Carbineer Archive

Thread: Rifleman Holo, but I'm a Master Carbineer =(

Auch
Thu Jan 15, 2004 6:49 pm
#1

Should I drop carbineer and go after Rifleman? Should I just drop Master Carbineer and go 0302 to still keep my KD and Crippling Shot? I'm not a real big fan of the Rifle since I've never picked it up once in my life but the stupid holo said to master it. I can do it easily since I'm a Master CH now but was wondering since these changes that are in discussion about "changing" our profession somewhat has really made me stop and really think if I should drop or not. Any advice from my fellow carbineers would be mighty handy since I've been a Master Carbineer since the first week upon release.
Sanlen
Thu Jan 15, 2004 7:24 pm
#2

You have to chose, based on how much you really want to hologrind. Keep in mind that if and when you do master rifleman, the next holocron's just going to tell you to get something else, and the next, and if you're lucky, the next one too; then you get the 'chose your own path' and you get to grind some more, without guidance this time.
Ciirybeccaskyr
Thu Jan 15, 2004 7:45 pm
#3

Give rifles a try you will like it. I did. you can always come back to carbines when they fix us


*crosses fingers and rereads the devs statements*




SoroSuub Industries
Located just 830m south of Coronet at -237-5557
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Auch
Thu Jan 15, 2004 8:13 pm
#4

I was also reading things on the Rifleman forum where they were doing MASSIVE damage. I like dealing good amounts of damage and doing 5k with min/max powerups and crippling shot is great but was maybe looking to do more. I really like carbineer but its kinda I'm stuck in a crossroads. I am Master CH/Master Carbineer and I definately dont want to drop my CH tree cause I love my pets (REALLY, I do)...so should i just stick with carbineer? It does good damage but the ham costs are a killer, literally. I've been a carbineer since day one without really doing anything else in game cause nothing else seems fun at all except bounty hunter and with bounty hunter comes the fact that I would have to drop all the skills I like for the possibility of one that I might NOT like. Its kinda like a definitive time in my SWG online gaming career. The devs havent patched the game in a month and we're all kinda being lead around like stray cats with the catnip within our reach only for it to be tugged away from me. Think I should just say, "to hell with the holos" I'll keep doing what I'm doing? Ive been debating about changing a fighting class. Dont know which though. Holo said Rifleman, I dont like rifles...anyone else out there might have a good idea which "other" skills are actually fun to play? Fencer? Pikeman (dont laugh)? TKA? Pistoleer even?

Katan1221
Thu Jan 15, 2004 10:33 pm
#5

master rifleman owns, but the path to becoming one sucks



Kkatarho  Master Tewtmeister 
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Faith is the Strength by which a Shattered world shall emerge into the light.

It has been buried in the darkness and their shall be no retelling of the end.

Delivery Vendor (Tewter) 3605 -5691 [3k SE of Coronet]
Cronix
Fri Jan 16, 2004 5:53 am
#6

im a Master Doc and 3/4/4/3 in carbines and my holo also said MAster Riffleman im going to give up either doc or carbines but will go for the FS slot ill hate myself if i dont. =)



Leerkee
Killing one Jedi at a time
Master Pistoleer~MBH

Tramel
Fri Jan 16, 2004 10:28 am
#7

Y'know, Rifleman isn't all that bad. In fact, the climb to master is much easier than with Carbineer. I've been working on Master Carbineer for a about a week now and I'm barely making any headway.

To become Master Rifle, all you have to do is get conceal shot (available at 0100 rifle). Then you can solo ANY mob using that shot. It may be a little slow, but it's very effective. Use that to go to 013X Rifle and use flushing shot (maybe flurry) from there on out. It's not too hard to make it to master rather quickly.

Carbine for me has been unbelievably hard. I'm at 2214 and I can't seem to kill anything in a short amount of time (something I wasn't used to with Rifleman, Pistoleer, BH or Fencer). Savage Quenkers seem to be the mob of choice, but even they take a while and I seem to miss rather often. I don't even bother with Charge/Burst because the Charge usually fails. I'm legshotting my way to victory, just like a novice marksman.



Tramel Raggs
Colonel, Imperial Division G1-0Rt
Overseer, Planet Rori
"You see Commander, this Rebellion has no chance at victory due to three small words. We. Got. Deathstar."
Whatnot
Fri Jan 16, 2004 11:25 am
#8

I'm in the same boat as some of the posters in this thread. I am MCH and Master Carbineer. Frankly, I'm a bit bored, but I'm not ready to start tearing down my character yet. Instead I started a rifleman/swordsman on another server to see what that is like. I'm not far enough down the road yet to comment on what they are like at the master level, but I can offer some preliminary thoughts.


Rifleman is hard to level without a tank. If you check out their forums there are a lot of tips, but all seem to agree it's a bit boring and you don't see the big benefits until master level. On the other hand, if you do have a tank, or are usually part of a group, it can be fun. I imagine that it will be even more fun when I start dealing really heavy damage.


Interestingly, as until now an exclusive ranged player, Swordsman is a heck of a lot of fun. They do a LOT of damage too -- and target the mind. It's a nice change of pace. In fact I'm having a lot more fun leveling swordsman than rifleman at the moment.


Anyway, at this point, I think that if I were in your shoes and got a holo that said master rifleman, I wouldn't have a problem dropping the carbineer tree to give it a shot as long as I kept my CH skills to have a tank.


Auraveda
Fri Jan 16, 2004 12:46 pm
#9

Well I guess the question really is how much do you want that force sensitive slot? The holo says rifleman, and if you don't do rifleman then you definitely aren't getting your force slot. Once you get your force slot (or give up on the grind) you can always come back to carbine, assuming you're willing to go through that whole grind again.

I'd say go for it. It's good to try new things.





I had a Force sensitive character, with 23 and a half boxes ground out.
I had a master creature handler.
I had a high lvl crafter character.
I had a Bounty Hunter that I hunted PC Jedi with.

My game is dead.

Xors
Sat Jan 17, 2004 12:04 am
#10

Rifleman kick ass. Hit master, and you will never go back to Carbine. Ever.



-Nuff Said

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McDeth
Sat Jan 17, 2004 12:23 am
#11






Tramel wrote:
Y'know, Rifleman isn't all that bad. In fact, the climb to master is much easier than with Carbineer. I've been working on Master Carbineer for a about a week now and I'm barely making any headway.

To become Master Rifle, all you have to do is get conceal shot (available at 0100 rifle). Then you can solo ANY mob using that shot. It may be a little slow, but it's very effective. Use that to go to 013X Rifle and use flushing shot (maybe flurry) from there on out. It's not too hard to make it to master rather quickly.

Carbine for me has been unbelievably hard. I'm at 2214 and I can't seem to kill anything in a short amount of time (something I wasn't used to with Rifleman, Pistoleer, BH or Fencer). Savage Quenkers seem to be the mob of choice, but even they take a while and I seem to miss rather often. I don't even bother with Charge/Burst because the Charge usually fails. I'm legshotting my way to victory, just like a novice marksman.



Spoken like someone who isn't a rifleman. (sorry) Concealshot SUCKS for leveling, unless you like sitting there with no damage modifier with one of the slowest shots in the game. Rifleman sucks untill master, its as simple as that. The grind is a long one.



-------------------------------------------------------------------------------------------------
*Inappropriate Signature*
Maximus_Bane
Sat Jan 17, 2004 4:14 pm
#12

I'm a master Rifleman and was told to pick up Carbineer. so I'm in the opposite boat, sort of. I don't need to drop my rifle skills to level carbine. Actually they're helping me level Carbine quickly. I use the rifle bleeds to reduce my target's mind to one and hit it with a carbine and reap all the carbine xp. So far i've gotten 0/3/3/4 using this technique.

As a rifleman I think that Rifle is a fun way to go. I think you'll be surprised and quite happy with the damage you do.

My advice is to pick up flushing shot first and group as much as you can. You may not want to keep rifles but based on my experience it is superior to Carbines, mostly becase of the difference in damage possible with rifles vs. carbines. You have the same redundent specials problems that rifle has. You just need the weapons to help you out.

give rifles a shot, but if you really love carbine you may have to give it up for a bit.




To all my Brothers-In-Arms overseas....
GOD BLESS YOU, COME HOME SAFE!

Veidon Baine - Dy'Con Vizios - Conlan Baine
Master Spy - Dark Jedi - Medic


Tramel
Sat Jan 17, 2004 5:09 pm
#13






McDeth wrote:

Spoken like someone who isn't a rifleman. (sorry) Concealshot SUCKS for leveling, unless you like sitting there with no damage modifier with one of the slowest shots in the game. Rifleman sucks untill master, its as simple as that. The grind is a long one.






I've been a master rifleman for a while now. It was my second holo profession and I've stayed with it, through holo profession 3 and 4. I will stick with it until I get the FSS.


Concealshot sucks for leveling, does it? Well, what do you tell someone who doesn't group, since there are no non-ch tanks anymore? Strafe 1? Flushing 1? Default attack? Do that and you'll end up on your back more than a hooker inVegas. The grind sucks true enough, but once you get flushing 2, the grind goes a LOT faster. If your stats are migrated all into mind (as a human) and get buffed, Rav Tortons will be the way to go.


The grind isn't nearly as bad as carbineer. This is the worst grind I've ever had. Even Tailor was better. With Crippleshot and a good laser carbine, it still takes 8-9 shots to kill something as small as a savage quenker, let alone a Rav torton.




Tramel Raggs
Colonel, Imperial Division G1-0Rt
Overseer, Planet Rori
"You see Commander, this Rebellion has no chance at victory due to three small words. We. Got. Deathstar."
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