Carbineer Archive

Thread: Need Advice for carbineer

Arafel_
Sun Jan 25, 2004 5:08 am
#1

chargeshot is what you need (0/0/0/2), that way nobody can run away from you.. (assuming you hit em anyway)



Arafel
PM Official Meat Shield
Teras Kasi Master - Master Swordsman - Master Medic
I Y Swamptown
Combat Upgrade Beta Tester *crossed fingers*

Hedek
Sun Jan 25, 2004 6:04 am
#2

Master Doc / TKA leaves you with 18 skill points. Unless you dabble doc (0444) or TKA (0444) don't expect to be able to go higher than Marksman Carbine 1. Get scout 1000 instead for the terrain negotiation and vehicle generation anywhere


I was Master Doc / TKA but dropped because (a) it was too common and (b) imo tka is the profession that benifits the less from doc because you can heal your owns wounds / poisons / bleeds already and ham cost without any VK is pretty low.


Anyway I think carbineer is good to dabble only with BH, something like master BH / carbineer 0002 rocks. Or if you love marksman (and macros for switching weapons fast) : master rifleman / carbineer 0402 (for the accuracy mods) would be even more deadly : who cares about dabbling with fencer or tkm for a defensive template when you can kill anything at range and with a very little miss rate anyway. I'll stop there as i'm a bit off-topic lol.

Demonbane23
Sun Jan 25, 2004 1:03 pm
#3

I am going TKA,,, DOCTOR for self buffs and carbineer,, i will only have enough skill points left for like one tree and maybe two boxes more in carbineer,,, what tree is the best to do and what skills and or shots are the best to use for carbineer,,,, Hams wont matter cause ill be self buffed so just advice on dmg, speed, acurracy and what you think my skill points would be best spent in,,,


thanks Azul
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