Carbineer Archive

Thread: What carbineers really need :smileywink:

DarthHossith
Fri Jul 23, 2004 7:19 pm
#1

What we really need is Feather Boots for carbineers only +100 Carbine speed and a new carbine that has the Stunning ability to keniticly restrain the colder natures of the other professions. We also need the coveted /fotm tag so we can get the even more coveted /nerfbat applied and be standing back exactly where we were!


This post brought to you by the lack of the letters S L E E P



Hosoke Enaitol - Eclipse
Carbineer - No matter what the NGE says
Commander:Nightfall Leigon, protectors of HyperDrive Radio

KenjiTokugawa
Fri Jul 23, 2004 8:40 pm
#2

"mmm... that's good sarcasm"


I am actually still for Eisman_Buckye's suggestion of a free jedi slot to any master carbineer that has stayed with it for 6+ months



Jas' --- Jundland Wayfarer
"Once a Ranger, always a Ranger"


Sivol
Fri Jul 23, 2004 11:00 pm
#3

Just say no to FOTM.



Erok - Carbineer Extrodinaire
owning gIMP's since '03
Bennifer
Sat Jul 24, 2004 12:28 pm
#4

New Carbine weapon


Ak-45


Damage



Gentalman, You can't fight in here, this is the war room

-President Muffly(Peter Sellers)
Bennifer
Sat Jul 24, 2004 12:33 pm
#5

New Carbine Weapon


Ak-47


Speed 4.0


Damage 200-600


Heat/Kenetic/Blast(ill explane later)


Idea Range -50 @ 0m

+10 @ 30m

-60 @ 60m


Ham

177

207

10


The Ak-47 also knows as ''the gun all the mindless bad guys in the james bond moive golden eye have'' is a strong, sturdy, innaccurate fast firing weapon, causing massave wounds to the targets well... causing mass wounds to any part that it hits, unlike conventional bolts, these dont just hit you and dispurse, these leave a painful reminder that you GOT SERVED!!!


**name must be boris or vladmir to wield**



This pointless post has been brought to you be lack of sleep





Gentalman, You can't fight in here, this is the war room

-President Muffly(Peter Sellers)
Qwezicul
Sun Jul 25, 2004 3:47 pm
#6

AK-47's would be nice, but they're still rifles

A Colt M4a1 Carbine would be better:

*And to represent the weapon's multi-firing modes, you can bring up a command spatial on the weapon to switch the firing mode to either semi-auto or full-auto*

(Full Auto)
100-300 damage
1.5 speed
Light AP
40% wound

Damage type: Piercing

+40 at 0m
+0 at 28m
-50 at 56m

15/20/10 HAM

(Semi-Auto)
250-300 damage
1.5 speed (but the cap is raised from 1.0 to 1.5 when this is equiped)
Medium AP // Tighter Damage, Raised cap, and Higher AP represents more precise shooting in semi-auto
75% wound

Damage type: Piercing

+0 at 0m
+40 at 32m
+35 at 64m

20/25/15 HAM

This of course is impossible, and piercing isn't even implemented. However, this is subliminal messaging...a firing mode selection would be pretty cool, and give a carbine with competitive stats and an uncommon damage like cold or restraint...don't want carbineers to become stun whores, though, we'll lose our underdog prestige



-[Magnar Aeadon the Great]- *Classified by Imperial authority*
-[Xavius Aeadon]- Forge Master of AutoTek, CEO (ret.)
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