Carbineer Archive

Thread: Does ActionShot2 not bleed?

SwordSmith16
Wed Jan 14, 2004 4:33 pm
#1

I shoot something with it and it doest bleed, but its posture changes. Whats up with that is that meant to happen? Any info would be apreciated, thanks.



Aracnus
Kreetlejuice
Wed Jan 14, 2004 5:38 pm
#2

It seems to bleed everything in the cone except the target. Very strange.

Chessack
Wed Jan 14, 2004 5:58 pm
#3

My experience is this:


  • When I have a single potential target on-screen, in front of my character, ActionShot2 hits and bleeds that target, and sometimes changes posture. Most of the time I get "Attack failed to change target posture" messages though.

  • When I have two or more potential targets, and have target #1 selected, and fire Actionshot2... the blast seems to hit target #2 instead. The bolt actually veers off in terms of the animation, so both the animation result and the statistical result is to hit creature #2 when creature #1 is targetted in my cross-hairs. If there are more than 2 total potential targets in the field of view, one of the ones I have NOT targetted appears to be hit, at random. That victim is bled, and sometimes its posture changes. The creature I have actually targetted is not hit in any way.



As an aside, ActionShot2 seems to like to hit targets BEHIND the creature I actually have targetted. I don't think I've ever seen it mistakenly hit something in FRONT of my intended target. However, 95% of the time I am usually targetting the closest creature, so this may be an artifact of my game-play style. I have not deliberately tried to test it.

C



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
BigTrizzle
Sun Jan 18, 2004 6:19 am
#4

yeah action shot 2 is akinda weird sometimes. ive had had it do both of things just mentioned above as well as put the bleed on like 3 creatures at once. its definately a bonus when it hits multiple targets.



-elzzirtgib-
Isorg
Sun Jan 18, 2004 7:13 pm
#5

using actionshot2 lastnight... a tight group of about 5 to 6 crimson razor cats, perfect time for actionshot2!


i pull off a few rounds... i get the combat spam saying i hit all of them, but in place of the hit/numbers floating off of each target... ALL fo the damage was focused on one target, a crazy rainbow damage float over target #1, and massive dammage that killed the cat in about 2 shots!


weird....





FRG Power Co.
...........................................................

All Radioactive 1cpue 
Fraggers Island Mall on Corellia!


Ayami-Ayami
Sun Jan 18, 2004 7:54 pm
#6

well it has a AOE so if there is only one target ot hit it wil bleed that but if there are more then one it bleeds all the one you dont have targeted



~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Ayami - MCH since september '03 and until NGE.
The removal of CH and the NGE in general is the dumbest thing a company has ever done. period.
CH deserves to stay, and SOE deserves to be *#&$^#*@ until they are #*&$& and then *#&$ some more!
LONG LIVE THE CREATURE HANDLERS!!!

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
DKVoltar
Mon Jan 19, 2004 6:38 am
#7

lol, do you know how many tef's i got before i figured that out? i just thought you'd get agro'd by npc's if you go into combat near them. lol. silly voltar.



Vellata Rar (TKM / Master Rifleman)Voltar (Dark Jedi Fisherman)
...but beware the darkside, it has a rediculously higher force cost and will lead to being ganked by exploiters...
(oh and little Catone's my boy too...the doctor buffbot that runs around playing swordsman)

-oh why bother...
Page 1 of 1
Previous Next