Carbineer Archive

Thread: TKM = PvP rating

Gotainllyod
Sat Dec 04, 2004 9:03 pm
#1


/discuss


i dont know about you guys, but i find the easiest of kills are people with TKM in their template, laser carbine is teh rockzor pwnzorator!!!11!!!1!1!



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ValcynChiana
Sat Dec 04, 2004 10:20 pm
#2

yep, TKM stackers revel in their "high defenses", buteven though their template, with their precious thaktillo, might give them high KD defense, they're screwed with posture change


Hit them with confusion shot (if you're BH, use cripple or scatter if you're not), use suppression fire 1 or 2 (1 is from marksman, 2 is from carbineer) to lower posture, and they'll be on the ground flopping like a fish. Then sit away at 45-55 meters, whatever your ideal range is, and spam cripple shot on them. If they get up, just /burstrun and stay out of range, keep hitting suppression fire to force them to kneel, really annoys them when they keep getting delayed by it.
DrendalKahn
Sun Dec 05, 2004 1:21 pm
#3

Against stackers... DoTs roxxors my boxxors.



DRENDAL KAHN


BloodMonk
Mon Dec 06, 2004 7:08 am
#4

ehe Gotain....I don't understand why everybody says TKM is da ub@r (or something...l33t speak and I don't mix)


when I was TK/pistoleer/smuggler I ripped em apart with my geo and DX2 (I got a new 392 max damageDX2 ehe w/ pup that is)

When I was commando I burned them to the ground pretty easy

When I was BH (that would be now) I killed most TK's in under a minute (confusionshot + firekd or actionshot, then 10 shots top from my speedcapped LLC).


The only reason why I wold go back to TK (or melee for that matter) are those blasted jedi knights for all "regular" PvP I seem to be able to hold my own pretty good with (semi-)ranged profs...



sly



Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
Feomatar
Mon Dec 06, 2004 8:27 am
#5


I really can't understand you guys... TKM is an extremely strong profession.

I was TKM for a while before carbineer (december 03 / january 04) and i allways pvp'd unbuffed and unarmored, i could defeat almost everyone, even buffed people.



Now TKM isn't able to deal much damage in pvp anymore (80% armor), but thats a problem every profession except rifleman has. Thanks to headhit TKM can deal damage in pvp evenbetter than most other professions, the dizzy + kd is awesome and TKM's have the highest thoughness, the highest accuracy and are allways speedcapped...


For me they are allways strong opponents in pvp, even stronger than riflemen.



Feo Chri'Lar
Proud Non-Jedi Bothan
Master Carbine Fanatic / Master "12 Point" Armorsmith
BloodMonk
Mon Dec 06, 2004 8:33 am
#6

TKM is one of the best balanced profs imo...


it's just that about 90% of the TKM out there have no clue what they're doing...which makes them easy to beat


that 90% applies to all classes lol....which is why you see no-skill people flocking to dot professions en masse...their dot doesn't care about their skills...it ticks anyway... I'm not saying all dotters have no skill....I'm just saying people with not skill tend to go the DOT route


Sly



Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
AdmiralSpy
Mon Dec 06, 2004 9:06 am
#7






BloodMonk wrote:

TKM is one of the best balanced profs imo...


it's just that about 90% of the TKM out there have no clue what they're doing...which makes them easy to beat




Correct.


A good TKM should be able to beat any Carbineer 1 on 1 - it's very doable. Fortunately for us, most TKs are used to the easy route in the fact that they never had to worry about speed, accuracy or damage in PvE, and thus assume the latter two are the same for PvP. The fact that the profession works "so well" as a tank fools many into believing that it takes little effort to make it work in PvP, in other words.


Many TKs will never get custom Nym VKs or even bother into Unarmed Damage and Defensive attachments, for example.


TKs remain one of the top professions in PvP as I see it. A TK/Doc makes a better tank/healer and jedi-killer than a Fencer/Doc in my mind.. but their damage is of course slightly lower.

Message Edited by AdmiralSpy on 12-06-2004 11:07 AM



Addy | 'Addy
ex-Photographer
Forever Carbineer
Gotainllyod
Mon Dec 06, 2004 9:32 am
#8


Az moment:


Id have to disagree with you guys. Every TKM that i see out there, including the decent ones, fall pretty easily to my laser carb. they have no ranged mit so it hits for higher ammounts every time. if the tkm is on his feet i hit for around 500-700 dmg and if hes down i hit for 800-1500.


Now if he is a TKM/doc ill have a fight on my hands but ill still win, i just wear him down and make him run out of stims and poison/disease cures. it takes awhile but it can still be done.


Most of the time when i pvp i just throw my poisons, heal my group, cure my group and spam FAA2, keeps alot of people stated, and seems to help my team out alot. And when i pvp its my job to protect the jedi against TKMs, so i just state them, and KD them and they are done for the most part. its fairly easy.


Support templates pwn j0o!

Message Edited by Gotainllyod on 12-06-2004 08:33 AM



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Copy of WoW= $30
Winding up Odum = Priceless
BloodMonk
Mon Dec 06, 2004 9:56 am
#9


still depends on the TK az


you won't hit anything with the laser if the TK blinds you (point blank accuracy on the lasers is horrible)...


That being said... I love ranged fighting more and more just sad it's not viable with all those blasted jedi out there....then again..if I cared what was viable in PvP I wouldn't PvP docless, and with commando/BH LLC and other stuff lol


I have ALWAYS loved to have a carbineer in my group when out PvP'ing.... now I'm BH carbs myself lol (not as good for support as Carbineer though...no FAA )


Sly


PS: az: those damage number seem VERY high what stats is you carb? even with my 820 max LLC the biggest hit I've seen through armor on a KD victim was 1600 damage (LS2) hitting a TK for that much would mean you'd hit classes with less thouhgness even harder...


Message Edited by BloodMonk on 12-06-2004 08:59 AM



Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
TAfirehawk
Mon Dec 06, 2004 9:58 am
#10






BloodMonk wrote:

still depends on the TK az


you won't hit anything with the laser if the TK blinds you (point blank accuracy on the lasers is horrible)...


That being said... I love ranged fighting more and more just sad it's not viable with all those blasted jedi out there....then again..if I cared what was viable in PvP I wouldn't PvP docless, and with commando/BH LLC and other stuff lol


I have ALWAYS loved to have a carbineer in my group when out PvP'ing.... now I'm BH carbs myself lol (not as good for support as Carbineer though...no FAA )


Sly





While that highlighted part is true....why does it matter? Not like any Carbineer would actually get within 30m of a TKM





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

BloodMonk
Mon Dec 06, 2004 10:05 am
#11

ehehe When I was TKM I tried to be in you face...or out of LOS.


It all depends on the circumstances


Sly



Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
TAfirehawk
Mon Dec 06, 2004 10:06 am
#12






BloodMonk wrote:

ehehe When I was TKM I tried to be in you face...or out of LOS.


It all depends on the circumstances


Sly







Well of course as a TKM.... ROFL





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Feomatar
Mon Dec 06, 2004 10:08 am
#13






Gotainllyod wrote:


Az moment:


Id have to disagree with you guys. Every TKM that i see out there, including the decent ones, fall pretty easily to my laser carb. they have no ranged mit so it hits for higher ammounts every time. if the tkm is on his feet i hit for around 500-700 dmg and if hes down i hit for 800-1500.


Now if he is a TKM/doc ill have a fight on my hands but ill still win, i just wear him down and make him run out of stims and poison/disease cures. it takes awhile but it can still be done.


Most of the time when i pvp i just throw my poisons, heal my group, cure my group and spam FAA2, keeps alot of people stated, and seems to help my team out alot. And when i pvp its my job to protect the jedi against TKMs, so i just state them, and KD them and they are done for the most part. its fairly easy.


Support templates pwn j0o!

Message Edited by Gotainllyod on 12-06-2004 08:33 AM





TKMs don't have ranged mitigation, okay. But they have 57 thoughness... thoughness works exactly like armor (without armor rating), so ALL the damage you do to a TKM gets multiplied by 0.43.


I don't believe you can really hit knocked down TKMs for 1500 damage... just do the math:



Using cripplingshot with a very good (600 max dmg) laser carbine against a knocked down TKM with the best possible result:


600 (max dmg) * 7,5 (cripplingshot) * 1,5 (kd mod) * 0,25 (pvp reduction) * 0,43 (thoughness) = 726 damage

Remember, thats not counting armor, synthsteak andshield generators...


Now with the worst possible result:



120(min dmg) * 7,5 (cripplingshot) * 1,5 (kd mod) * 0,25 (pvp reduction) * 0,43 (thoughness) = 145 damage

Remember, thats not counting armor, synthsteak andshield generators...


Now with 90% armor and synthsteak:


600 (max dmg) * 7,5 (cripplingshot) * 1,5 (kd mod) * 0,25 (pvp reduction) * 0,43 (thoughness) * 0.1 (armor) * 1.25 (armor piercing bonus) * 0.55 (synthsteak) = 50 damage


Now the same with the worst possible damage of this laser carbine (120):


120(min dmg) * 7,5 (cripplingshot) * 1,5 (kd mod) * 0,25 (pvp reduction) * 0,43 (thoughness) * 0.1 (armor) * 1.25 (armor piercing bonus) * 0.55 (synthsteak) = 10 damage




I guess all the TKMs you fought didn's even spend 50k credits into their equipement... And since you're doter you could make such a "profession X = pvp rating" post for every profession but doctor....



Feo Chri'Lar
Proud Non-Jedi Bothan
Master Carbine Fanatic / Master "12 Point" Armorsmith
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