Carbineer Archive

Thread: Quick CS1 Question from a recent master.

ZSM
Sat Feb 21, 2004 3:56 am
#1

Hey gang, you know who here again. Grinding, I never really paid much attention to the actual duration of the KD with CS1, esp given the fact that it was bugged and you could spam KD someone over and over...


...that being said, is the current duration of our CS1 KD of 2 seconds standard, or is that perhaps a nerf of somekind that they threw in with the timer fix? Just seems a tad short to me...



Zodac Sho'Menza
Master Grinder(25) TKM / Doc / 1000 Scout
"Pokemon Unlocked Me!" 03-28-2004 06:56 AM
Arafel_
Sat Feb 21, 2004 4:00 am
#2

always been that way



Arafel
PM Official Meat Shield
Teras Kasi Master - Master Swordsman - Master Medic
I Y Swamptown
Combat Upgrade Beta Tester *crossed fingers*

ZSM
Sat Feb 21, 2004 4:03 am
#3

bummer.. ok, thanks for the quick response.



I suppose I'll keep the single crit shot as my following move after CS1 for max dmg.





Zodac Sho'Menza
Master Grinder(25) TKM / Doc / 1000 Scout
"Pokemon Unlocked Me!" 03-28-2004 06:56 AM
Arafel_
Sat Feb 21, 2004 4:07 am
#4

it won't be so bad after publish 7 because we'll have like 4 dizzy attacks that work (supposedly)


if they fix chargeshot2 as well i could die happy





Arafel
PM Official Meat Shield
Teras Kasi Master - Master Swordsman - Master Medic
I Y Swamptown
Combat Upgrade Beta Tester *crossed fingers*

ZSM
Sat Feb 21, 2004 4:11 am
#5

I'm sorry to say, I can't help but get my hopes up after even the simplest of fixes, ie multiple dizzy fixes on our shots.


To say we'll make an overnight change from bad to good... would be a bit of an understatement.


FAA2, FAA2, AS2 anyone ?




Zodac Sho'Menza
Master Grinder(25) TKM / Doc / 1000 Scout
"Pokemon Unlocked Me!" 03-28-2004 06:56 AM
sandblighter
Sat Feb 21, 2004 6:21 am
#6

Yah, I'm still a little concerned. I have ranger with dizzy traps and even after applying them and using cs1, I haven't got any NPC's or creatures to fall down. I have heard some folks on the forum say that cs1 is not a real knockdown, that it stops the target and the animation makes it look like it is knocking down. Is this going to affect us so that even with a dizzy, we won't get any falling by our targets.


Then again, the dizzy is short lived on those traps and my accuracy is pretty terrible, so maybe it's just me.



"A computer lets you make more mistakes faster than any invention in human history - with the possible exceptions of handguns and tequila."
TAfirehawk
Mon Feb 23, 2004 8:07 am
#7

Another poster pointed out the no profession gets to hold a creature in PvE down with Dizzy, which seems on par with what I have seen from Bounty Hunters, Smugglers, Pistoleers, and Carbineers.


The KD timer on ChargeShot1 and ChargeShot2 (if it would work) was fixed to hold them down for the full 5 seconds AND multiply the damage. So now we are on par with the other profession's KD shot in that regard. Unfortunately we lost the ability to spam it for "posture to prone" in PvEbut I have been setting some Jedi on their butts as before the nerf, so I am not sure it was totally nerfed.






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

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