Carbineer Archive

Thread: DXR6 AP bonus broken?

Aram1
Wed Sep 24, 2003 9:36 pm
#1

Ok so in my previous post about armor bonuses/damage a poster pointed out that if a target has no resistences to a specific type of attack - the damage completly bypasses the armor rating, thus an AR 0 gun doing heat damage against an AR 3 target with 0 % heat resistence would do FULL damage. This was in the dev post about armor.



So Im shooting a snorbal with my DXR6, as it has no acid resistence, so my attacks should be bypassing armor. However if you figure in that the DXR6 is an AP 1 gun, shouldnt that AP bonus be applied to my damage as well? So it should be full damage + AP damage? This wasnt the case. I was shooting it for X damage in my combat screen, and the same was appearing over its head. So I was receiving no AP bonus.



Do I have this all correctly? Or did I miss something somewhere.



DarkclawX
Thu Sep 25, 2003 2:38 am
#2

Never fought a Snorbal before, but does it have a Vulneravility to Acid? Currently, if an enemy has a vulnerability to given weapon type, it will go through with no additional damage added on. Essentially, the AP rating is disregarded when attacking against a vulnerability.
SOJ
Thu Sep 25, 2003 4:42 am
#3

AP is not applied when you attack a vulnerability. Like in your example, the DXR6 will do full damage but it will have NO bonuses. So, if a T-21 had Acid damage and it attacked that snorbal, it'd do full damage without AP bonuses. Kind of odd since it is a vulnerability.
Forkbomb
Thu Sep 25, 2003 8:48 am
#4

Yeah, but is this a bug or a feature? Seems like a bug to me.
Jet22TC
Thu Sep 25, 2003 9:26 am
#5

I would say it is a bug as well.


I always examine my target and attack the vulnerabilites. I guess it would be better to use my laser carbine to attack creatures with light (or no) armor and low resists (20% or less) to energy than to attack one with vulnerabilites to acid with my DXR6. That sounds like a bug to me.




-----------------------------------------------------------------------------
Be polite. Be professional. But have a plan to kill everyone you meet.
Aram1
Thu Sep 25, 2003 11:20 am
#6

I agree, it seems out of wack. I think I was still doing MORE damage to a snorbal with 0 armor and 40% energy resists than I was using my DXR6 which does acid, and a snorbal has 0% resist to, simply because the DXR6 was applying to AP bonuses, yet the laser was applying its AP bonuses(AP 2 over AR 0).


Kinda makes the point of varied damage guns pointless if a high AP energy gun is better anyways.

DisplacedSurfeR
Thu Sep 25, 2003 10:22 pm
#7

It has to be a bug.. .and it seems to never work in PVP.. we have same problem with Dx2



Carbineers and pistoleers are in like the same boat, as far as broken skills and such




Daynk Mohda - HATED
Jagermeister - HATED
Loot and random items vendors in the GAT Mall just south of theed and also in GAT City on your overhead map, NE of Theed
Rishathra
Fri Sep 26, 2003 1:18 am
#8

I'm pretty sure its a bug. Didn't they say specifically in the armor guide that AP damage was added on when used against a vulnerability? I seem to recall them using an example with a power hammer. Anyone else remember that?




I am a Rebel With Connections
...has become an Ace Pilot in nine squadrons.
Blue Glowie MCH
NGE Cancellation Bug
imn4life
Fri Sep 26, 2003 11:16 am
#9

For that exact reason I only look at AR and Special Protection of MOBS. Vulnerability will only be taken into account if it has a Medium AR.
Page 1 of 1
Previous Next