Carbineer Archive

Thread: Hybrid Carbs/Jedi Template Q?

meninus
Thu Jul 07, 2005 8:03 am
#1


I have been looking at combining a ranged prof with jedi defences. I have chosen carbs because nearly all (maybe all) of the stuff is working. I PvE alot and jedi seems to take so long to kill things. Also the animations bother me in melee jedi cos I cant see whats going on properly. So I thought I would see if there was a way to make things work together.


I was worried initially that they might nerf things but I cannot see how they can since every paddy has to come through a hybrid stage.



MC/MDef/Heal 4000 MLS/MDef/Heal 3000/Enhance 0002
Accuracy 170 227
Speed 70 132
Melee Def 315 225
Ranged Def 310 235
LS block 25%


Looking at the template you can see that accuracy and speed are lower but defence is much much higher. With action the way it is I cannot make use of my speed properly in jedi so thats something that may not be a problem.


My questions to you guys are:-


1) What sort of damage can I expect to do with a carbine and these stats?


2) Are these sums right? I think I got the maths ok but it would be real bad to find a problem after I had changed over.


3) How fast are my attacks likely to be - would they be incredibly slow compared with a mixed template ranged for example.


Thanks in advance


iob.
Adval
Thu Jul 07, 2005 8:18 am
#2




meninus wrote:


My questions to you guys are:-


1) What sort of damage can I expect to do with a carbine and these stats?


2) Are these sums right? I think I got the maths ok but it would be real bad to find a problem after I had changed over.


3) How fast are my attacks likely to be - would they be incredibly slow compared with a mixed template ranged for example.


Thanks in advance


iob.





1) Damage with an average carbine and Leg Shot against an unarmored PvE target.... I'll say about 1200-1400.

2) You can check the numbers with a template builder.

3) Can't say about speed as I haven't played onlyMC post-CU.




<Advius Soron - Chimaera>
Serving the Emperor's Divine Will!
tornadoman
Thu Jul 07, 2005 8:54 am
#3


Hello and where are you,i'm starting to miss you...burp...xanthus
dacal
Thu Jul 07, 2005 8:59 am
#4





meninus wrote:

I have been looking at combining a ranged prof with jedi defences. I have chosen carbs because nearly all (maybe all) of the stuff is working. I PvE alot and jedi seems to take so long to kill things. Also the animations bother me in melee jedi cos I cant see whats going on properly. So I thought I would see if there was a way to make things work together.


I was worried initially that they might nerf things but I cannot see how they can since every paddy has to come through a hybrid stage.



MC/MDef/Heal 4000 MLS/MDef/Heal 3000/Enhance 0002 Accuracy 170 227 Speed 70 132 Melee Def 315 225 Ranged Def 310 235 LS block 25%


Looking at the template you can see that accuracy and speed are lower but defence is much much higher. With action the way it is I cannot make use of my speed properly in jedi so thats something that may not be a problem.


My questions to you guys are:-


1) What sort of damage can I expect to do with a carbine and these stats?


2) Are these sums right? I think I got the maths ok but it would be real bad to find a problem after I had changed over.


3) How fast are my attacks likely to be - would they be incredibly slow compared with a mixed template ranged for example.


Thanks in advance


iob.



If you also take the ranged acuracy line in combat prowes you can get your ranged accuracy up to 182 with a carb, add a gen ranged accuracy +25 and a carb accuracy +25 tape and you will get the acuracy up to 232 add some tapes in other places and it will be a very respectable template IMO.

Yo u can also get some extra speed from the FS trees

This is the stats from a template I worked up MCombat Prowes/ Ehanced refrexes 4403/Mcarb/Mdef/Jedi healer 4000 it is a complete 250 point template

I used Kodan's SWG CU profession Calculator Ver 4

Things that matter:


General Ranged Accuracy +117
Carbine Accuracy +65
(2 +25 tapes can get this up to 232)


Ranged Defense +310
Carbine Defense +40
(2 +25 tapes can get this up to 400)


General Ranged Speed +32
Carbine Speed +50
(2 +25 tapes can get this up to 132)


Melee Defense +315
(add +25 tape to this to get 340)



Jedi stuff:


Force Defense +100
Force Power Max +3525
Force Power Regeneration +32
Innate Jedi Armor +50
Jedi State Defense +65


Things that dont really matter:


Terrain Negotiation +5
Trapping +5
Mask Scent +5
Camping +5
Foraging +5


General Melee Accuracy +12
General Melee Speed +12

Message Edited by dacal on 07-07-2005 11:23 AM



Dacal - Pre NGE Jedi / Graabir Boubie- Master Merchant (Account Canceled)
Bio-Hazzard - MCM/MBH (Account Canceled)

R.I.P. SWG 11/15/2005

The problem with the Human Race is this:
Unlike the animal kingdom there is no top predator that eats the slow and stupid.
meninus
Thu Jul 07, 2005 3:43 pm
#5

thanks for that last post - I hadnt thought of investing those last points into the FS boxes - cool
dacal
Fri Jul 08, 2005 11:44 am
#6






meninus wrote:
thanks for that last post - I hadnt thought of investing those last points into the FS boxes - cool




Np, Glad to help




Dacal - Pre NGE Jedi / Graabir Boubie- Master Merchant (Account Canceled)
Bio-Hazzard - MCM/MBH (Account Canceled)

R.I.P. SWG 11/15/2005

The problem with the Human Race is this:
Unlike the animal kingdom there is no top predator that eats the slow and stupid.
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