Carbineer Archive
Thread: Why Did Carbineer lose its Area KD? Sure would be nice if Devs gave it back.
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Opie76
Thu Jul 07, 2005 1:25 pm
#1
I don't see many people asking for this , which suprises me. If our purpose is crowd control (4) via ranged AoE attacks, then I would like to think that an Advanced Charge shotwith an AoE KD would be appropiate.
As a commnunity I say we do whatever we can do get a Dev to post in here explaining why we lost it, and if it's coming back.
By the way, when is the last time you saw a Red Name come in here and explain any of our changes to us. I can only think of 1 or 2 instances in 2 years of playing.
Ho'mer
Message Edited by Opie76 on 07-07-2005 01:28 PM
Trebonious
Thu Jul 07, 2005 3:41 pm
#2
Actually, requesting an Area KD is among our top 5 issues for most of us. Did you check this thread? And it's not like Area KD was recently taken from us. It disappeared with the CU, along with all of our state attacks and scatter shot hitting multiple HAM pools. So yes, most of us want it back, but we also realize that it was not singled out to be removed.
Squeakyshoes
Fri Jul 08, 2005 8:39 am
#3
just try to pick some commando weapons with carbineer kd and your fine
evil-bountyhunter
Fri Jul 08, 2005 8:44 pm
#4
Squeakyshoes wrote:
just try to pick some commando weapons with carbineer kd and your fine
heh ya but our are snare is nice
Eleutherios
Fri Jul 08, 2005 9:09 pm
#5
Advanced Charge with AoE = Not Good. AoE KD should be a seperate shot, similar to Suppression Fire, but a KD instead of a snare. It would give our Crowd Control role a real meaning.
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