Carbineer Archive
Thread: Professions Dilemma...any thoughts?
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Mu_Nansen
Wed Sep 24, 2003 7:34 pm
#1
Okay...here's my problem...I can't decide how to balance my professions. I'll break it down so it's simple.
[u]Combat Medic[/u]
I'm wondering if I really want this at all. For one thing, you have to be a Master to use poisons/diseases that are worthwhile. The basic consenus is that if you're not gonna Master it, don't bother. Second, crafting the best poisons/diseases is gonna be a major pain, as the resources are quite rare and I'll need a LOT of them. Plus, I'm already running ragged looking for the resources for Advanced Doctor's components. Third, if things stay the way they are, I think poisons/diseases only are effective like one in every 4 or 5 attempts. Diseases are a major pain in the ass if you catch one, but you can just get rid of them by dying and cloning, and they're too slow to really do much during a single battle. So really, poisons are the only thing that end up being useful.
BUT, the Ranged Healing might really be worthwhile. Ranged stimpacks are at least as powerful as Small stims, and with Master CM I could use them up to 50 meters away. Plus, there's the Area Stims which will let me heal several people at once, IF they're close to each other.
[u]Doctor[/u]
No question that I love this profession, and I'm definitely going to stick with it. The only question is how great of a Doctor do I wanna be? No matter what, I plan on being high enough to use the best Enhances and stims, and Resuscitation packs, but in order to make room for CM and Carbineer I won't be able to craft my own stuff, and maybe not even learn to cure diseases.
[u]Carbineer[/u]
This is where I'm beginning to lean more towards. If I have Doctor and Master CM, I'll have enough skill points left to get Cripple Shot...but that's it. No other good skills, no Carbine Speed mods, or Accuracy While Moving mods. I'd be a so-so Carbineer.
_____________________________________
So basically I have three choices:
#1 - Master Combat Medic, good Doctor, and a so-so Carbineer
#2 - Decent Combat Medic (basically just for Ranged/Area stims), good Doctor, and a pretty good Carbineer.
or
#3 - Master Doctor (able to craft and use the absolute best Enhances, Cures, and Stims) and Master Carbineer (making me deadly one-on-one)
It's a real hard decision. The first two are basically full support roles, as I'm able to keep everyone healthy while doing a decent amount of damage. The third one is still support, as I'm able to heal as fast as possible and buff ourselves at amazing levels (Enhance Ds can add up to 2500 points to your Health and Action attributes, and probably around 1500 to Str/Con/Quik/Stam), and I'd be able to do some real Van-Dammage with the Carbine.
It might just be that I'm kinda tired of chasing Combat Medic when the poisons I can use so far totally suck, and I don't even use Ranged Stims that much. And only having to gather resources for Doctor would sure save me a lot of time. Plus as a powerful Carbineer I could actually make some decent money instead of having to beg for it.
What do you guys think? I also posted this in the Doctor and Carbineer forums to get a few more, and varied opinions.
[u]Combat Medic[/u]
I'm wondering if I really want this at all. For one thing, you have to be a Master to use poisons/diseases that are worthwhile. The basic consenus is that if you're not gonna Master it, don't bother. Second, crafting the best poisons/diseases is gonna be a major pain, as the resources are quite rare and I'll need a LOT of them. Plus, I'm already running ragged looking for the resources for Advanced Doctor's components. Third, if things stay the way they are, I think poisons/diseases only are effective like one in every 4 or 5 attempts. Diseases are a major pain in the ass if you catch one, but you can just get rid of them by dying and cloning, and they're too slow to really do much during a single battle. So really, poisons are the only thing that end up being useful.
BUT, the Ranged Healing might really be worthwhile. Ranged stimpacks are at least as powerful as Small stims, and with Master CM I could use them up to 50 meters away. Plus, there's the Area Stims which will let me heal several people at once, IF they're close to each other.
[u]Doctor[/u]
No question that I love this profession, and I'm definitely going to stick with it. The only question is how great of a Doctor do I wanna be? No matter what, I plan on being high enough to use the best Enhances and stims, and Resuscitation packs, but in order to make room for CM and Carbineer I won't be able to craft my own stuff, and maybe not even learn to cure diseases.
[u]Carbineer[/u]
This is where I'm beginning to lean more towards. If I have Doctor and Master CM, I'll have enough skill points left to get Cripple Shot...but that's it. No other good skills, no Carbine Speed mods, or Accuracy While Moving mods. I'd be a so-so Carbineer.
_____________________________________
So basically I have three choices:
#1 - Master Combat Medic, good Doctor, and a so-so Carbineer
#2 - Decent Combat Medic (basically just for Ranged/Area stims), good Doctor, and a pretty good Carbineer.
or
#3 - Master Doctor (able to craft and use the absolute best Enhances, Cures, and Stims) and Master Carbineer (making me deadly one-on-one)
It's a real hard decision. The first two are basically full support roles, as I'm able to keep everyone healthy while doing a decent amount of damage. The third one is still support, as I'm able to heal as fast as possible and buff ourselves at amazing levels (Enhance Ds can add up to 2500 points to your Health and Action attributes, and probably around 1500 to Str/Con/Quik/Stam), and I'd be able to do some real Van-Dammage with the Carbine.
It might just be that I'm kinda tired of chasing Combat Medic when the poisons I can use so far totally suck, and I don't even use Ranged Stims that much. And only having to gather resources for Doctor would sure save me a lot of time. Plus as a powerful Carbineer I could actually make some decent money instead of having to beg for it.
What do you guys think? I also posted this in the Doctor and Carbineer forums to get a few more, and varied opinions.
Mu_Nansen
Wed Sep 24, 2003 7:35 pm
#2
Okay...here's my problem...I can't decide how to balance my professions. I'll break it down so it's simple.
[u]Combat Medic[/u]
I'm wondering if I really want this at all. For one thing, you have to be a Master to use poisons/diseases that are worthwhile. The basic consenus is that if you're not gonna Master it, don't bother. Second, crafting the best poisons/diseases is gonna be a major pain, as the resources are quite rare and I'll need a LOT of them. Plus, I'm already running ragged looking for the resources for Advanced Doctor's components. Third, if things stay the way they are, I think poisons/diseases only are effective like one in every 4 or 5 attempts. Diseases are a major pain in the ass if you catch one, but you can just get rid of them by dying and cloning, and they're too slow to really do much during a single battle. So really, poisons are the only thing that end up being useful.
BUT, the Ranged Healing might really be worthwhile. Ranged stimpacks are at least as powerful as Small stims, and with Master CM I could use them up to 50 meters away. Plus, there's the Area Stims which will let me heal several people at once, IF they're close to each other.
[u]Doctor[/u]
No question that I love this profession, and I'm definitely going to stick with it. The only question is how great of a Doctor do I wanna be? No matter what, I plan on being high enough to use the best Enhances and stims, and Resuscitation packs, but in order to make room for CM and Carbineer I won't be able to craft my own stuff, and maybe not even learn to cure diseases.
[u]Carbineer[/u]
This is where I'm beginning to lean more towards. If I have Doctor and Master CM, I'll have enough skill points left to get Cripple Shot...but that's it. No other good skills, no Carbine Speed mods, or Accuracy While Moving mods. I'd be a so-so Carbineer.
_____________________________________
So basically I have three choices:
#1 - Master Combat Medic, good Doctor, and a so-so Carbineer
#2 - Decent Combat Medic (basically just for Ranged/Area stims), good Doctor, and a pretty good Carbineer.
or
#3 - Master Doctor (able to craft and use the absolute best Enhances, Cures, and Stims) and Master Carbineer (making me deadly one-on-one)
It's a real hard decision. The first two are basically full support roles, as I'm able to keep everyone healthy while doing a decent amount of damage. The third one is still support, as I'm able to heal as fast as possible and buff ourselves at amazing levels (Enhance Ds can add up to 2500 points to your Health and Action attributes, and probably around 1500 to Str/Con/Quik/Stam), and I'd be able to do some real Van-Dammage with the Carbine.
It might just be that I'm kinda tired of chasing Combat Medic when the poisons I can use so far totally suck, and I don't even use Ranged Stims that much. And only having to gather resources for Doctor would sure save me a lot of time. Plus as a powerful Carbineer I could actually make some decent money instead of having to beg for it.
What do you guys think? I also posted this in the Doctor and CM forums to get a few more opinions.
[u]Combat Medic[/u]
I'm wondering if I really want this at all. For one thing, you have to be a Master to use poisons/diseases that are worthwhile. The basic consenus is that if you're not gonna Master it, don't bother. Second, crafting the best poisons/diseases is gonna be a major pain, as the resources are quite rare and I'll need a LOT of them. Plus, I'm already running ragged looking for the resources for Advanced Doctor's components. Third, if things stay the way they are, I think poisons/diseases only are effective like one in every 4 or 5 attempts. Diseases are a major pain in the ass if you catch one, but you can just get rid of them by dying and cloning, and they're too slow to really do much during a single battle. So really, poisons are the only thing that end up being useful.
BUT, the Ranged Healing might really be worthwhile. Ranged stimpacks are at least as powerful as Small stims, and with Master CM I could use them up to 50 meters away. Plus, there's the Area Stims which will let me heal several people at once, IF they're close to each other.
[u]Doctor[/u]
No question that I love this profession, and I'm definitely going to stick with it. The only question is how great of a Doctor do I wanna be? No matter what, I plan on being high enough to use the best Enhances and stims, and Resuscitation packs, but in order to make room for CM and Carbineer I won't be able to craft my own stuff, and maybe not even learn to cure diseases.
[u]Carbineer[/u]
This is where I'm beginning to lean more towards. If I have Doctor and Master CM, I'll have enough skill points left to get Cripple Shot...but that's it. No other good skills, no Carbine Speed mods, or Accuracy While Moving mods. I'd be a so-so Carbineer.
_____________________________________
So basically I have three choices:
#1 - Master Combat Medic, good Doctor, and a so-so Carbineer
#2 - Decent Combat Medic (basically just for Ranged/Area stims), good Doctor, and a pretty good Carbineer.
or
#3 - Master Doctor (able to craft and use the absolute best Enhances, Cures, and Stims) and Master Carbineer (making me deadly one-on-one)
It's a real hard decision. The first two are basically full support roles, as I'm able to keep everyone healthy while doing a decent amount of damage. The third one is still support, as I'm able to heal as fast as possible and buff ourselves at amazing levels (Enhance Ds can add up to 2500 points to your Health and Action attributes, and probably around 1500 to Str/Con/Quik/Stam), and I'd be able to do some real Van-Dammage with the Carbine.
It might just be that I'm kinda tired of chasing Combat Medic when the poisons I can use so far totally suck, and I don't even use Ranged Stims that much. And only having to gather resources for Doctor would sure save me a lot of time. Plus as a powerful Carbineer I could actually make some decent money instead of having to beg for it.
What do you guys think? I also posted this in the Doctor and CM forums to get a few more opinions.
Gallion
Wed Sep 24, 2003 9:31 pm
#3
Try them all.
The really neat thing about this game is that you can surrender skills to try something else and go back later if you don't like them. I would recommend getting all the medical skills first as medic xp comes alot quicker than weapon xp if you're determined. Then you can see what you think of your medical skills.
As you progress in carbineer, surrender medic skills (not the crafting ones though
) and see how you like things. You'll have plenty of medic xp stored up to give you a boost if you decide to switch back.
The really neat thing about this game is that you can surrender skills to try something else and go back later if you don't like them. I would recommend getting all the medical skills first as medic xp comes alot quicker than weapon xp if you're determined. Then you can see what you think of your medical skills.
As you progress in carbineer, surrender medic skills (not the crafting ones though
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