Carbineer Archive

Thread: Will The Devs Plzzzz Show Us Some Love

BkL
Thu Feb 19, 2004 7:04 pm
#1

Cmon now devs first u take away our constent kd the only thing that can keep a carbineer alive so what else do we have crappy defense.A ham on guns that will kill our selfs in combat so no need for pvp or pve cuz we can just kill our selfs with the outragious hams.Give us something the bleed sucks now we cant compete with any other combat profession's.And u say u wanna balance things all use did was make us worse.Y not remove kd dizzy from tka or other skills that have it.So i would say either show us the rare few carbineers some love or just delete the god damn skill
FireDarkhaven
Thu Feb 19, 2004 7:56 pm
#2

*cheers for option 2*
novamarine
Thu Feb 19, 2004 8:26 pm
#3

Maybe you should read the Dev comments on publish 7 before you whine...
seiv
Thu Feb 19, 2004 8:26 pm
#4

Carbineer Specials have been improved:
The dizzy effect in /fullAutoSingle1, /fullAutoSingle2, /fullAutoArea1 & /fullAutoArea2 have been improved



/burstShot2 was changed from a single target to an AE cone attack
/actionShot2 now hits all targets in the area of effect.


There's some luving..


Seiv

BkL
Fri Feb 20, 2004 2:48 am
#5

well i would like to respond about the whining.First off this proffesion has been like this since day 1 and gotten worse.And seeing i have been a carbineer since day 1 ya damn right i have a right to your so called Whine.i have seen tons of nerfs on tka for the better and other skills that dont need it.So whats the excuse for not working on carbineer.And as far as pub 7 goes with the supposably new fixes how long did this actually take to do to damn long if u ask me.But im sure there will be a screw up somewhere and it will be delayed even longer for us carbs.But i wont keep on draggin the subject along becuase i know tons of carbineers that feel the way i do.So lets hope its just not more broken promises from Devs And Corospondents
Mild-Breeze-Trooper
Fri Feb 20, 2004 5:55 am
#6






seiv wrote:
Carbineer Specials have been improved:
The dizzy effect in /fullAutoSingle1, /fullAutoSingle2, /fullAutoArea1 & /fullAutoArea2 have been improved



/burstShot2 was changed from a single target to an AE cone attack
/actionShot2 now hits all targets in the area of effect.


There's some luving..


Seiv






I'm so excited about this I can't contain myself. The only clouds on my heaven is the fact that Charge Shot 2 was supposed to have been fixed in Patch 6 so, what the devs say they fix and what really works are two diffrent things. Also we have absolutely no idea what so everabout when we will actually see Patch 7.


Still I'm excited. Did they mention fixing CS2 or is it still "working"?





Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
TAfirehawk
Fri Feb 20, 2004 7:13 am
#7

ChargeShot2 was never meant to be fixed, just the timer adjusted. The Dev thought it was always working (what planet has he been on?) so don't expect it to be fixed.






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

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