Carbineer Archive
Thread: Can only afford a few Carbineer skill pts- which ones?
Hello,
An aspiring armorsmith here wishing to dabble in some Carbineer skills. If I were to go up 1 skill tree what would you experts recommend.
-Gibauk
HernandezBallin wrote:
...but i'd get chargeshot 2 and scatter shot 2 if you could afford
Ummm...charge shot 2 is broken.I would recommend getting Charge Shot 1 (that would be 0/0/0/2) as that gives you the knockdown skill. Then, I'd recommend getting either scatter shot 1, or burst shot 1 (1/0/0/2 or 0/0/1/2).
Personally, I like scatter shot, but I'd recommend going with burst shot 1. The reason isn't the special, but what comes along with it. With scatter shot 1, you'll get a small speed increase. With burst shot 1, you'll get damage mitigation as well as a counterattack bonus.
I realize I'm telling you to go up two trees instead of just one, but I think 0/0/1/2 is a better template than 0/0/0/4 because the skills given out in levels 3 and 4 of that tree are seldom used and broken, respectively.
Of course, you always have more options. You could go 0/0/0/3 and just spend the other 2 points elsewhere. Then, you'd be heavily reliant on action shot 1 & 2 as well as leg shot 2. In addition, you'd have full auto area 2 for when you're taking on a lot of baddies.
I realize I just spewed a lot of garbage at you, but with only 14 skill points to spend, I'd recommend 0/0/1/2.
I hope that helps.