory of the poor people that got in my way yesterday and last night?



Bahbeih


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Xnnnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggggg)
RAZ


"We know where you live mother truckers!"


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