Carbineer Archive
Thread: watch out with supression fire :)
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Vincent-seth
Tue Jul 12, 2005 11:27 am
#1
dont know if someone postet that bug allready....
but today i used supression fire in a grind group so i made it as default attack onto the lair....
all targets in my area where snared... so far so good ... thats the way it should work...
Problem was that all my groupmember in front of me couldnt run anymore... they where snared too but withoutgetting the sysmbol ....
I tried it later a few times again and all time i used it my groupmember couldnt run anymore....
so watch out if u use it in a hunting group
Can bring a lot confusion 
Quandry
Tue Jul 12, 2005 11:41 am
#2
Yeh its a bug that is showing its self...Works well if your all ranged and they stay behind you. Its kinda fun if you put yourself on follow to the group leader or someone that will kite properly. With the other group members staying in check naturaly. You simply look behind you and tab to the closest mob all wile spamming supression fire...Keep hitting the closest mob with cripple shot juggleing them to the back of the pack with the added double snare. Your other group members stay close to you so if the mob is charging you or them it still snares....and pick them off. Your dps can most likely take out the mobs regen at least but dont expect to kill 7 lvl 80's alone this way. If you can heal realy good or you got a squad leader that can purpetualy burst run you this works great for necro runs....Myself as a cm with good healing can run there alone even. I take a planned incap to drop the agros when i get there and take out the couple left overs.
I realy like the added excitement of multipul targets. Was a lot more of it pre cu but thats another topic.
I realy like the added excitement of multipul targets. Was a lot more of it pre cu but thats another topic.
TAfirehawk
Tue Jul 12, 2005 5:25 pm
#3
Reported it directly to the Corr Forum this weekend ![]()
I think I mentioned it here in the Suppression Fire thread.....
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