Carbineer Archive
Thread: What carbineers really need :smileywink:
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DarthHossith
Fri Jul 23, 2004 7:19 pm
#1
What we really need is Feather Boots for carbineers only +100 Carbine speed and a new carbine that has the Stunning ability to keniticly restrain the colder natures of the other professions. We also need the coveted /fotm tag so we can get the even more coveted /nerfbat applied and be standing back exactly where we were!
This post brought to you by the lack of the letters S L E E P 
KenjiTokugawa
Fri Jul 23, 2004 8:40 pm
#2
I am actually still for Eisman_Buckye's suggestion of a free jedi slot to any master carbineer that has stayed with it for 6+ months 
Bennifer
Sat Jul 24, 2004 12:33 pm
#5
New Carbine Weapon
Ak-47
Speed 4.0
Damage 200-600
Heat/Kenetic/Blast(ill explane later)
Idea Range -50 @ 0m
+10 @ 30m
-60 @ 60m
Ham
177
207
10
The Ak-47 also knows as ''the gun all the mindless bad guys in the james bond moive golden eye have'' is a strong, sturdy, innaccurate fast firing weapon, causing massave wounds to the targets well... causing mass wounds to any part that it hits, unlike conventional bolts, these dont just hit you and dispurse, these leave a painful reminder that you GOT SERVED!!!
**name must be boris or vladmir to wield**
This pointless post has been brought to you be lack of sleep
Qwezicul
Sun Jul 25, 2004 3:47 pm
#6
AK-47's would be nice, but they're still rifles
A Colt M4a1 Carbine would be better:
*And to represent the weapon's multi-firing modes, you can bring up a command spatial on the weapon to switch the firing mode to either semi-auto or full-auto*
(Full Auto)
100-300 damage
1.5 speed
Light AP
40% wound
Damage type: Piercing
+40 at 0m
+0 at 28m
-50 at 56m
15/20/10 HAM
(Semi-Auto)
250-300 damage
1.5 speed (but the cap is raised from 1.0 to 1.5 when this is equiped)
Medium AP // Tighter Damage, Raised cap, and Higher AP represents more precise shooting in semi-auto
75% wound
Damage type: Piercing
+0 at 0m
+40 at 32m
+35 at 64m
20/25/15 HAM
This of course is impossible, and piercing isn't even implemented. However, this is subliminal messaging...a firing mode selection would be pretty cool, and give a carbine with competitive stats and an uncommon damage like cold or restraint...don't want carbineers to become stun whores, though, we'll lose our underdog prestige
A Colt M4a1 Carbine would be better:
*And to represent the weapon's multi-firing modes, you can bring up a command spatial on the weapon to switch the firing mode to either semi-auto or full-auto*
(Full Auto)
100-300 damage
1.5 speed
Light AP
40% wound
Damage type: Piercing
+40 at 0m
+0 at 28m
-50 at 56m
15/20/10 HAM
(Semi-Auto)
250-300 damage
1.5 speed (but the cap is raised from 1.0 to 1.5 when this is equiped)
Medium AP // Tighter Damage, Raised cap, and Higher AP represents more precise shooting in semi-auto
75% wound
Damage type: Piercing
+0 at 0m
+40 at 32m
+35 at 64m
20/25/15 HAM
This of course is impossible, and piercing isn't even implemented. However, this is subliminal messaging...a firing mode selection would be pretty cool, and give a carbine with competitive stats and an uncommon damage like cold or restraint...don't want carbineers to become stun whores, though, we'll lose our underdog prestige
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