Carbineer Archive

Thread: Does accuracy/damage influence the chance of a state/post.down sticking?

BloodMonk
Sat Dec 11, 2004 12:29 pm
#1

I'm really curious on this one, and if (and how) it's ever been tested.


Atm I use my high accuracy (+116) carb to state (just to miss less), but if one or both of the above are true I might have to consider unsing my laser carb instead (only +62 atm)


sly



Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
TAfirehawk
Sat Dec 11, 2004 3:01 pm
#2

Accuracy of course helps.....you have to land the shot in the first place to get a State to stick


After that, Novamarine did some tests with ChargeShot1 and proved increased Carbine Accuracy helped land the KD.


But as far as Damage is concerned, I personally can't imagine it mattering for applying States....there is no logic in doing that. There have been numerous people (even I have done it but no quantitative tests) who use a faster Carbine with low damage in PvP group support, so I see no correlation from amount of Damage done to likelyhood of landing a State.




Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

BloodMonk
Sat Dec 11, 2004 6:15 pm
#3

Nico to know I wonder if I can get much higher accuracy on a carb though, the one I use is an accuracy stocked, DH17 with a +41 scope...and experimented for accuracy...

Maybe I shold ask the WS to also make the barrel experimented for acc?

I'm always on Citrus btw...can't use the LLC without it

Sly



Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
FoeHammerOne
Sat Dec 11, 2004 6:37 pm
#4

Sly I max out on dmg/accuracy on adv. barrels fyi. Been kinda busy lately but I'll get around to making that crate of lasers soon.



FoeHammer - Retired Weaponsmith
Natakku Asada - Retired PvPer.
AdmiralSpy
Sun Dec 12, 2004 1:54 am
#5

Accuracy does to a certain extent. Snowcake will help land KDs and states, for example.


Damage is rumored to.. I've never tested it out.





Addy | 'Addy
ex-Photographer
Forever Carbineer
Brainplay
Sun Dec 12, 2004 8:01 am
#6

Accuracy/damage doesn't affect state laying abilities at all I'm afraid. That all depends on a successful or failed roll against your opponents state defenses. The funny thing is that if you DO land a stun state, then your opponents defenses are all lowered.





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

BloodMonk
Sun Dec 12, 2004 8:27 am
#7

ah, I assumed it was also speed/dam, acc and ham you could choose on barrel


Anyhow good to hear Foe ....didn't see this post before I sent you the PM about barrels


mm does this mean you can make faster barrels for my next FT? ehehehehe



Sly



Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
TAfirehawk
Sun Dec 12, 2004 9:41 am
#8






Brainplay wrote:

Accuracy/damage doesn't affect state laying abilities at all I'm afraid. That all depends on a successful or failed roll against your opponents state defenses. The funny thing is that if you DO land a stun state, then your opponents defenses are all lowered.







I can most assuredly say that Accuracy matters. The Specials have an Accuracy Mod along with their Damage/Delay Mods we have listed in the FAQ. Just like the damage portion of the shot, there must be a formula taking into account the Defense Mod of the target against some modifier of the attacker. We all know that higher end content resists States better and a Master Carbineer can land States better than a Marksman Carbineer. Basic logic says Accuracy plays a part in the calculation for sticking a State....now how much of a role it plays is of course unknown, but there must be an Offensive Counter to the Defense vs. State of the target.


Novamarine specifically tested ChargeShot1 for Accuracy changes when trying to stick the State.....and Accuracy matters. If we didn't have the Combat Upgrade going on I would test it on LIVE.....




Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

AdmiralSpy
Sun Dec 12, 2004 9:57 am
#9






TAfirehawk wrote:


Novamarine specifically tested ChargeShot1 for Accuracy changes when trying to stick the State.....and Accuracy matters. If we didn't have the Combat Upgrade going on I would test it on LIVE.....




I did test it on live with an MBH / M. Carbs friend of mine. Against the same defense-stacking opponent, ChargeShot1/2 and FullAutoSingle/Area 2 are more effective as an offensive Carbineer with high accuracy.


Accuracy food like Snowcake helps somewhat too. The numbers are close enough that I don't feel MBH is required to be a successful Carbineer, but distant enough to see that there is a benefit to having higher accuracy.





Addy | 'Addy
ex-Photographer
Forever Carbineer
BloodMonk
Sun Dec 12, 2004 10:05 am
#10

snow cake should make a big difference though as it adds over 40% to your default accuracy.


So at max I would be able to have 120+49 (citrus) + 116 (carbine)= 285 accuracy@ideal range


sly


PS: anyone know how the FS accuracy works?



Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
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