Carbineer Archive
Thread: Formula for Speed anyone?
Hey all,
I was just wondering. I heard a long time ago that if you had a carbine of speed 4.0 (or it was 4.3, i forgot) and you have +70 carbine speed, you lower it's speed down to a fuzzy wuzzy 2.0 or so. Is this correct?
In any event/case, I'd like to have the formula for it. Also, how much % does armor 1 and 2 give? I heard armor 1 gives +25% rest to all or something like that. And by how much does armor piercing actually amplify damage? (i.e If a creature has NO armor and I hit it with an E11, do I then amplify my general damage by 25%? I know it amplifies it, not sure if it's bugged atm though (hehe). But how much DOES is amplify if my 25% is incorrect. I hope this post will then clear up some stuff for not only me, but other people that aren't sure about everything. Thanks,
=Tyreal=
The formula is: ((100 - {+speed})/100) * special speed modifier * reload of weapon.
For example, firing Crippleshot (2.5x reload) at Master Carbineer (+60 speed) with a 3.5 speed laser carbine means:
((100-60)/100) * 2.5 * 3.5
0.4 *2.5 * 3.5 = 3.5 (you fire crippleshot at master at the actual speed on the weapon).
I am not going to comment on AR/AP because I keep seeing posts that make me believe my understanding of it is incorrect. I think there are 2 schools of thought on what it is doing.