Carbineer Archive
Thread: Carbineer in PvP
TheRealStarlighter wrote:
I've got a +5 acc while moving I think. I'd be willing to trade for speed once I get back.
Sweet....
I see you are logged in on the "other" account.....no winning the FIREHAWK that way ![]()
StiflerPG wrote:
I'm thinking about returning to PvP after a long absence, but I dont want to go for a FOTM template. I'm currently weighing up my options and a defense stacked Carbineer is one of them.
I hate to point it out, but defense stacking is synonymous with "FOTM". But that's simply because defense stacking is somewhat more useful than raw damage in PvP these days. If you don't get hit.. you don't die. That said, if you wanna stack on the Defenses, you have two to three viable options.. with a bit of lee-way.
Master Carbineer/ Fencer 4440 / Pistoleer 0043/ nov med (?)
This is aimed at those whoprimarilyuse Carbines. Keep in mind that this is ONLY useful if you have +25carbine speed SEAs, or close to it.Sorry, but it's just like that. At that Fencer level, you're missing out on about60-80 accuracy I think, which hurts in PvP, and +10 in speed, which will make you hitabout twice as slow as the Master level. Hence.. equipping a Stun Baton will NOT be your prime damaging tactic.. you'll need to rely on solely carbines.
You can substract some of the Pistoleer defenses (from around 80 down to 40 on most stats) and go TKA.. something like 4004 or 4003 TKA. This gives you meditate.. a good way to cure those poisons if you can burstrun to safety (or managed to take out your opponent and have time to meditate..), Powerboost, Force Of Will (uber in PvP) and of course, close to if not capped Ranged and Melee Defense.
Again, I only recommend this if you want to use your Carbines about 80-90% of the time.. and of course, have such carbines/SEAs on you. Equipping a Fencer weapon and running a CoB macro is useful only when running or getting close to someone.. but you'll need to switch back to Carbines and sacrifice that defense boost to do damage.
Master Carbineer / Master Fencer / TK 4003 / nov med (?)
A bit like the top one, except that the fact that you have Master Fencer gives you a 'melee' advantage in PvP, at the expense of good secondary defenses. With this template (currently mine), you will be using your Carbine (+25 speed recommended, but not required with a good speed krayt tissue / form-fitted scopeand a speed slice) and your Stun baton roughly equally.
Tactics involve the use of your Stun Baton in hand to open up fights if you are in range, intimidating and warcrying.. maybe using a few Janta knives.. then switching to Carbine to land massive states and fast.. and a Dizzy/KD if you can. Of course, against different players, you can open with the Carbine at a distance, etc. This is a more 'solo' PvP template.. and is simply kick-ass in duels. You've got Ranged Mitigation 3 and Melee Mitigation 3, and an acklay stun baton in hand will usually outdamage a carbine unless your opponent is very well prepared, at which point, your best bet is to KD them and rely on others to dish out damage.
This template shines in smaller group PvP.. but will easily get lost in large scale PvP (groups of 12-15 vs 12-15 for example...) The benefit is that you can run with a Stun Baton in hand and run a CoB macro and rarely get hit.. and still have a viable damage tool to hurt others with.