Carbineer Archive

Thread: Can only afford a few Carbineer skill pts- which ones?

beantownphan
Wed Jan 07, 2004 11:21 am
#1

Hello,


An aspiring armorsmith here wishing to dabble in some Carbineer skills. If I were to go up 1 skill tree what would you experts recommend.


-Gibauk




Syban Glowak BRUTE e Master Smuggler e Master Armorsmith
Gibauk Glowak BRUTE e Master Armorsmith (retired) e Master Carbineer (retired)
Reside in Pirate's Cove and Skyfar, Naboo on the Bloodfin Server

HernandezBallin
Wed Jan 07, 2004 11:37 am
#2

It's really only good at master, but i'd get chargeshot 2 and scatter shot 2 if you could afford



The attic was less to us from the cellar the bones like the attic let them have it let them stay in the attic. When they sometimes come down the stairs at night and stand perplexed behind the door and headboard of the bed brushing that chalky skull with chalky fingers with sounds like the dry rattling of a shutter. Thats what I sit up in the dark to say.
mcglonec
Wed Jan 07, 2004 12:21 pm
#3






HernandezBallin wrote:
...but i'd get chargeshot 2 and scatter shot 2 if you could afford





Ummm...charge shot 2 is broken.I would recommend getting Charge Shot 1 (that would be 0/0/0/2) as that gives you the knockdown skill. Then, I'd recommend getting either scatter shot 1, or burst shot 1 (1/0/0/2 or 0/0/1/2).


Personally, I like scatter shot, but I'd recommend going with burst shot 1. The reason isn't the special, but what comes along with it. With scatter shot 1, you'll get a small speed increase. With burst shot 1, you'll get damage mitigation as well as a counterattack bonus.


I realize I'm telling you to go up two trees instead of just one, but I think 0/0/1/2 is a better template than 0/0/0/4 because the skills given out in levels 3 and 4 of that tree are seldom used and broken, respectively.


Of course, you always have more options. You could go 0/0/0/3 and just spend the other 2 points elsewhere. Then, you'd be heavily reliant on action shot 1 & 2 as well as leg shot 2. In addition, you'd have full auto area 2 for when you're taking on a lot of baddies.


I realize I just spewed a lot of garbage at you, but with only 14 skill points to spend, I'd recommend 0/0/1/2.


I hope that helps.





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Osmi
Wed Jan 07, 2004 12:50 pm
#4

is crippling anygood?




h Osmirik h
TURTLE TAMER
mcglonec
Wed Jan 07, 2004 12:57 pm
#5

Yes, some argue that it's the best speical carbineers have and I'd say it's definitely one of the best. If the mind cost was a touch lower, I'd say it was easily the best. As it is now, it's one of the top few.




High Quality Chemicals by Bulbados: Nova Emberlene, Tatooine (-3944, -5871)

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Want to know what it takes to be a doc? Read the FAQ:
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HernandezBallin
Fri Jan 09, 2004 1:07 am
#6

I meant to say charge 1



The attic was less to us from the cellar the bones like the attic let them have it let them stay in the attic. When they sometimes come down the stairs at night and stand perplexed behind the door and headboard of the bed brushing that chalky skull with chalky fingers with sounds like the dry rattling of a shutter. Thats what I sit up in the dark to say.
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