Carbineer Archive
Thread: Good Combat Macro Idea?
While I am on the subject of timers. How long does it take to apply another knockdown? If you have two knockdown moves, are they on the same timer? I was thinking of running a recursive macro on this also. Please feel free to flame away.
As far as KDs, I believe there is still a 30 second absolute timer. This means that no matter how many KD attacks you fire, the target can only be knocked down once every 30 seconds.
After re reading i guess i sound a bit rude, not trying to be heh. Most of the time im looking at the stats to see wich ones are blinking...You know they are about to ware off then. When it starts you want to apply it again in about 3-5 shots or so. Never realy timmed it but considering there are skills in the game you can get to protect you against status effects striength and duration id guess that computer mobs can have this to in one level or another. Jedi at least.
Message Edited by Quandry on 06-20-2005 05:15 PM
Orykko wrote:
I know some people are against macroing combat moves, but an idea for a macro recently popped into my head. Is it a good idea to loop improved crippling shot on say a 25 second timer? I am horrible at fumbling for the ICS button when the snare wears off usually bringing me to my demise. What is the snare time again? 1 minute?
You just need practice. When cripple wears off, you can't reapply it immediately, you have to allow like 10 seconds before putting it on again.
Try this: when cripple wears off, do chargeshot and two power shots (legshot + advanced rapidfire or whatever). Then enough time has passed you can put on cripple again.
Always keep moving, as long as it's snared from cripple shot, you should be faster and running tokeep ahead of things. Run circles around the mob.Rememberit's not chasing you, it's pursuingthe path you took.
I put an alarm timer on stopping shot that tells me when to use it again via an audable alarm and an on screensystem message.
You can get the macro from the guide in my sig. It's got a macro.txt file with all carbineer moves and you can copy the alarm line from my stopping shot macro.