Carbineer Archive

Thread: Help with carbine slicing info

bubba3
Wed Jul 13, 2005 9:54 pm
#1

Ok i have done alot of reading on slicing and i know how the new system works, I just want some opinions about what kind of slices i should get.


First off i want to have an E11 Mark II sliced.


Here are its stats:


Attack Speed 2.11

modified speed 1.31

damage 532 - 1039

estimated dps 372.67

modified dps 599.9

SAC 94


I know dps does not mean anything, but i posted just incase.


I mainly just want to know what kind of slices i should have done.



Eseeto

Pre NGE:
Elder Bounty Hunter
Elder Carbineer
5/6 FS Trees Unlocked

Post NGE:
Respec Jedi


Ithilkir
Thu Jul 14, 2005 2:07 am
#2

My opinion is not to waste the money on slicing it, go and get a Carbine with a lower SAC.



IGN: Jyzzil
No one can confidently say that he will still be living tomorrow.
- Euripides


bubba3
Thu Jul 14, 2005 6:42 am
#3

I know, but for now i will just use a good SAC Pup. But i wish you could slice SAC instead of criticals.


I just want to know what to slice, like what slices will be pointless cause of caps and diminishing returns.





Eseeto

Pre NGE:
Elder Bounty Hunter
Elder Carbineer
5/6 FS Trees Unlocked

Post NGE:
Respec Jedi


Trebonious
Thu Jul 14, 2005 9:09 am
#4

I would slice damage before speed on that one.



St. David II

Master Carbineer

orange5
Thu Jul 14, 2005 11:33 am
#5






bubba3 wrote:

Ok i have done alot of reading on slicing and i know how the new system works, I just want some opinions about what kind of slices i should get.


First off i want to have an E11 Mark II sliced.


Here are its stats:


Attack Speed 2.11

modified speed 1.31

damage 532 - 1039

estimated dps 372.67

modified dps 599.9

SAC 94


I know dps does not mean anything, but i posted just incase.


I mainly just want to know what kind of slices i should have done.






I wish people would realize this...some dummies only look at the DPS...kinda hurts Weaponsmiths who know what they're doin



Zona Etha
F R O N T I E R-M I N I N G
1S Main Brenn
Xona' Etha
MARAUDER
LaFountain
Thu Jul 14, 2005 6:25 pm
#6

This looks like it may be close to the damage cap for it. I would recommend speed.



Gaoree: Elder Master Smuggler

Smugglers Alliance Ace Pilot


Lillyth SIlver: Jedi - Crimson Phoenix Ace Pilot
Illyrea: Domestic Goods Trader
dacal
Thu Jul 14, 2005 8:49 pm
#7






Ithilkir wrote:
My opinion is not to waste the money on slicing it, go and get a Carbine with a lower SAC.




My opinion would be to stop spreading the rumor that wepons that do not have low sac are worthless.


That is a very nice carb, I would put all of the slicing into speed, and run a sac pup.


if you dont constanly spam your best special,it will do ok. (spamming ranged shot will do more damage over time than spammingthe most powerful specialsanyway)





Dacal - Pre NGE Jedi / Graabir Boubie- Master Merchant (Account Canceled)
Bio-Hazzard - MCM/MBH (Account Canceled)

R.I.P. SWG 11/15/2005

The problem with the Human Race is this:
Unlike the animal kingdom there is no top predator that eats the slow and stupid.
Garryk_Stryder
Thu Jul 14, 2005 9:55 pm
#8

E11 Mark II slicing cap is 1046. Slice for speed all the way.



Garryk Stryder - Ace Pilot and Soldier of the Rebel Alliance
Ruphio Sebac - 12 Pt. Master Weaponsmith | Master Artisan | Master Architect
Krannix Veilaar - Master Smuggler | Master Carbineer | Freelance Pilot
Smuggler: We Diggs the Tiggs

bubba3
Thu Jul 14, 2005 10:12 pm
#9

Ok thx for the input everyone. I am going to go with speed, which is what i had thought would be best, but i just wanted to make sure. I already have the hair trigger, now i just need a smuggler with the lower kits.



Eseeto

Pre NGE:
Elder Bounty Hunter
Elder Carbineer
5/6 FS Trees Unlocked

Post NGE:
Respec Jedi


BadgerSmaker
Fri Jul 15, 2005 2:18 am
#10






dacal wrote:


My opinion would be to stop spreading the rumor that wepons that do not have low sac are worthless.








SAC > ALL



1101000001100110111110111110010010010010
0100010101011011110110101001100100110110
1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Sylow
Fri Jul 15, 2005 4:38 am
#11

Actually with SAC 94, a gun is useable. You'll not be able to spam till the end of days but the gun usually can do the job. (Believe me, i have a converted E11 Mk II, it also has SAC 94. I use it for the complete "stormtrooper look", and when applied correctly, e.g. Baseraid and animal missions, where you have some breaks in between, the gun can be used nicely... vs. a Krayt the SAC is too high, i agree...)


Anyways, i personally would not go for a complete speed-slice. Slices can be split up, smaller slices take smaller portions of the customisation level. Thus is's possible to put part of the customisation into speed and the rest into other stats.


I personally would try to cap damage, gun has good speed already and with the modified speed of 1.31 you won't see any noticeably improvement by a speed slice.


What i also find fascinating is that people generally disregard the chance of critical hit slice. Remember, if your gun suddenly has a 10% chance of critical strike, you'll do double damage every tenth shot in average. In effect we're speaking of a 10% of damage increase, just not steadily spread over all attacks but comming in packages.


Doing nothing else but putting 10% critical hit on this gun will result in an effective maximum damage of 1162 max. damage. (Won't be displayed like that but in effect it works like that...)








Learn to sing!
Infinity - Papyn Biboon
MSL, MCarb Grunt Leader
BadgerSmaker
Fri Jul 15, 2005 5:55 am
#12






Sylow wrote:

What i also find fascinating is that people generally disregard the chance of critical hit slice. Remember, if your gun suddenly has a 10% chance of critical strike, you'll do double damage every tenth shot in average. In effect we're speaking of a 10% of damage increase, just not steadily spread over all attacks but comming in packages.


Doing nothing else but putting 10% critical hit on this gun will result in an effective maximum damage of 1162 max. damage. (Won't be displayed like that but in effect it works like that...)








It's probably because critical shot chance is bugged and only works on lairs.



1101000001100110111110111110010010010010
0100010101011011110110101001100100110110
1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Sylow
Fri Jul 15, 2005 6:26 am
#13






It's probably because critical shot chance is bugged and only works on lairs.



Oki, guess you got a point in that. Though, that's the same reason i keep my guns unsliced at the moment, i hope to this gets fixed soon. (Why burn heaps of credits,krayt tissueand perhaps even an ADK on a gun and the use a second grade slice on it if the better slice perhaps is available onemonth later? )







Learn to sing!
Infinity - Papyn Biboon
MSL, MCarb Grunt Leader
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