Carbineer Archive

Thread: PvE weapons

FireWarrior
Thu Jan 20, 2005 2:02 am
#1


Probably been disucssed to death these topics, but I'm in the market for a decent Carbine (My DXR6 is fast reaching the breaking-point). Focus is on PvE mainly.


So far I've gathered that a Laser Carb with Krayt tissues and full bonuseswould be best, but since I'm not particularily wealthy I just need basic advice on what they should be built with (Stocks, Barrels, Handlers, Scopes etc.).


I checked out the WS-carbine post, but it's geared for PvP Elite carbines and I'm more interested in DXR6/Laser carbines for PvE.



Edit: I'm NOT Master Carbineer yet btw, Still messing around with the low-end skills (second tier)

Message Edited by FireWarrior on 01-20-2005 01:05 AM

wilibus
Thu Jan 20, 2005 3:31 am
#2

To start off with you probably want to throw together a decent weapon to help gathering XP go by a little quicker. For this what i would reccomend is Kryat DH17 with an Imperial Form Fitted Stock. The Kryat tissue should be fairly easy to come by since this weapon only requires one, and the stock shouldn't be too bad (it is a reward from the imperial themepark) This type of weapon will serve you well all the way to master.

As far as later down the road for PvE weaponary the Laser is pretty much gonna be king in almost all situations. High Damage , Medium Armour Peircing , Slow Speed This is the weapon most carbineers invest in and choose as the center peice of their armoury. You have to remember though, something a speed sliced DH17 may in fact be a better choice, check out the FAQ on speed, it will help alot.








Lawke Eislen | Carbine Extraordinaire | Imperial Pilot Ace
Avaris Eislen | Procurer of Combat Fashions | Kintan, Naboo

AdmiralSpy
Thu Jan 20, 2005 11:23 am
#3

Acid and Energy should be sufficient for PvE.

You don't really need a Krayt EE3 Carbine (Heat) for PvE - a good damage slice would do, as very few creatures/NPCs have low resists to only Heat (there are some, but they're rare.. and odds are even then, a good laser or dxr6 would do the job.)

In terms of actual components, do you have the BH Carbine line? If not, you'll want to reduce the speed on the Carbines as low as possible. At the Master Carbineer level, you speedcap a 1.0 weapon. With +25 in attachments, you speedcap a 2.7 weapon. Since most standard stocked Laser Carbines are in the 3.9 range or so, that means you'd be firing very slowly.

You'd therefore be looking into non-stocked weapons. Stocks add damage but slow the weapon down, while scopes add accuracy but increase HAM costs. I'd get them scoped, since HAM costs isn't too big of a problem with buffs.

The other option is to use, as willibus suggested, form-fitting stocks which reduce the weapon speed and make it shoot faster, but those are not always easy to come by. If you're therefore in the market for krayt tissues, low-speed tissues over damage tissues is key.

To recap, a Laser requires 4 tissues, a DXR6 requires 6, including the schematic. That means 7 identical will get you 2 lasers and 11 would get you two DXR6s, or 9 would get you a dxr6 and a Laser, etc. Unless you have speed SEAs or the BH Carbine line, get your weapons made without stocks (or imp form-fitting ones.) Scopes are optional but recommended. Use low-speed tissues and have them experimented on durability over HAM costs.



Addy | 'Addy
ex-Photographer
Forever Carbineer
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