Carbineer Archive

Thread: carbiner mod's questions

buffdoc
Sun Dec 12, 2004 2:41 pm
#1

i am trying to determine priceing for my carbine aa's and ca's. So i have several questions for you carbiners. First when you reach master do you max out on speed, and accuracy, accuracy while moving, accuracy while standing, and aiming. If you dont max out how much can you add after you are master. also what is the most sought after mods



Defett Skyrunner, Master Doc, Merchant, Eden Medical Center, Corellia (1046 -4653) 90 second ride from Coronet Starport.
TAfirehawk
Sun Dec 12, 2004 2:58 pm
#2

Well the CarbineErs don't cap on anything at the master level....but with BH we easily cap Speed.


I suggest you visit bloodfin.org and download the ProfCalc to look at Skill Mods. We don't have an Accuracy While Standing Mod and value Speed/Accuracy/Accuracy While Moving just like any other prof for the most part.


BTW, pricing is done on the Trade Forums.



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Engjo
Sun Dec 12, 2004 3:08 pm
#3




buffdoc wrote:

i am trying to determine priceing for my carbine aa's and ca's. So i have several questions for you carbiners. First when you reach master do you max out on speed, and accuracy, accuracy while moving, accuracy while standing, and aiming. If you dont max out how much can you add after you are master. also what is the most sought after mods



What i know cap on attachments is always 25




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AdmiralSpy
Sun Dec 12, 2004 8:47 pm
#4






Engjo wrote:
What i know cap on attachments is always 25




There is a "soft" cap, though.. which is the point where more attachments would not help.


Anything above 90-92 Carbine Speed and you should be fine. Adding speed would just be a waste of credits.





Addy | 'Addy
ex-Photographer
Forever Carbineer
bOoGiEman7
Sun Dec 12, 2004 8:54 pm
#5



AdmiralSpy wrote:


Engjo wrote:
What i know cap on attachments is always 25

There is a "soft" cap, though.. which is the point where more attachments would not help.

Anything above 90-92 Carbine Speed and you should be fine. Adding speed would just be a waste of credits.






lol i got 123 speed!



------Sincerely, your toxicologist...........
AdmiralSpy
Sun Dec 12, 2004 9:07 pm
#6






bOoGiEman7 wrote:





AdmiralSpy wrote:





Engjo wrote:
What i know cap on attachments is always 25




There is a "soft" cap, though.. which is the point where more attachments would not help.


Anything above 90-92 Carbine Speed and you should be fine. Adding speed would just be a waste of credits.




lol i got 123 speed!




/whap


90 speed allows you to cap a 4.0 speed weapon.


Sell some of your stuff, or consider dropping some of the Carbineer speed mods and picking up that Ranged Mitigation and CounterAttack line.




Addy | 'Addy
ex-Photographer
Forever Carbineer
bOoGiEman7
Mon Dec 13, 2004 9:46 am
#7



AdmiralSpy wrote:


bOoGiEman7 wrote:


AdmiralSpy wrote:


Engjo wrote:
What i know cap on attachments is always 25

There is a "soft" cap, though.. which is the point where more attachments would not help.

Anything above 90-92 Carbine Speed and you should be fine. Adding speed would just be a waste of credits.



lol i got 123 speed!

/whap

90 speed allows you to cap a 4.0 speed weapon.

Sell some of your stuff, or consider dropping some of the Carbineer speed mods and picking up that Ranged Mitigation and CounterAttack line.






The counter attack is worthless to me, im to leet for it.



------Sincerely, your toxicologist...........
galvatronicus
Mon Dec 13, 2004 10:53 am
#8

Before I understood how carbine speed worked I picked up a bunch of speed SEA's also despite the fact that I went on to become a MBH/Mcarbineer. I also went on to place those SEA's into my accuracy modded clothing so its not like I can sell them without losing my +25 to accuracy. Oh well, I suppose I could probably use a carbine with a speed of like 17.0 at the speedcap should such a thing ever exist...



_______________________________________________
Chagatai Yesukai - Master Bounty Hunter - Master Carbineer - Sprayshot Advocate
Imperial Sergeant specializing in deadly applications of the DXR6.
_______________________________________________
Being a Bounty Hunter Fighting Jedi
JanuHull
Mon Dec 13, 2004 12:10 pm
#9






galvatronicus wrote:
Before I understood how carbine speed worked I picked up a bunch of speed SEA's also despite the fact that I went on to become a MBH/Mcarbineer. I also went on to place those SEA's into my accuracy modded clothing so its not like I can sell them without losing my +25 to accuracy. Oh well, I suppose I could probably use a carbine with a speed of like 17.0 at the speedcap should such a thing ever exist...



They exist.




Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

Feomatar
Mon Dec 13, 2004 12:26 pm
#10




JanuHull wrote:





galvatronicus wrote:
Before I understood how carbine speed worked I picked up a bunch of speed SEA's also despite the fact that I went on to become a MBH/Mcarbineer. I also went on to place those SEA's into my accuracy modded clothing so its not like I can sell them without losing my +25 to accuracy. Oh well, I suppose I could probably use a carbine with a speed of like 17.0 at the speedcap should such a thing ever exist...



They exist.










Feo Chri'Lar
Proud Non-Jedi Bothan
Master Carbine Fanatic / Master "12 Point" Armorsmith
AdmiralSpy
Mon Dec 13, 2004 8:10 pm
#11






Feomatar wrote:

Mhhhm, 47.0 Speed...





OMG, hehe. I want that as a wall decoration!



Addy | 'Addy
ex-Photographer
Forever Carbineer
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