Carbineer Archive
Thread: Marksman Combat XP
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Bage
Fri Dec 24, 2004 2:37 am
#1
A short question for my fellow Carbineers: Do you consider the Marksman tree right side (Combat XP, giving you "general ranged amining" worth their skill points with a master Carbineer, or can they be dropped?
Bage
Fri Dec 24, 2004 2:41 am
#2
A short question for my fellow Carbineers: Do you consider the Marksman tree right side (Combat XP, giving you "general ranged amining" worth their skill points with a master Carbineer, or can they be dropped?
Feomatar
Fri Dec 24, 2004 2:50 am
#3
General ranged aiming only gives you a bonus to the /aim command, i don't think you'll use /aim often as a master carbineer (you have enough accuracy anyway)...
For me personaly only warningshot would be useful, but it's not worth the skillpoints in my opinion..
TAfirehawk
Fri Dec 24, 2004 7:34 am
#4
All depends on what you are going to use the extra points for.....if you have nothing better then get that tree 
wilibus
Fri Dec 24, 2004 12:39 pm
#5
Personally i really don't see a use in this tree other than fufilling some pre-req's for other profs like CM.
It really isn't that helpful, it gives a small amount of defence, general ranged aiming, and tumbling. All 3 are things that could easily have the skill points allocated somewhere else useful like novice Brawler or Medic for example.
It really isn't that helpful, it gives a small amount of defence, general ranged aiming, and tumbling. All 3 are things that could easily have the skill points allocated somewhere else useful like novice Brawler or Medic for example.
AdmiralSpy
Fri Dec 24, 2004 12:42 pm
#6
If you are Force Sensitive, investing in the Melee and Ranged Defense lines is much more viable and a lot "cheaper" in terms of skillpoints.
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