Carbineer Archive
Thread: Patch message says Fixed /chargeShot1 & /chargeShot2 to work correctly with the knockdown timer
There is already a thread covering that, we still don't really know what that means. Does it mean they nerfed CS1 (put the timer back on) and actually FIXED CS2? Meaning they added the AE effect to it? Or did they only add the timer to CS2, which no one would care about because nobody uses it anywaybecause CS2 is bugged?
Gotta wait until the servers come back I guess...
Id like to believe you Nova. But i have learned that nothing the devs say can be trusted till i actualy see it in game...and even then it takes me a weak to believe it wont get broke again heh.
If all our stuff gets fixed....*Drool*
I hope they fixed it...Its realy not as cool as everyone thinks it is. I have ben pvping a lot lately and for most people i dont even use it more than once or twice...PvM it comes in handy but also....Unless your trying to solo a kryte or witch or mob that will destroy you if it gets a hit...No need to spam it, the damage it does sucks compared to other shots that add nice status effects.