Carbineer Archive

Thread: Does Armor Piercing bonus count in PvP?

Aram1
Tue Sep 23, 2003 5:57 pm
#1

I haven't noticed doing extra damage to unarmoured opponents in PvP. I use a laser carbine so I should be doing, what 50% extra damage to a person with AR 0? Or 25%.. not sure how that works. It doesnt seem to be working either.


This is dissappointing because thats pretty much carbineers sole advantedge in their guns -1 -2 AP ratings.


Anyways, just trying to see if anyone else has noticed AP bonuses not working in PvP.


Also, I havent noticed pistol users damage being reduced to me when I wear armor - but shouldnt it be cut down because all PC armor is Ar 1? Is that working either? I thought it was AR + %(if any apply). Or is it that if the armor has no resistence to say acid, a scatter will do full damage?

SOJ
Tue Sep 23, 2003 6:14 pm
#2

First off, could you list your armor? Because you are right, aparrently from what I've seen and tested, if the armor you wear has no protection against a certain type (acid, cold, heat) then the weapon will do full damage, regardless of AR but will receive no AP bonuses. Furthermore, AP does seem to be acting weird for PCs without armor. I have noticed no AP bonuses myself. Because of this, most people I see do not wear armor, except for maybe a composite helm for the scatter pistol. However, if they do wear armor and have resistances to your type of damage (acid, heat, energy) then AP bonuses will be applied (after resistances reduction).

SOJ
Wed Sep 24, 2003 6:17 am
#3

Well, perhaps he did receive the 25% bonus from when he attacked you but you then resisted 30%. I don't know, it always seemed that if they have a resistance to your type of damage, such as 5%, then you'd get a bonus if you have higher AP. But if they do not have a resistance to your type of damage, you do full damage (no resistances) but not AP bonus at all.


Also, for the Scatter Pistol, it's Acid Damage and has an AP of 1.

Veraphim
Wed Sep 24, 2003 8:50 am
#4


Yeah it seems that if the armor has no resistence to the attack - it bypasses the AR rating - which it shouldnt as I understand.




According to this official armor guide, that's exactly what is supposed to happen. About halfway down the page where it explains the armor stats.

http://starwarsgalaxies.station.sony.com/content.jsp?page=Advanced%20Guide%20Armor%20Fundamentals
Aram1
Wed Sep 24, 2003 11:37 am
#5

Hrmm thanks Veraphim . That still seems a bit.. odd?

Aram1
Wed Sep 24, 2003 12:01 pm
#6

Yeah it seems that if the armor has no resistence to the attack - it bypasses the AR rating - which it shouldnt as I understand.


I have a full set of Stormtrooper armor, which has 30% resits except for stun, acid, and heat, which are 0. So theoritically, I should not block any damage from say a Scatter Pistol(acid) but I should block the AR 1 damage(since a Scatter is AP 0 right?), but I dont. I thought at first my ST armor just didnt work - but it does block other attacks with resistences.


I also tested it tonight with a friend. I had on my full ST armor, and he had a Vibro Lance(electricty). ST armor has 30% electric resist. However the lance is AP 2. However he did EXACTLY 100 damage to me - and I blocked exactly 30 - which would be 30%. He should be doing more on top of that though, for being 1 AP over my AR(1). Make sense?


So basically the problem is that AP only applies, if your armor has a resistence to the attack, otherwise it bypasses the armor completly - which it shouldnt.


I also have a 57% across the board(cept electricty) composite helm that I use to combat the EyeShotSpammers..err Bounty Hunters. It works very well, and seems to block more than just 57% of the attack(implying that the AR 1 bonus IS working in this case).


This is a huge problem for us becasue well, our one advantedge is AP 1 and AP 2 guns. It would be nice if my shots were actually applying that extra damage(especially to unarmoured people).


Aram1
Wed Sep 24, 2003 12:06 pm
#7

Oh I left out one problem -


That an AP factor over an AR factor gives no bonus. IE an AP 2 guy(the vibrolance in my previous example) does no extra damage against an AR 1 targe(all PC armor) which it should.


AP does however overcome the AR, it just wont give you the extra bonus it should if you suprass it.

Bigjimmy1
Wed Sep 24, 2003 8:07 pm
#8

Yea i think the armor multiplier is all messed up on this game,,,plus just messed up in general



Everyones a hero of there own story!
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