Carbineer Archive

Thread: Soloing High Level Mobs: M/Carbs needs advice from the pro's

thegreyman
Sat Jun 18, 2005 10:27 pm
#1


Hello All:


I will never drop m/carbs.


That being said I have started to take note of post CU soloing of high level mobs. As m/carbs I will need some dabbling to do so, as the hated devs have not blessed us with a root.


I have to have 0040 scout for harvesting, but the rest is open.


I have been reading up on the temps people use for soloing high level mobs but I need some advice...


What do you use to complement carbineer for soloing high level mobs:


The most popular seem to be:

0004 CM

0403 pistols


And as a result, a temp I have constructed is:


M/Carbs

M/Marksman

0403 Pistols

0004 CM

250/250 sp



This gives me:


Carbineer damage output, KD


Carbine Accuracy +250

Carbine Speed +85


Pistols: Improved Disarm (vs DJK) (has this saved anyone?)

Improved Stopping Shot


CM:Improved Electrolyte Drain




I could drop M/Marksman and 0400 pisols (disarm) and take 0040 Rifleman for kneecap, but I'm not familiar with kneecap's effectiveness.


I plan to what everyone else does: the circle of death.


Please critique this temp, tell me what I'm missing, and tell me why your temp is betterat soloing high level mobs.




Thank you all for your time.



















First they came for the Jedi and I did not speak out because I was not a Jedi.
Then they came for the Bounty Hunters and I did not speak out because I was not a Bounty Hunter.
Then they came for the crafters and I did not speak out because I was not a crafter.
Then they came for me and there was no one left to speak out for me.

Sitorikku
Sat Jun 18, 2005 10:58 pm
#2

My Current Temp is Mcarbs Mbh novice smuggler.


Perks: Blend of defense between melee and ranged, high rate of fire, decent accuracy, a good root, a good snare, knock down, blind, bleed, dizzy/stun, 4 area attacks (one with snare), good terrain negotiation, jedi hunting, Blend of defense goes well with best assault (for animals) and battles (for any purpose).


Disadvantages: No special heal perks, not designed to defeat other ranged professions.


Advantages:Ability toact as very significantcroud control against jedi in PvP,superb at soloing krayts and gorax (pwns rifleman by a long shot).



supposedly they are going to turn smug root into a paralize, so then I would go MCarb, MBh, Pistol 0404 (the root kinda bites compaired to concussion but theres a big accuracy and defense perk)





Corinthia Rhomphaia
thegreyman
Sun Jun 19, 2005 4:27 pm
#3


...im not really that interested in hunting jedi as ive read how boring it can get


The root is concussion shot, right? Ive heard that is going to be altered, but I cant find anything official...i like it tho


I was thinking, since disarming shot and kneecap arent that important,i'd try this:



m/Carbs, 0004 CM, 0003 pistoleer, 0040 BH, 4040 scout


or


m/carbs, 0004 CM, 0004 pistols, n/smuggler, 0030 scout



the second one gets me 3 roots, but not as much damage.


anyone tried either of these? Ive only got one respec on this toon, so i must use it wisely.



tx





First they came for the Jedi and I did not speak out because I was not a Jedi.
Then they came for the Bounty Hunters and I did not speak out because I was not a Bounty Hunter.
Then they came for the crafters and I did not speak out because I was not a crafter.
Then they came for me and there was no one left to speak out for me.

Ithilkir
Tue Jun 21, 2005 2:36 am
#4

Hmm, I'm wondering how effective a MCH/MC/x4x4 BH template would be... I'd like to give carbines a go (bored of melee tbh, not very star warsy) and I'm not giving up MCH so that's the best I can come up with.



IGN: Jyzzil
No one can confidently say that he will still be living tomorrow.
- Euripides


BadgerSmaker
Tue Jun 21, 2005 2:59 am
#5

Electrolyte drain is all you need to solo kill every melee mob in the game. I've even taken to killing Krayts and Gorax unarmoured.



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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Nyyxx
Tue Jun 21, 2005 7:17 am
#6

That template looks great. Great root(stopping), great snare(cripple), and a great KD(charge). Not a CM myself so not familiar with Electrolyte drain but sounds good. You should have no problems



No need for knee cap as cripple shot is better.





-Nyyx-
Vox Noctis
s Storm Squadron Aces
Lil Shop of Vox, Krath, Naboo
loot,weapons,food,smuggler supplies
Armor
thegreyman
Tue Jun 21, 2005 12:58 pm
#7

little help, folks?


lots of interest in this topic, but little input








First they came for the Jedi and I did not speak out because I was not a Jedi.
Then they came for the Bounty Hunters and I did not speak out because I was not a Bounty Hunter.
Then they came for the crafters and I did not speak out because I was not a crafter.
Then they came for me and there was no one left to speak out for me.

bustedkarma
Tue Jun 21, 2005 2:48 pm
#8

The Smuggler Concussion shot is hot. While I don't have it on my MCarb, my other toon is a smuggler and IMO it beats Stopping Shot hands down. The recharge is amazing. But if your strapped for SPs, Smuggler may not be a good direction to go.


And a side note on BH. Even if you don't plan on hunting Jedi, its a great secondary profession to pick up. Good shots, good bonuses.





Akish




Ostaka
Wed Jun 22, 2005 1:33 am
#9

i'ma MBH/Mcarbs/Mmarksman/pistoleer 0003 and thats 250/250 sps. i have improved stopping shot for rooting and all the great advantages of the defense, speed, accuracy, and good attacks that bh gives. my melee defense is 220 and my ranged defense is 250, i'll keep this template until i can get more speed in fs.



-Ostaka Estara-
Master Carbineer | Elder Bounty Hunter
Master Pilot
-Estara Ostaka-
JangoFett100
Wed Jun 22, 2005 10:54 am
#10






BadgerSmaker wrote:
Electrolyte drain is all you need to solo kill every melee mob in the game. I've even taken to killing Krayts and Gorax unarmoured.





You trying to get us nerfed?



Qum - Retired Armorsmith
Alog - Grumpy Fish

velocity-x
Wed Jun 22, 2005 11:20 am
#11



thegreyman wrote:

...im not really that interested in hunting jedi as ive read how boring it can get

The root is concussion shot, right? Ive heard that is going to be altered, but I cant find anything official...i like it tho

I was thinking, since disarming shot and kneecap arent that important,i'd try this:

m/Carbs, 0004 CM, 0003 pistoleer, 0040 BH, 4040 scout

or

m/carbs, 0004 CM, 0004 pistols, n/smuggler, 0030 scout

the second one gets me 3 roots, but not as much damage.

anyone tried either of these? Ive only got one respec on this toon, so i must use it wisely.

tx






I'm not really sure of what CL this will put you at, it may end up being 76, which could hurt you if you plan on going after high end mobs.



Morbious Nemes



Jittaba
Thu Jun 23, 2005 5:49 am
#12

Go for MCarb/MCM/Pistoleer0404!

I'm not sure how much the difference in healing will be after Pub19 between:

a) MCarb/MCM/Doc4000 (Heal Eff. 155) and b) MCarb/MCM/Pistoleer0404 (Heal Eff. 80)

I'm talking 'bout a difference in Healing Efficiency for 75 points, if you don't use BE Clothes and Attachments.

Sure low acc and def, but I compensate it with:
- Pikata Pie (dodge) (or maybe Air Cake, not sure which one my combat toon has...)
- Elshandruu Pica Thundercloud (ranged def)
- Vegaparise (melee def)
- Crispic (melee/ranged acc)
- Bofa Treat (Health Regen)
- Blob Candy (action regen)
- Spiced Tea (mind regen)
(- Ruby Biel)

Jitt

Message Edited by Jittaba on 06-23-2005 05:51 AM

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