Carbineer Archive
Thread: Carbineer: Remembering the Past, Enduring the Present, and Envisioning a Brighter Future
- Wild Shot 1,2: Guarenteed Stun
- Action Shot 1,2: Was a good bleed for a while until bleeds were nerfed. Even after that change i liked it as AoE action attack.
- Full Auto Single 2: Chance to apply Stun, Blind , and evenutally after some pressing by Nova, Dizzy
- Full Auto Area 1, 2 : Great Area attack, moderate dmg, with states applied.
- Charge Shot 1, 2: Single and and multi KD abilities
- Supression Fire 2:Good for posture changing
- Legshot 2,3: Leg shot 2 was decent for leveling, and legshot 3 never worked properly.
- Scatter Shot 1,2: Great at hitting all 3 HAM pools.
- Legshot: Our best Ability hands down. Highest damage dealer. No complaints here.
- Charge Shot: Very reliable ranged knockdown.
- Crippling Shot: Good snare , but could use some improvment.
- Advanced Rapid Fire: The damage modifer seems weak for a master level skill.
- Full Auto Area: Good damage area attack.
- Supression Fire: Broken, need i say more.
- Scatter Shot: Seems like a waste of a special, as there is nothing special about it. Moderate damage.
- Advanced Crippling Shot: An moderate damage AoE shot which can snare multiple opponents for 20sec.
- Advanced Charge Shot: A high damage AoE ranged knockdown
- Supression Fire: Make this ability a functioning root. Im not sure what a fair timer would be. Maybe 15-20 sec. Cool Down should be at least 30 sec.
- Advanced Rapid Fire: If im not mistaken isnt this ability only supposed to work with "FUll Auto" capable weapons. Please define this for us. Also make this damage modifier similar to leg shot with random capability apply new "Supressed State". Under this state a target would be so supressed by the barrage of blaster bolts that they go prone. The target can still fire specials, but cannot get up from this prone postition for 10 seconds. There would be a timer applied so somoene couldnt just keep chain - suppressing them with this special.
- Advanced/Improved Scatter Shot: GIve this ability some meaning instead of just being another useless moderate damage special. What i propose is that this special have the ability to disprese a mob of creatures or NPC's that might be attacking your group mates. This ability would be an AoE shot that causes all the mobs to temporarily run in the opposite direction of your radius of attack. A second attack on the same creature would yield no benefit as they have become immune. This special is open to debate. This is something i just came up with on the fly , and would only really be good in PVE. In PVP im not sure what special effect it should have. How about a friendly fire ability? One that can be used to counter a snare that has been applied to a teamate. THe dmg down to the teamate would be minimal, but it would break the snare. The person would have to manually click on the person then choose the ability as tabbing would not work.
Message Edited by Opie76 on 05-26-2005 11:54 PM
Having been back for a couple weeks now, and having been pretty hardcore on both PvP and PvE, I've seen a lot of the new strengths and weaknesses in the profession.
In fast moving battles, we're pretty awesome for fire support. Especially where range varies dramatically. When we're not the primary targets, we do a great deal of damage in support of a group by sticking back and laying on the area effect damage.
In static position combat, like base defenses, we're somewhat gimped by the lack of range, even moreso against Riflemen with a pair of those ranged arms (who the f*ck thought THAT was a bright idea?). When the stuff hits the fan and the attackers move in for the kill, then we're back in the game by slowing or stopping the advance of key members of the enemy's attack force. Its these situations where I miss having an AoE KD attack.
In PvE, we serve the group well with KD and Snare attacks which not only save our own ass from unwanted aggros, but can buy time for our teammates to escape.
Overall, its better, not perfect, but I'll take what I've got and hold the line patiently while the rest catches up.