Carbineer Archive

Thread: CS1 remove animation

Avr
Thu Feb 12, 2004 11:28 am
#1

Sense this KD has to have the timer now, please remove the animation and also the standing requirement. Also make it so the target can't get right back up. Basically make it like every other KD.



Avr Wookiee of Flurry
Quandry
Thu Feb 12, 2004 11:32 am
#2

/agree



now that it is no longer special at all it should not have the special requirments either. You should not have to be standing and you definetly should not have to run to do it.





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BMGundam
Thu Feb 12, 2004 12:19 pm
#3

Yeah, it needs to go.
RebalMarineHunter
Thu Feb 12, 2004 2:16 pm
#4

Awww man, I loved that animation too, but your right.


/agree





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Oculus
Thu Feb 12, 2004 8:59 pm
#5

/signs

... but please, let some other Dev than the one who put /chargeShot2 on a timer handle this tricky task, mmmkay?




Oku Kee'lus
Master Ranger | Master Carbineer

Quandry
Fri Feb 20, 2004 12:21 am
#6

Bumping this up again now that it looks like the devs are actualy looking at our skills.



With the timmer it is only further crippling us to force our only kd move to be used wile standing and running wich realy ruins our accuracy (not like we got a lot anyway). If nothing els remove the animation or add more time to the kd..8 seconds? But idealy id like to see this shot work wile prone and kneeling like all other ranges class kd moves. I cant see this serving any use other than crippling us where it is not needed.





_______________________________________________________________________________________________________________________
Carbineer for Life
Weapons||Armor
Li'lith of Tarquinas
Alderaan Memorial Hospital
Loot Vendor (-6851 -4108) Galia Naboo


Gearek
Fri Feb 20, 2004 2:04 am
#7

/agree



Osskiborxi--chilastra--- surrendered:: 1434 BH, MCH, MHS, MB, master commando, master carbineer, master scout, master maks(twice ), pistoleer, 0340 smuggler, doc, medic, TKM, fencer, rifleman:: FS
revisoHT
Fri Feb 20, 2004 2:34 am
#8

aww i'll have to change my sig, but


/agree





Rev-iso, Rebel Medic
"I just wanted to touch it. I was so dizzy from the beer. I don't remember much."

ZSM
Fri Feb 20, 2004 5:46 am
#9

I actually like the charging.. it's a great way to go up hills on Dath with little/no terrain neggo.. lol



Zodac Sho'Menza
Master Grinder(25) TKM / Doc / 1000 Scout
"Pokemon Unlocked Me!" 03-28-2004 06:56 AM
TAfirehawk
Fri Feb 20, 2004 7:19 am
#10


The 5 sec KD timer has been fixed, I can land almost 4 CripplingShot before the creature gets back up



And the damage modifier has been fixed too


Message Edited by TAfirehawk on 02-20-2004 09:20 AM



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

ElBlufer
Fri Feb 20, 2004 6:55 pm
#11

/sign



Elliott Blufer

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shadytrando
Fri Feb 20, 2004 8:09 pm
#12

/sign


chargeshot actually slows me way down if im running from something.



Sike Arius | Dark Jedi Knight
Valceriel Caligo-Sycarius | Master Bounty Hunter
" I have found true life... In the death of the Light."
AriasImmortal
Fri Feb 20, 2004 8:49 pm
#13

chargeshot1? what is that?

I don't really use it all that much anymore... i rarely miss myself, and they rarely hit me



ARIAS TE'THAI
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