Carbineer Archive
Thread: Nyms SlugThrower
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Redrumm
Sat Jan 17, 2004 1:49 pm
#1
Just small gripe SOE that should be easy to fix....because Nyms Slugthrower actually fires slugs could you please make it where it deals kinetic damage instead of acid.....makes more sense to me and it would help to distinguish the carbineer class even more considering we already have a carbine that does acid dmg already (the dxr6) and we have two carbines that do energy damage. I dont know much about programming but this sounds like something that could be fixed very easily (perhaps as simple as changing one line of code?) but I dont know. Please try to include it in a patch in the near future.
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