Carbineer Archive

Thread: Carb whilst moving Attachments

Zahreb
Tue Nov 09, 2004 11:18 am
#1

Do these actually make a difference ?



Kurnik.
ZandorFelok
Tue Nov 09, 2004 11:27 am
#2

thats a good question, gimmie a second and i'll try to get you an answer....


....one sec...


.... ok got an answer for ya...yes


They are posted as one of the working CA/AA's from the galaxy trade boards. The profession skill to acc w/ moving works so the attachments work too is the only proof to back that up I guess....



Zandor Felok | Kauri | UNTouchAbles
- Gills.Spills.Thrills.Life of a Fish -
[[[[ Master Rifleman |||| Master Combat Medic |||| Rebel Colonel ]]]]
I know i've lost my mind! I don't know where? I don't know when?
But I know that I have, because look were I am!!! - Anonymous
TAfirehawk
Tue Nov 09, 2004 4:38 pm
#3




ZandorFelok wrote:


They are posted as one of the working CA/AA's from the galaxy trade boards. The profession skill to acc w/ moving works so the attachments work too is the only proof to back that up I guess....









AdmiralSpy wrote:

They seem to help - I haven't seen any official testing for it (as it's difficult to test), but if you can get 'em cheap, might as well






1) That post on the Galaxy Trade Forums about working SEA's has never tested anything beyond what we have done here for ones relating to the Carbineer Prof. The basic rule they use is that if the Mod exists in a Skill Box then the SEA works.....but that doesn't take into account the broken Skill Mods or the ones that may work but have no real world effect on game play.


2) There has been zero testing to my knowledge on Carbine Aiming and Carbine Accuracy While Moving SEA's in this Forum.


But I will say I pay big money for these along with Speed/Accuracy/Counterattack SEA's on Chilastra.I believe they work but have no proof like we do with Speed and Accuracy.




Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

AdmiralSpy
Wed Nov 10, 2004 1:03 am
#4

They seem to help - I haven't seen any official testing for it (as it's difficult to test), but if you can get 'em cheap, might as well



Addy | 'Addy
ex-Photographer
Forever Carbineer
DISBESTmk2
Fri Nov 12, 2004 8:38 am
#5

Gah now you're making me miss the +25 Carbine Accuracy While Moving tape I had on Radiant.../cry


Bought it for 1 mil, man their economy was so deflated comared to ours. 75k for a set up Ubese??



Skigi Melari, formerly of REIGN
Starsider
wilibus
Fri Nov 12, 2004 9:06 am
#6

Yah the radiant economy is very nice, i can easily put together +25 Speed and +25 Acc tapes for under 10 mil. Accuracy while moving seem to be rare though, i fear alot of people don't bother as they think it is a broken mod though.








Lawke Eislen | Carbine Extraordinaire | Imperial Pilot Ace
Avaris Eislen | Procurer of Combat Fashions | Kintan, Naboo

Zahreb
Sat Nov 13, 2004 1:17 am
#7

sigh, ahazi is stupidly expensive, so far ive spent 8 over 8 mil on carb and i have 15+ moving acc, 10 acc and 11 speed ....



Kurnik.
TAfirehawk
Wed Nov 17, 2004 4:25 pm
#8






Bennyboy4308 wrote:

/hug +25 acc while moving bandioler (dont ask me how much it cost).







I know.....waaaaaay too much IMO.....


I offered about 1/4th of what you paid LOL....but I have 2 suits max'd and enough spares for 1-2 more





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Bennyboy4308
Wed Nov 17, 2004 8:16 pm
#9

Mmm

Message Edited by Bennyboy4308 on 11-17-2004 09:17 PM



~Enaw~ [PV/XF Da 800g3ym@n] <RebelemO FactKr>
AdmiralSpy
Wed Nov 17, 2004 10:33 pm
#10






Bennyboy4308 wrote:
Mmm




Nice!


I myself am using a 10 speed / 10 acc Ubese Bandolier with 10 speed / 7 acc. w/ moving / 5 acc BEd shirt (stun defense) and a whole lotta +5s, 6s and +7s in armor pieces to cap out Accuracy and Acc. w/ moving as well as Counterattack.


Also sitting on a +25 speed CA, a +14 acc. AA and a +12 w/ moving AA, but I'm saving those for the CU.. as those AAs might need to be dropped in other newer armor pieces.. and I don't need the current speed.


Consider buying a whole lotta cheap +2s and +3s if need be to substitute that belt with a PSG though, heh. I unfortunately have a belt with +7 speed, +6 acc and +6 acc. w/ moving that I barely use now except for PvE.. which is a shame.. I should probably sell it (I didn't know PSGs used the belt slot when I "made" it, heh.)


Message Edited by AdmiralSpy on 11-18-2004 12:36 AM



Addy | 'Addy
ex-Photographer
Forever Carbineer
Nadiel26
Wed Nov 17, 2004 11:25 pm
#11

i dont think they would make a huge impact since even with the +25 enhancer cap you wouldn't get more than +55 if that stacks with the general acc then it's a different story




Nadiel
Loot Vendor Located in the Back Room of the Shadowstone Mall, Dantooine @ -1569 -5640
Shadow Knights
AdmiralSpy
Wed Nov 17, 2004 11:33 pm
#12






Nadiel26 wrote:

i dont think they would make a huge impact since even with the +25 enhancer cap you wouldn't get more than +55 if that stacks with the general acc then it's a different story




Mathematically, that's almost doubling it, though. While there may be a "diminishing returns" or "minimum required" formula in place for Accuracy While Moving, it's a fair bet that:


Going from 30 to 55 is probably better than say going from 200 to 225. When mods are so low, it makes sense that nearly doubling them helps.


That is, of course, if it helps at all..





Addy | 'Addy
ex-Photographer
Forever Carbineer
Bennyboy4308
Thu Nov 18, 2004 1:50 am
#13

/hug +25 acc while moving bandioler (dont ask me how much it cost).



~Enaw~ [PV/XF Da 800g3ym@n] <RebelemO FactKr>
Page 1 of 3
Previous Next