Carbineer Archive

Thread: Good Combat Macro Idea?

Orykko
Mon Jun 20, 2005 10:44 am
#1

I know some people are against macroing combat moves, but an idea for a macro recently popped into my head. Is it a good idea to loop improved crippling shot on say a 25 second timer? I am horrible at fumbling for the ICS button when the snare wears off usually bringing me to my demise. What is the snare time again? 1 minute?

While I am on the subject of timers. How long does it take to apply another knockdown? If you have two knockdown moves, are they on the same timer? I was thinking of running a recursive macro on this also. Please feel free to flame away.
Trebonious
Mon Jun 20, 2005 10:52 am
#2

I'm not sure what the timer on crippling shot is, but you'll have to make sure your macro fires the attack again after the snare wears off - from what I have seen, you can not "renew" the snare while the state is still on the target.

As far as KDs, I believe there is still a 30 second absolute timer. This means that no matter how many KD attacks you fire, the target can only be knocked down once every 30 seconds.



St. David II

Master Carbineer

Quandry
Mon Jun 20, 2005 2:12 pm
#3

if when that wares off your dieing before you can reapply it...your too close. you can try that macro but with cooldowns of other attacks going...And what if your macro ques it but you dont notice and unque it by another attack. Then you would surely die because you wont be watching for it at all assuming the macro has it. Unless your just using auto attack only and then the cripple when needed. Also it will be funny after the fight is over and your just scanning things and it opens fire for you. Looping an attack like this with only being able to "que" 2 attacks imo would cause more undesired results than the ones you want. If you cant tell when it wares off your not watching. I dont realy know how most people watch their screen but i keep glancing at the radar for direction and watch his ham for distance and the stats i got on him. Dont realy watch the actual blaster shots to much if the fight is any level of complicated. I also draged the target ham window out so its almost as long as the screen. Gives me a realy good look at the actual health drop per attack and makes everything easyer to keep track on to me.

After re reading i guess i sound a bit rude, not trying to be heh. Most of the time im looking at the stats to see wich ones are blinking...You know they are about to ware off then. When it starts you want to apply it again in about 3-5 shots or so. Never realy timmed it but considering there are skills in the game you can get to protect you against status effects striength and duration id guess that computer mobs can have this to in one level or another. Jedi at least.

Message Edited by Quandry on 06-20-2005 05:15 PM



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raider7734
Mon Jun 20, 2005 2:43 pm
#4








Orykko wrote:
I know some people are against macroing combat moves, but an idea for a macro recently popped into my head. Is it a good idea to loop improved crippling shot on say a 25 second timer? I am horrible at fumbling for the ICS button when the snare wears off usually bringing me to my demise. What is the snare time again? 1 minute?



You just need practice. When cripple wears off, you can't reapply it immediately, you have to allow like 10 seconds before putting it on again.


Try this: when cripple wears off, do chargeshot and two power shots (legshot + advanced rapidfire or whatever). Then enough time has passed you can put on cripple again.


Always keep moving, as long as it's snared from cripple shot, you should be faster and running tokeep ahead of things. Run circles around the mob.Rememberit's not chasing you, it's pursuingthe path you took.





----------
IGN Kye • vendor wp -1444, -3847 Naboo
"Persistence is synthetic Luck"
BadgerSmaker
Tue Jun 21, 2005 3:02 am
#5

I put an alarm timer on stopping shot that tells me when to use it again via an audable alarm and an on screensystem message.


You can get the macro from the guide in my sig. It's got a macro.txt file with all carbineer moves and you can copy the alarm line from my stopping shot macro.





1101000001100110111110111110010010010010
0100010101011011110110101001100100110110
1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
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