Carbineer Archive

Thread: **edit** Both Charge Shots dont work

Netninjax
Wed Feb 11, 2004 6:11 pm
#1

just logged in a few ago and tryed charge 2 and it still is broken and now the only fun shot (charge1) with this profession now doesnt work either? is this me or did they just absolutly ruin this profession..



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.:Iaxive - Jedi Knight:.
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element123
Thu Feb 12, 2004 7:00 am
#2

Charge shot 1 works like its supposed to now...which makes it just as crappy as all the other knockdowns in the game...apparently charge shot 2 is still not working properly





...:::Kenai Denali:::... ...::: MBH/MP :::... ...::: ???? :::... ...::: Dark Jedi :::... ...::: RaVeN Home:::...

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Owebaf
Thu Feb 12, 2004 8:27 am
#3

its really cool. try to knock a +100 knockdown defence stacker down.. lol see ya at cloning fac



Owebaf Is'af - Chilastra

Master Doctor
Master Musican
Nerj
Thu Feb 12, 2004 9:15 am
#4






element123 wrote:

Charge shot 1 works like its supposed to now...which makes it just as crappy as all the other knockdowns in the game...apparently charge shot 2 is still not working properly






Yep, broken now like everything else



Valcyn - Master Marksman Master Commando, Master Smuggler From Tiggs: -- Two words -- Bring it!

WE WILL NOT TIRE, WE WILL NOT FALTER, AND WE WILL NOT FAIL

DaylosCondios
Thu Feb 12, 2004 9:59 am
#5

I got a question......


Was Carbineer supposed to be the KD class....were they the ones that were supposed to be able to KD people over and over without a timer, while everyone else had to wait 30 seconds?





Daylos De'Saleel
~*Decknician*~
Lihpson
Thu Feb 12, 2004 10:06 am
#6






DaylosCondios wrote:

I got a question......


Was Carbineer supposed to be the KD class....were they the ones that were supposed to be able to KD people over and over without a timer, while everyone else had to wait 30 seconds?









Carbineers are supposed to be 'The Masters of Knockdowns'. The suck at everything else, the only thing good about carbineers is Charge Shot 1. Now it sucks.


-Gihpson




********************************************
Gihpson
Master of Polearms
Personal Motto: "The more the better!"
Theme Song: "Burnin Ring of (mind) Fire"!
BMGundam
Thu Feb 12, 2004 10:22 am
#7



DaylosCondios wrote:

I got a question......

Was Carbineer supposed to be the KD class....were they the ones that were supposed to be able to KD people over and over without a timer, while everyone else had to wait 30 seconds?





Is the knockdown duration supposed to only last 0.5-1.5 seconds?

Is that how long Unarmed Knockdown1 lasts? Lowblow? Other knockdown attacks?
DaylosCondios
Thu Feb 12, 2004 10:33 am
#8

hmm, ok...


not sure how long unarmed KD last for...but I've been a Master BH, Master Brawler, and Master Pistoleer and all those KDs last the same, so far as I've seen(unlees you use Dizzy of course)....I've been a Carbineer as well, but never got high enough in it to get charge shot before I surrendered..


BTW, In case anyone thought I was being a jerk....I was genuinly interested in this topic and thought I'd ask the pros





Daylos De'Saleel
~*Decknician*~
Pootian
Thu Feb 12, 2004 10:58 am
#9

Yeah carbineer is supposed to be the "crowd control" class, meaning we are the guys that are supposed to be KD and posture changing everything. The postrue change timer effectivly removes this from the role of the carbineer thus rendering us useless. With out cripple shot this class would suck too much for anyone to get it.


I wanna know when the devs plan on fixing the dizzy KD combo for TKA, it is insanely powerful and lets even a low level TKA the abality to have their way with an opponent.





"All your base are belong to us!"~ Old Phalanx Proverb
BMGundam
Thu Feb 12, 2004 12:03 pm
#10



DaylosCondios wrote:

hmm, ok...

not sure how long unarmed KD last for...





It's longer than chargeshot1, I can guarantee you that. Without a dizzy since a dizzy changes things.
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