Carbineer Archive

Thread: Carabiners = Assult class, class distinction by Viecat

VieCat
Sun Jan 04, 2004 10:21 am
#1


By Viecat Eare Tempest


What is a Master Carbineer?


We are the assault ranged Class of SWG . Our task is to control the enemy by fire showers of shots at the enemy. Using shots like suppression fire, legshot 3, actions shot and also have high-powered Area shots.


Carabineer is the only ranged class in Swg who can fire several shots at once when pulling the trigger, however we fire slowly compered to other classes (keeping our speed at 60).


Let’s take a look at our weapons.


Elite laser Carbine( marksman tree) , AP 2 medium range and medium damage, fire rate medium.


Fires 1 to 3 shots at same time. Ideal range is 25 to 50 meters and max range is 65 meters.


Elite Subnose gun( assault tactics), AP 1, low damage, short range. Fire rate fast. Fires 2 to 5 shots at same time. Ideal range 15 meters to 30 meters. Max range is 35 meters


Elite shotgun ( Counter insurgency tactics ), AP 0, Very high damage. Very shot range, fire rate very slow. Fires 1 to 2 shots at same time. Ideal range is 5 to 20 meters. Max range is 20 meters. Special bonus due to weapon type, bonus to hit at close range ( 7 meters).


Note the better the weapon is on the ladder or skill tree, the better the chance of getting more shots and also how many shots you are getting is random!


My idea of Master Carabineer weapon


Assault gun, a skill tree 4 Elite laser Carbine with shotgun attachment! However the shotgun is can only fire one shot and is skill tree counter insurgency tactic weapon 2.


Lets go to the special shots shall we!


Assault tactics



  • Wild shot 1 = Causes stun to the enemy and also makes be confused, witch makes him delay all his actions for 5 seconds except for movement. 60 Seconds refuse time. Cant be stacked to smugglers delay shot.

  • Wild shot 2 = same as above but area shot.

  • Scatter shot 1 = possibility to hit 2 random pools of the enemy. Can also cause bleeding.

  • Scatter shot 2 = same as above but area shot!

Marksman line



  • Legshot 3 = area shot who hits action and also slows down the movement of the enemy for 3 seconds( makes the targets walk)

  • Crippleshot = Works well, keep it. Finish shot for a Carabineer , accurate but slow. Highdamage

Counterinsurgency tactics



  • Burst shot 1 and 2 = fast, medium damage, excellent for defence when you have low ham.

  • Suppression fire 2 = works well , good area shot

Special abilities


* Charge shot one and 2 works fine as they are. ( fix charge shot 2, p)



  • Full auto area 1 and 2, works fine, no changes

Other shots



  • fullauto 1 and 2 works fine no changes. Action shot one and 2. Only change , make both be bleeding shot.

  • Master Carabineers shot, Suppression fire 3. Makes all in target area go prone, however if they dont go prone enemy’s movement will be slowed for 5 seconds. This a area shot.


This i thinks Carabineers should be made from start. The slowest firing of all classes but fire most shots of all per trigger pull. Our Role is suppress and control the enemy with shower of shots, we can chose the right weapon type for right situation. We are not the finesse shots as Master rifleman or special trickshots as pistolers. We rely on pure brute force to kill the enemy!


If Sony do this, this will be definitely the end of Quake combat! Bring a Carabiner to control your foe or foes in combat, either if it is Pve or Pvp J .


I think a weapon is deadly either it is a pistol, rilfe or carbine. The purpose of the weapons is to kill the enemy!


Please dont use the old fashioned view of pistol fast and low damage, carbines medium damege, medium firerate. Rilfe High damage and slow firerate, it is already not working, and im guessing, it never will!


Viecat Eare


Master Carabiner and dabbler in other combat classes


P.S English is not my native language , so i hope you dont mind my grammar errorsJ


I really hope that Thunderheart read this and reply to my post!





VieCat
Sun Jan 04, 2004 10:35 am
#2

have dubble posted this in novamarines thread


Artistan
Sun Jan 04, 2004 11:24 am
#3

Not a carbineer, but this is what i thought they should be like.


carbine:cover/assualt


rifle:sniper, attack leaders/highpowered chars


pistoleer: up close and personal, usingskilled shots to get an advasntage over the enemy.




- I support keeping & balancing the current combat system You can too
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