Carbineer Archive
Thread: Suppression Fire is broken
Crash752 wrote:
Is there no longer a warm up on the special? Would be useful if you can do this while moving.
Ehon - Radiant
no warm-up, you can use it while running like a manic through the woods
JanuHull wrote:
This should be an interesting shot for PvE groups like we do on Dantooine. We have a Master Defender Jedi use AOE attacks on the lair of 78-82 level pikets and bols while the ranged people slam away with AoE from a distance. One of the big problems we have are groups of mobs breaking off to engage the ranged people, and this may serve well keeping the group concentrated on the Defender.
I actually tried one coneshot as a testin just such a scenario while about 50 pikets were on the tank. All the pikets left him alone and came for me in a stampede. I was smart enough to have my speeder bike at my side and hopped on and got away... it was pretty funny. Carbine shots rule for generating aggro. It looked pretty neat in my combat log though.
Don't ask me how those guys got all those pikets out of one lair, but they did and it was lag city. What a sinking feeling to see and hear all those pikets charging at me.
i know what you mean.
i was hunting with 3 jedi and several ranged players and a master swordsman yesterday on tat, but some how i was pulling the argo of the creatures pretty offen
Ayami-Ayami wrote:
^^^
i know what you mean.
i was hunting with 3 jedi and several ranged players and a master swordsman yesterday on tat, but some how i was pulling the argo of the creatures pretty offen
Carbineer seems to be the offical tank of the game atm. No matter what weaponI use, low or high damage, everything comes after me as soon as I lanch a shot including range shot.
I've had aggro issues up the wazoo, but the group I was with revealed unto me the problem. Our primary tanks are Master Defender Jedi who use only their default attacks to strike enemies or the minimum number of AoE attacks to get the mobs' attention. When I wail away with Improved LegShot, I'm outdamaging them about 2 to 1, so my suggestion for you guys running in the groups, watch the damage numbers carefully and regulate your shots to stay in the low to mid damage range.
Sometimes showboating how strong we can be isn't the smartest choice.